Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kiberok vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:14
Valley Of Kings map preview
Map Valley Of Kings
Winner
KiberokShennong
Pre-match Elo1966
Win probability60.8%
12:14 Match length Kiberok favored
Defeated
[DoD]FireFoxSet
Pre-match Elo1890
Win probability39.2%

Match at a glance

Kiberok vs [DoD]FireFox

WinnerKiberok
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration12:14
Started
Ended
Elo favorite60.8%Kiberok
Fastest Classical4:06*[DoD]FireFox
First pressure5:13[DoD]FireFox · Barracks
First extra TC4:20[DoD]FireFox · Town Center
Most military units51Kiberok
Highest EAPM64.0Kiberok

Kiberok

Shennong

Victory
Elo1966+14
EAPM64.0
Military units51
First pressure10:59Imperial Academy
First expansion4:48
Market volume0
Total score 16,408
Military score 7,582
Economic score 7,793
Kills score 1,033
Units killed 53
Units lost 22
Buildings razed 6
Largest army 51
Favorite unit Dao Swordsman 36 fielded
Classical 4:17* Research start 3:17
Heroic Estimated start 11:01 · not reached
Mythic Not reached
Defeat
Elo1890-14
EAPM43.5
Military units16
First pressure5:13Barracks
First expansion4:20
Market volume0
Total score 12,552
Military score 2,961
Economic score 8,957
Kills score 634
Units killed 22
Units lost 62
Buildings razed 4
Largest army 16
Favorite unit Spearman 15 fielded
Classical 4:06* Research start 3:06
Heroic 7:56* Estimated start 6:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Ptah
Rushou
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KiberokShennong
Match time
[DoD]FireFoxSet
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Ya Zi5 training queues
ArmoryArmory
Key technologyMedium Infantry
Dao Swordsman36 training queues
First military pressureImperial Academy
God powerProsperous Seeds
God powerVenom Beast
God powerLightning Weapons
Ge Halberdier6 training queues
Key technologyHeavy Infantry
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
God powerVision
ArmoryArmory
First military pressureBarracks
Spearman15 training queues
Key technologyMedium Spearmen
Key technologyHusbandry
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Kiberok
Fastest Classical4:06*[DoD]FireFox
Fastest Heroic7:56*[DoD]FireFox
First pressure5:13[DoD]FireFox · Barracks
First extra TC4:20[DoD]FireFox · Town Center
Fortress timing11:05[DoD]FireFox · Migdol Stronghold
Armory timing5:11[DoD]FireFox · Armory

Player highlights

Standout performances

Highest total score16,408Kiberok
Highest military score7,582Kiberok
Highest economy score8,957[DoD]FireFox
Most kills1,033Kiberok
Most units killed53Kiberok
Most deaths62[DoD]FireFox
Most buildings razed6Kiberok
Largest army51Kiberok
Favorite unitDao SwordsmanKiberok · 36 fielded

Kiberok

Highest ScoreMost ImprovementsMost KillsMost Resources

[DoD]FireFox

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kiberok

Classical timing4:17 estimated completion
Delayed pressure10:59 · Imperial Academy
Fast expansion4:48 · Town Center
Early armory / Heroic prep9:31 · Armory
Heavy walling signal15 wall build events

[DoD]FireFox

Classical timing4:06 estimated completion
Early pressure5:13 · Barracks
Fast expansion4:20 · Town Center
Early armory / Heroic prep5:11 · Armory
Fortress tech path11:05 · Migdol Stronghold
Kiberok · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kiberok · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiberok

Army

Dao Swordsman36
Ya Zi7
Ge Halberdier6
Pioneer2
Buildings10 types
Wall15
House12
Silo11
Military Camp9
Farm2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1

[DoD]FireFox

Army

Spearman15
Wadjet1
Buildings12 types
House10
Obelisk8
Granary3
Migdol Stronghold3
Barracks2
Lumber Camp2
Mining Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Vision2
Ancestors1
Shifting Sands1