Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs Noctem Aeternus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Oasis map preview
Map Oasis
Winner
SrMijoLoki
Pre-match Elo1460
Win probability34.5%
12:52 Match length UpsetThe Elo underdog won
Defeated
Noctem AeternusGaia
Pre-match Elo1571
Win probability65.5%

Match at a glance

SrMijo vs Noctem Aeternus

WinnerSrMijo
MapOasis
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite65.5%Noctem Aeternus · Upset
Fastest Classical4:11*Noctem Aeternus
First pressure3:03SrMijo · Hersir trained
Market timing10:47Noctem Aeternus · Market
Most military units93Noctem Aeternus
Highest EAPM64.7SrMijo
Market volume600Noctem Aeternus

SrMijo

Loki

Victory
Elo1460+23
EAPM64.7
Military units46
First pressure3:03Hersir trained
First expansion
Market volume0
Total score 14,202
Military score 4,401
Economic score 8,141
Kills score 1,685
Units killed 53
Units lost 38
Buildings razed 2
Largest army 46
Favorite unit Hersir 16 fielded
Classical 4:33* Estimated start 3:33
Heroic Estimated start 11:52 · not reached
Mythic Not reached
Defeat
Elo1571-23
EAPM45.1
Military units93
First pressure4:32Counter Barracks
First expansion
Market volume600
Total score 9,922
Military score 3,315
Economic score 5,825
Kills score 782
Units killed 38
Units lost 52
Buildings razed 1
Largest army 93
Favorite unit Murmillo 39 fielded
Classical 4:11* Research start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Leto
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoLoki
Match time
Noctem AeternusGaia
First military pressureHersir trained
Hersir11 training queues
Throwing Axeman14 training queues
Key technologyHusbandry
ArmoryArmory
Raiding Cavalry6 training queues
Berserk6 training queues
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerUndermine
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Oracle4 training queues
Automaton12 training queues
First military pressureCounter Barracks
God powerSpider Lair
Murmillo39 training queues
Key technologyShaft Mine
Katapeltes2 training queues
God powerSpider Lair
Cheiroballista10 training queues
Automaton11 training queues
God powerSpider Lair
Key technologyMedium Infantry
MarketMarket
Cheiroballista12 training queues
God powerGaia Forest
Automaton2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Noctem Aeternus · Upset
Fastest Classical4:11*Noctem Aeternus
First pressure3:03SrMijo · Hersir trained
Market timing10:47Noctem Aeternus · Market
Armory timing8:40SrMijo · Armory

Player highlights

Standout performances

Highest total score14,202SrMijo
Highest military score4,401SrMijo
Highest economy score8,141SrMijo
Most kills1,685SrMijo
Most units killed53SrMijo
Most deaths52Noctem Aeternus
Most buildings razed2SrMijo
Largest army93Noctem Aeternus
Favorite unitMurmilloNoctem Aeternus · 39 fielded

SrMijo

Highest ScoreLargest ArmyMost Kills

Noctem Aeternus

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:33 estimated completion
Early pressure3:03 · Hersir trained
Early armory / Heroic prep8:40 · Armory
Heavy walling signal13 wall build events

Noctem Aeternus

Classical timing4:11 estimated completion
Early pressure4:32 · Counter Barracks
Early market / Heroic prep10:47 · Market
Market economy signal600 total resource volume
Large army production93 military units
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

Noctem Aeternus

Bought

No buys

Sold

Wood600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Hersir16
Throwing Axeman14
Berserk7
Raiding Cavalry7
Einheri2
Buildings7 types
House15
Wall13
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Temple1
God powers1 invoked
Undermine1

Noctem Aeternus

Army

Murmillo39
Automaton25
Cheiroballista23
Oracle4
Katapeltes2
Buildings6 types
Manor5
Military Barracks3
Counter Barracks2
Economic Guild1
Market1
Temple1
God powers2 invoked
Spider Lair3
Gaia Forest2