Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IIRONSIGHT vs CaOK_Berada.

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:20
Midgard map preview
Map Midgard
Winner
IIRONSIGHTKronos
Pre-match Elo1371
Win probability59.5%
18:20 Match length IIRONSIGHT favored
Defeated
CaOK_Berada.Poseidon
Pre-match Elo1304
Win probability40.5%

Match at a glance

IIRONSIGHT vs CaOK_Berada.

WinnerIIRONSIGHT
MapMidgard
QueueRanked 1v1 Supremacy
Duration18:20
Started
Ended
Elo favorite59.5%IIRONSIGHT
Fastest Classical5:34*IIRONSIGHT
First pressure5:17CaOK_Berada. · Stable
First extra TC17:00CaOK_Berada. · Town Center
Market timing8:19CaOK_Berada. · Market
Most military units145IIRONSIGHT
Highest EAPM53.7IIRONSIGHT
Market volume1,800CaOK_Berada.

IIRONSIGHT

Kronos

Victory
Elo1371+14
EAPM53.7
Military units145
First pressure5:39Counter Barracks
First expansion17:11
Market volume0
Total score 34,306
Military score 17,299
Economic score 13,918
Kills score 3,111
Units killed 110
Units lost 109
Buildings razed 1
Largest army 145
Favorite unit Fanatic 28 fielded
Classical 5:34* Estimated start 4:34
Heroic 13:54* Estimated start 12:39
Mythic Not reached

CaOK_Berada.

Poseidon

Defeat
Elo1304-14
EAPM51.6
Military units108
First pressure5:17Stable
First expansion17:00
Market volume1800
Total score 21,727
Military score 7,245
Economic score 11,884
Kills score 2,598
Units killed 103
Units lost 110
Buildings razed 2
Largest army 108
Favorite unit Toxotes 36 fielded
Classical 5:35* Estimated start 4:35
Heroic 11:04* Estimated start 9:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Rheia
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IIRONSIGHTKronos
Match time
CaOK_Berada.Poseidon
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
God powerValor
First military pressureCounter Barracks
God powerValor
Turma2 training queues
Katapeltes10 training queues
God powerValor
God powerValor
DockDock
Oracle2 training queues
God powerValor
Murmillo3 training queues
Promethean2 training queues
Fire Ship2 training queues
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
God powerValor
Murmillo5 training queues
God powerValor
God powerDeconstruction
ArmoryArmory
Fire Ship2 training queues
Turma9 training queues
Katapeltes11 training queues
God powerTraitor
Key technologyCopper Shields
Key technologyCopper Armor
Arcus3 training queues
Contarius7 training queues
Promethean3 training queues
Murmillo11 training queues
Fortress-tier buildingPalace
God powerValor
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBow Saw
Nereid2 training queues
Fanatic28 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyBronze Shields
Fortress-tier buildingPalace
Arcus17 training queues
God powerTraitor
God powerDeconstruction
Contarius11 training queues
God powerValor
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Destroyer11 training queues
God powerValor
VictoryMatch result
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
First military pressureStable
DockDock
Hippeus23 training queues
Key technologyMedium Cavalry
MarketMarket
Toxotes36 training queues
God powerCease Fire
Centaur2 training queues
Juggernaut2 training queues
ArmoryArmory
Key technologyMedium Archers
Centaur2 training queues
God powerBronze
Hoplite2 training queues
Hypaspist7 training queues
Prodromos4 training queues
Farm transition4 farms clustered
Fortress-tier buildingFortress
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Hypaspist8 training queues
Prodromos4 training queues
Centaur2 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Theseus2 training queues
Atalanta2 training queues
Hoplite3 training queues
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%IIRONSIGHT
Fastest Classical5:34*IIRONSIGHT
Fastest Heroic11:04*CaOK_Berada.
First pressure5:17CaOK_Berada. · Stable
First extra TC17:00CaOK_Berada. · Town Center
Fortress timing12:58IIRONSIGHT · Palace
Market timing8:19CaOK_Berada. · Market
Armory timing11:05CaOK_Berada. · Armory
Farm transition14:12–14:14CaOK_Berada. · 4 farms clustered

Player highlights

Standout performances

Highest total score34,306IIRONSIGHT
Highest military score17,299IIRONSIGHT
Highest economy score13,918IIRONSIGHT
Most kills3,111IIRONSIGHT
Most units killed110IIRONSIGHT
Most deaths110CaOK_Berada.
Most buildings razed2CaOK_Berada.
Largest army145IIRONSIGHT
Favorite unitToxotesCaOK_Berada. · 36 fielded

IIRONSIGHT

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

CaOK_Berada.

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IIRONSIGHT

Late Classical5:34 estimated completion
Early pressure5:39 · Counter Barracks
Expansion signal17:11 · Town Center
Early armory / Heroic prep11:09 · Armory
Fortress tech path12:58 · Palace
Heavy walling signal30 wall build events
Water commitment signal4 dock build events
Large army production145 military units

CaOK_Berada.

Late Classical5:35 estimated completion
Early pressure5:17 · Stable
Expansion signal17:00 · Town Center
Early market / Heroic prep8:19 · Market
Early armory / Heroic prep11:05 · Armory
Fortress tech path14:16 · Fortress
Water commitment signal5 dock build events
Farm transition14:12–14:14 · 4 farms clustered
Market economy signal1,800 total resource volume
Large army production108 military units
IIRONSIGHT · Water BoomExisting water-opening timing signal.
CaOK_Berada. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
CaOK_Berada. · Early MilitaryMeaningful trained combat units were produced during the early opening.
CaOK_Berada. · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

IIRONSIGHT

Bought

No buys

Sold

No sells

Total player market volume0

CaOK_Berada.

Bought

Wood500

Sold

Food1000
Wood300
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IIRONSIGHT

Army

Fanatic28
Katapeltes21
Arcus20
Murmillo19
Contarius18
Destroyer11
Turma11
Promethean6
Fire Ship5
Nereid2
Oracle2
Behemoth1
Cheiroballista1
Buildings10 types
Wall30
Manor8
Military Barracks7
Dock4
Counter Barracks3
Palace3
Armory1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Valor11
Deconstruction2
Traitor2

CaOK_Berada.

Army

Toxotes36
Hippeus23
Hypaspist15
Prodromos10
Centaur6
Hoplite5
Theseus4
Atalanta3
Juggernaut2
Petrobolos2
Hippolyta1
Pentekonter1
Buildings13 types
House19
Storehouse8
Dock5
Farm5
Military Academy3
Archery Range2
Armory2
Fortress2
Stable2
Granary1
Market1
Temple1
Town Center1
God powers2 invoked
Bronze1
Cease Fire1