Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs Chronicfail

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:22
Marsh map preview
Map Marsh
Defeated
SrMijoLoki
Pre-match Elo1451
Win probability27.4%
13:22 Match length Chronicfail favored
Winner
ChronicfailSet
Pre-match Elo1620
Win probability72.6%

Match at a glance

SrMijo vs Chronicfail

WinnerChronicfail
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:22
Started
Ended
Elo favorite72.6%Chronicfail
Fastest Classical4:13*Chronicfail
First pressure3:14SrMijo · Hersir trained
Most military units52SrMijo
Highest EAPM66.2SrMijo

SrMijo

Loki

Defeat
Elo1451-9
EAPM66.2
Military units52
First pressure3:14Hersir trained
First expansion
Market volume0
Total score 10,327
Military score 3,750
Economic score 6,470
Kills score 107
Units killed 22
Units lost 41
Buildings razed 4
Largest army 52
Favorite unit Hersir 15 fielded
Classical 4:33* Estimated start 3:33
Heroic 13:03* Estimated start 11:48
Mythic Not reached
Victory
Elo1620+9
EAPM59.3
Military units42
First pressure4:20Barracks
First expansion
Market volume0
Total score 19,103
Military score 9,141
Economic score 8,978
Kills score 1,021
Units killed 42
Units lost 26
Buildings razed 1
Largest army 42
Favorite unit Spearman 18 fielded
Classical 4:13* Research start 3:13
Heroic 11:56* Research start 10:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Anubis
Bragi
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoLoki
Match time
ChronicfailSet
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry7 training queues
Berserk3 training queues
Throwing Axeman11 training queues
Hersir9 training queues
God powerSpy
ArmoryArmory
Throwing Axeman4 training queues
Berserk2 training queues
God powerSpy
Berserk5 training queues
Einheri2 training queues
DefeatMatch result
Key technologyPickaxe
God powerVision
First military pressureBarracks
Axeman6 training queues
Spearman17 training queues
God powerPlague Of Serpents
ArmoryArmory
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyCopper Armor
Axeman2 training queues
Key technologyHand Axe
Key technologyHusbandry
Slinger10 training queues
God powerVision
Key technologyCopper Weapons
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%Chronicfail
Fastest Classical4:13*Chronicfail
Fastest Heroic11:56*Chronicfail
First pressure3:14SrMijo · Hersir trained
Fortress timing12:34Chronicfail · Migdol Stronghold
Armory timing7:05Chronicfail · Armory

Player highlights

Standout performances

Highest total score19,103Chronicfail
Highest military score9,141Chronicfail
Highest economy score8,978Chronicfail
Most kills1,021Chronicfail
Most units killed42Chronicfail
Most deaths41SrMijo
Most buildings razed4SrMijo
Largest army52SrMijo
Favorite unitSpearmanChronicfail · 18 fielded

SrMijo

Most Deaths

Chronicfail

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:33 estimated completion
Early pressure3:14 · Hersir trained
Early armory / Heroic prep10:18 · Armory

Chronicfail

Classical timing4:13 estimated completion
Early pressure4:20 · Barracks
Early armory / Heroic prep7:05 · Armory
Fortress tech path12:34 · Migdol Stronghold
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chronicfail · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chronicfail · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Hersir15
Throwing Axeman15
Berserk10
Raiding Cavalry7
Einheri5
Buildings6 types
House13
Longhouse2
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers1 invoked
Spy2

Chronicfail

Army

Spearman18
Axeman11
Slinger10
Anubite3
Buildings11 types
House18
Obelisk7
Barracks4
Granary4
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Vision2
Ancestors1
Plague Of Serpents1