Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiPe vs 105njr

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:18
Nile Shallows map preview
Map Nile Shallows
Winner
LiPeFreyr
Pre-match Elo933
Win probability57.3%
30:18 Match length LiPe favored
Defeated
105njrHuitzilopochtli
Pre-match Elo882
Win probability42.7%

Match at a glance

LiPe vs 105njr

WinnerLiPe
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration30:18
Started
Ended
Elo favorite57.3%LiPe
Fastest Classical4:40*105njr
First pressure3:25105njr · Warrior Priest trained
First extra TC7:14LiPe · Town Center
Market timing28:22105njr · Market
Most military units191105njr
Highest EAPM25.9105njr

LiPe

Freyr

Victory
Elo933+15
EAPM21.5
Military units182
First pressure4:28Hersir trained
First expansion7:14
Market volume0
Total score 39,399
Military score 12,385
Economic score 18,588
Kills score 8,438
Units killed 350
Units lost 249
Buildings razed 18
Largest army 182
Favorite unit Throwing Axeman 57 fielded
Classical 5:26* Research start 4:26
Heroic 14:41* Research start 13:26
Mythic 22:05* Research start 20:05

105njr

Huitzilopochtli

Defeat
Elo882-15
EAPM25.9
Military units191
First pressure3:25Warrior Priest trained
First expansion9:07
Market volume0
Total score 38,280
Military score 16,500
Economic score 14,056
Kills score 7,744
Units killed 250
Units lost 380
Buildings razed 7
Largest army 191
Favorite unit Warrior Priest 62 fielded
Classical 4:40* Estimated start 3:40
Heroic 11:00* Estimated start 9:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Patecatl
Aegir
HeroicAge
Coatlicue
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiPeFreyr
Match time
105njrHuitzilopochtli
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir7 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Raiding Cavalry9 training queues
Key technologyMedium Infantry
Throwing Axeman7 training queues
ArmoryArmory
ArmoryArmory
Hersir3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerAsgardian Bastion
Farm transition4 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman11 training queues
Portable Ram3 training queues
ArmoryArmory
Raiding Cavalry9 training queues
Hirdman4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman9 training queues
Godi6 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
God powerTempest
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
Portable Ram4 training queues
Portable Ram3 training queues
Berserk5 training queues
Town CenterAdditional center
Hersir3 training queues
Huskarl4 training queues
Throwing Axeman9 training queues
Jarl4 training queues
Portable Ram4 training queues
God powerNidhogg
Godi5 training queues
Throwing Axeman14 training queues
Portable Ram3 training queues
Jarl5 training queues
Mountain Giant6 training queues
Fire Giant4 training queues
Ballista3 training queues
Portable Ram4 training queues
Frost Giant2 training queues
God powerGullinbursti
Jarl6 training queues
Throwing Axeman4 training queues
Berserk6 training queues
Portable Ram3 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Warrior Priest2 training queues
Tequihua Archer2 training queues
Tlamanih Spearman2 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Tequihua Archer7 training queues
Tlamanih Spearman8 training queues
Warrior Priest2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy War Hut Soldiers
Key technologyPlow
Town CenterAdditional center
Tequihua Archer14 training queues
Tlamanih Spearman5 training queues
Key technologyHeavy Great Temple Soldiers
Otontin2 training queues
Warrior Priest9 training queues
God powerEarth Monster
Shorn One3 training queues
Otontin5 training queues
Shorn One2 training queues
Tlamanih Spearman11 training queues
God powerBlood Pact
Farm transition10 farms clustered
Otontin14 training queues
God powerAgave Bloom
Warrior Priest8 training queues
Key technologyHeavy Great Temple Soldiers
Shorn One8 training queues
Warrior Priest21 training queues
Tequihua Archer2 training queues
Tlamanih Spearman3 training queues
God powerBlood Pact
Shorn One20 training queues
Otontin2 training queues
Warrior Priest15 training queues
Key technologyBallistics
Tequihua Archer2 training queues
MarketMarket
Otontin2 training queues
God powerBlood Pact
Trade route startedCaravan Aztec queued
Otontin5 training queues
Tequihua Archer8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%LiPe
Fastest Classical4:40*105njr
Fastest Heroic11:00*105njr
Fastest Mythic22:05*LiPe
First pressure3:25105njr · Warrior Priest trained
First extra TC7:14LiPe · Town Center
Fortress timing15:28LiPe · Hill Fort
Market timing28:22105njr · Market
Armory timing8:15105njr · Armory
Farm transition11:18–12:11LiPe · 4 farms clustered
Trade route started29:45105njr

Player highlights

Standout performances

Highest total score39,399LiPe
Highest military score16,500105njr
Highest economy score18,588LiPe
Most kills8,438LiPe
Most units killed350LiPe
Most deaths380105njr
Most buildings razed18LiPe
Largest army191105njr
Favorite unitWarrior Priest105njr · 62 fielded

LiPe

Highest ScoreLargest ArmyMost Kills

105njr

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiPe

Late Classical5:26 estimated completion
Early pressure4:28 · Hersir trained
Fast expansion7:14 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:51 · Armory
Fortress tech path15:28 · Hill Fort
Farm transition11:18–12:11 · 4 farms clustered
Large army production182 military units

105njr

Classical timing4:40 estimated completion
Early pressure3:25 · Warrior Priest trained
Expansion signal9:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep28:22 · Market
Early armory / Heroic prep8:15 · Armory
Farm transition19:46–19:48 · 10 farms clustered
Trade route started29:45 · Caravan Aztec queued
Large army production191 military units
LiPe · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LiPe · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LiPe · Early MilitaryMeaningful trained combat units were produced during the early opening.
LiPe · Late ClassicalClassical completed after 5:00 on a standard land opening.
LiPe · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
105njr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
105njr · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
105njr · Early MilitaryMeaningful trained combat units were produced during the early opening.
105njr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
105njr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiPe

Army

Throwing Axeman57
Portable Ram24
Raiding Cavalry24
Jarl15
Hersir13
Berserk12
Godi12
Mountain Giant7
Huskarl5
Fire Giant4
Hirdman4
Ballista3
Frost Giant2
Buildings9 types
House18
Farm13
Ox Cart Building6
Longhouse4
Temple4
Armory3
Great Hall3
Town Center3
Hill Fort1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1

105njr

Army

Warrior Priest62
Tequihua Archer36
Shorn One33
Otontin30
Tlamanih Spearman30
Buildings10 types
Farm29
House20
Calpulli14
Great Temple11
War Hut5
Temple4
Sentry Tower3
Town Center2
Armory1
Market1
God powers3 invoked
Blood Pact3
Agave Bloom1
Earth Monster1