Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Azerus vs The_gods_killer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:01
Oasis map preview
Map Oasis
Winner
AzerusZeus
Pre-match Elo1717
Win probability68.1%
20:01 Match length Azerus favored
Defeated
The_gods_killerAmaterasu
Pre-match Elo1585
Win probability31.9%

Match at a glance

Azerus vs The_gods_killer

WinnerAzerus
MapOasis
QueueRanked 1v1 Supremacy
Duration20:01
Started
Ended
Elo favorite68.1%Azerus
Fastest Classical3:30*Azerus
First pressure4:01Azerus · Military Academy
First extra TC5:37Azerus · Town Center
Market timing18:48Azerus · Market
Most military units172Azerus
Highest EAPM94.2Azerus

Azerus

Zeus

Victory
Elo1717+11
EAPM94.2
Military units172
First pressure4:01Military Academy
First expansion5:37
Market volume0
Total score 41,857
Military score 15,813
Economic score 22,554
Kills score 3,502
Units killed 112
Units lost 86
Buildings razed 15
Largest army 172
Favorite unit Hoplite 88 fielded
Classical 3:30* Research start 2:30
Heroic 14:44* Estimated start 13:30
Mythic Not reached

The_gods_killer

Amaterasu

Defeat
Elo1585-11
EAPM45.7
Military units147
First pressure4:58Stable Japanese
First expansion
Market volume0
Total score 15,470
Military score 7,832
Economic score 5,573
Kills score 2,065
Units killed 86
Units lost 104
Buildings razed 1
Largest army 147
Favorite unit Samurai 48 fielded
Classical 4:12* Estimated start 3:12
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AzerusZeus
Match time
The_gods_killerAmaterasu
Jason2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
Town CenterAdditional center
Hoplite32 training queues
Key technologyHusbandry
Toxotes32 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
God powerBolt
God powerRestoration
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition15 farms clustered
Key technologyPlow
Hoplite43 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
God powerBronze
Toxotes30 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Hoplite9 training queues
Toxotes13 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
God powerSolar Shield
Samurai2 training queues
Naginata Rider2 training queues
Samurai17 training queues
Onna Musha6 training queues
Wanyudo8 training queues
Naginata Rider12 training queues
Onna Musha2 training queues
Yumi Archer17 training queues
Bushi7 training queues
Naginata Rider16 training queues
Samurai25 training queues
Yumi Archer2 training queues
God powerSolar Shield
Onna Musha2 training queues
Yumi Archer7 training queues
Wanyudo4 training queues
Samurai4 training queues
Onna Musha3 training queues
Naginata Rider2 training queues
Yumi Archer8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.1%Azerus
Fastest Classical3:30*Azerus
Fastest Heroic14:44*Azerus
First pressure4:01Azerus · Military Academy
First extra TC5:37Azerus · Town Center
Fortress timing19:12Azerus · Fortress
Market timing18:48Azerus · Market
Armory timing9:39Azerus · Armory
Farm transition14:10–14:17Azerus · 15 farms clustered

Player highlights

Standout performances

Highest total score41,857Azerus
Highest military score15,813Azerus
Highest economy score22,554Azerus
Most kills3,502Azerus
Most units killed112Azerus
Most deaths104The_gods_killer
Most buildings razed15Azerus
Largest army172Azerus
Favorite unitHopliteAzerus · 88 fielded

Azerus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

The_gods_killer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Azerus

Fast Classical3:30 estimated completion
Early pressure4:01 · Military Academy
Fast expansion5:37 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:48 · Market
Early armory / Heroic prep9:39 · Armory
Fortress tech path19:12 · Fortress
Heavy walling signal14 wall build events
Farm transition14:10–14:17 · 15 farms clustered
Large army production172 military units

The_gods_killer

Classical timing4:12 estimated completion
Early pressure4:58 · Stable Japanese
Heavy walling signal6 wall build events
Large army production147 military units
Azerus · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Azerus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Azerus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Azerus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Azerus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Azerus

Army

Hoplite88
Toxotes76
Jason4
Heracles3
Odysseus1
Buildings13 types
Farm22
House18
Wall14
Storehouse13
Granary9
Archery Range6
Market4
Military Academy4
Town Center3
Armory1
Fortress1
Stable1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

The_gods_killer

Army

Samurai48
Yumi Archer34
Naginata Rider32
Onna Musha13
Wanyudo12
Bushi7
Yari Spearman1
Buildings9 types
House40
Shrine Japanese11
Wall6
Watermill5
Guardhouse4
Dojo3
Stable Japanese3
Mining Camp Japanese2
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1