Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:20
Megalopolis map preview
Map Megalopolis
Defeated
mkevin.moreland1995Set
Pre-match Elo1229
Win probability48.3%
8:20 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだTezcatlipoca
Pre-match Elo1241
Win probability51.7%

Match at a glance

mkevin.moreland1995 vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration8:20
Started
Ended
Elo favorite51.7%ただジムで疲れてるだ
Fastest Classical4:14*mkevin.moreland1995
First pressure4:36ただジムで疲れてるだ · Warrior Priest trained
Market timing5:49ただジムで疲れてるだ · Market
Most military units13ただジムで疲れてるだ
Highest EAPM52.9mkevin.moreland1995
Defeat
Elo1229-17
EAPM52.9
Military units4
First pressure4:37Barracks
First expansion
Market volume0
Total score 8,356
Military score 2,323
Economic score 5,997
Kills score 36
Units killed 2
Units lost 14
Buildings razed 0
Largest army 4
Favorite unit Spearman 4 fielded
Classical 4:14* Research start 3:14
Heroic 8:05* Estimated start 6:50
Mythic Not reached
Victory
Elo1241+17
EAPM42.8
Military units13
First pressure4:36Warrior Priest trained
First expansion
Market volume0
Total score 9,217
Military score 3,465
Economic score 5,656
Kills score 96
Units killed 6
Units lost 3
Buildings razed 2
Largest army 13
Favorite unit Warrior Priest 13 fielded
Classical 6:09* Estimated start 5:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Huehuecoyotl
Sekhmet
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mkevin.moreland1995Set
Match time
ただジムで疲れてるだTezcatlipoca
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Spearman4 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest13 training queues
God powerObsidian Mirror
MarketMarket
Key technologyHusbandry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%ただジムで疲れてるだ
Fastest Classical4:14*mkevin.moreland1995
Fastest Heroic8:05*mkevin.moreland1995
First pressure4:36ただジムで疲れてるだ · Warrior Priest trained
Market timing5:49ただジムで疲れてるだ · Market
Armory timing5:20mkevin.moreland1995 · Armory

Player highlights

Standout performances

Highest total score9,217ただジムで疲れてるだ
Highest military score3,465ただジムで疲れてるだ
Highest economy score5,997mkevin.moreland1995
Most kills96ただジムで疲れてるだ
Most units killed6ただジムで疲れてるだ
Most deaths14mkevin.moreland1995
Most buildings razed2ただジムで疲れてるだ
Largest army13ただジムで疲れてるだ
Favorite unitWarrior Priestただジムで疲れてるだ · 13 fielded

mkevin.moreland1995

Most Deaths

ただジムで疲れてるだ

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mkevin.moreland1995

Classical timing4:14 estimated completion
Early pressure4:37 · Barracks
Early armory / Heroic prep5:20 · Armory

ただジムで疲れてるだ

Late Classical6:09 estimated completion
Early pressure4:36 · Warrior Priest trained
Early market / Heroic prep5:49 · Market
mkevin.moreland1995 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
mkevin.moreland1995 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army

Spearman4
Buildings10 types
House17
Obelisk4
Barracks2
Armory1
Granary1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1

ただジムで疲れてるだ

Army

Warrior Priest13
Buildings5 types
House6
Calpulli5
Smoke Trap3
Market1
Temple1
God powers1 invoked
Obsidian Mirror1