Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sun Zi Ghost vs TiPython

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:09
Savannah map preview
Map Savannah
Defeated
Sun Zi GhostZeus
Pre-match Elo1059
Win probability53.4%
24:09 Match length UpsetThe Elo underdog won
Winner
TiPythonGaia
Pre-match Elo1035
Win probability46.6%

Match at a glance

Sun Zi Ghost vs TiPython

WinnerTiPython
MapSavannah
QueueRanked 1v1 Supremacy
Duration24:09
Started
Ended
Elo favorite53.4%Sun Zi Ghost · Upset
Fastest Classical3:37*Sun Zi Ghost
First pressure4:00Sun Zi Ghost · Military Academy
First extra TC8:05TiPython · Town Center
Most military units196Sun Zi Ghost
Highest EAPM51.0TiPython
Defeat
Elo1059-19
EAPM44.8
Military units196
First pressure4:00Military Academy
First expansion20:07
Market volume0
Total score 23,150
Military score 7,900
Economic score 12,110
Kills score 3,140
Units killed 116
Units lost 191
Buildings razed 1
Largest army 196
Favorite unit Toxotes 53 fielded
Classical 3:37* Research start 2:37
Heroic Not reached
Mythic Not reached

TiPython

Gaia

Victory
Elo1035+19
EAPM51.0
Military units152
First pressure5:18Counter Barracks
First expansion8:05
Market volume0
Total score 45,098
Military score 17,566
Economic score 22,882
Kills score 4,650
Units killed 165
Units lost 115
Buildings razed 1
Largest army 152
Favorite unit Katapeltes 46 fielded
Classical 4:56* Research start 3:56
Heroic 15:42* Research start 14:27
Mythic 22:03* Research start 20:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Leto
No choice recorded
HeroicAge
Theia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sun Zi GhostZeus
Match time
TiPythonGaia
First military pressureMilitary Academy
Hoplite3 training queues
Hippeus3 training queues
Hoplite3 training queues
Hoplite8 training queues
Hippeus4 training queues
Centaur2 training queues
Key technologyPickaxe
Hippeus16 training queues
Centaur3 training queues
Hoplite18 training queues
God powerCease Fire
Toxotes7 training queues
Key technologyHand Axe
Hoplite4 training queues
Hippeus9 training queues
Centaur16 training queues
Toxotes44 training queues
Key technologyMedium Infantry
Hippeus18 training queues
Hoplite16 training queues
Dryad5 training queues
ArmoryArmory
Farm transition14 farms clustered
Key technologyPlow
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Dryad3 training queues
Dryad4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Oracle3 training queues
Automaton3 training queues
First military pressureCounter Barracks
Turma4 training queues
Automaton6 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyBow Saw
Automaton4 training queues
Farm transition4 farms clustered
Turma10 training queues
ArmoryArmory
Key technologyMedium Archers
Automaton5 training queues
Katapeltes4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerSpider Lair
Turma3 training queues
Murmillo3 training queues
Katapeltes10 training queues
God powerGaia Forest
Key technologyCopper Weapons
God powerHesperides Tree
Town CenterAdditional center
Oracle2 training queues
Arcus8 training queues
Turma11 training queues
Key technologyShaft Mine
God powerSpider Lair
Fortress-tier buildingPalace
Katapeltes9 training queues
Key technologyMedium Infantry
God powerHesperides Tree
Turma6 training queues
Arcus8 training queues
Key technologyHeavy Archers
Destroyer3 training queues
Contarius15 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Katapeltes23 training queues
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyHeavy Cavalry
God powerTartarian Gate
Key technologyChampion Infantry
Murmillo12 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%Sun Zi Ghost · Upset
Fastest Classical3:37*Sun Zi Ghost
Fastest Heroic15:42*TiPython
Fastest Mythic22:03*TiPython
First pressure4:00Sun Zi Ghost · Military Academy
First extra TC8:05TiPython · Town Center
Fortress timing17:40TiPython · Palace
Armory timing10:39TiPython · Armory
Farm transition9:22–9:26TiPython · 4 farms clustered

Player highlights

Standout performances

Highest total score45,098TiPython
Highest military score17,566TiPython
Highest economy score22,882TiPython
Most kills4,650TiPython
Most units killed165TiPython
Most deaths191Sun Zi Ghost
Most buildings razed1Sun Zi Ghost
Largest army196Sun Zi Ghost
Favorite unitToxotesSun Zi Ghost · 53 fielded

Sun Zi Ghost

Most Deaths

TiPython

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sun Zi Ghost

Fast Classical3:37 estimated completion
Early pressure4:00 · Military Academy
Expansion signal20:07 · Town Center
Early armory / Heroic prep18:54 · Armory
Farm transition19:28–20:04 · 14 farms clustered
Large army production196 military units

TiPython

Classical timing4:56 estimated completion
Early pressure5:18 · Counter Barracks
Fast expansion8:05 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:39 · Armory
Fortress tech path17:40 · Palace
Farm transition9:22–9:26 · 4 farms clustered
Large army production152 military units
Sun Zi Ghost · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sun Zi Ghost · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sun Zi Ghost · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sun Zi Ghost · Fast ClassicalClassical completed before 4:00 on a standard land opening.
TiPython · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
TiPython · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TiPython · Early MilitaryMeaningful trained combat units were produced during the early opening.
TiPython · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sun Zi Ghost

Army

Toxotes53
Hoplite52
Hippeus51
Centaur23
Dryad12
Heracles3
Jason2
Buildings10 types
Farm30
House13
Storehouse9
Archery Range6
Granary6
Military Academy4
Stable3
Temple2
Armory1
Town Center1
God powers1 invoked
Cease Fire1

TiPython

Army

Katapeltes46
Turma34
Automaton18
Arcus16
Contarius15
Murmillo15
Oracle5
Destroyer3
Buildings9 types
Farm15
Manor10
Counter Barracks8
Military Barracks8
Temple5
Town Center4
Palace2
Armory1
Economic Guild1
God powers4 invoked
Gaia Forest2
Hesperides Tree2
Spider Lair2
Tartarian Gate1