Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chepre vs KO

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:06
Savannah map preview
Map Savannah
Defeated
ChepreTezcatlipoca
Pre-match Elo1503
Win probability28.0%
15:06 Match length KO favored
Winner
KOPoseidon
Pre-match Elo1667
Win probability72.0%

Match at a glance

Chepre vs KO

WinnerKO
MapSavannah
QueueRanked 1v1 Supremacy
Duration15:06
Started
Ended
Elo favorite72.0%KO
Fastest Classical3:35*Chepre
First pressure2:52Chepre · Warrior Priest trained
Market timing9:33Chepre · Market
Most military units72Chepre
Highest EAPM75.0Chepre
Market volume200Chepre

Chepre

Tezcatlipoca

Defeat
Elo1503-10
EAPM75.0
Military units72
First pressure2:52Warrior Priest trained
First expansion
Market volume200
Total score 8,997
Military score 3,200
Economic score 4,911
Kills score 886
Units killed 31
Units lost 89
Buildings razed 0
Largest army 72
Favorite unit Tlamanih Spearman 33 fielded
Classical 3:35* Research start 2:35
Heroic Not reached
Mythic Not reached

KO

Poseidon

Victory
Elo1667+10
EAPM67.7
Military units50
First pressure4:24Stable
First expansion
Market volume0
Total score 16,326
Military score 7,220
Economic score 7,402
Kills score 1,716
Units killed 87
Units lost 29
Buildings razed 8
Largest army 50
Favorite unit Hippeus 38 fielded
Classical 3:36* Research start 2:36
Heroic 12:47* Estimated start 11:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChepreTezcatlipoca
Match time
KOPoseidon
First military pressureWarrior Priest trained
Warrior Priest12 training queues
God powerObsidian Mirror
Tequihua Archer4 training queues
Tlamanih Spearman13 training queues
God powerObsidian Mirror
Tequihua Archer5 training queues
MarketMarket
Tlamanih Spearman15 training queues
Warrior Priest2 training queues
Tequihua Archer3 training queues
God powerLullaby
Warrior Priest3 training queues
Tequihua Archer6 training queues
Chaneque2 training queues
Tlamanih Spearman5 training queues
Tequihua Archer2 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus3 training queues
Key technologyHusbandry
Key technologyPickaxe
Hippeus25 training queues
Centaur2 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Centaur2 training queues
Key technologyCopper Shields
God powerCease Fire
Centaur2 training queues
Hippeus10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.0%KO
Fastest Classical3:35*Chepre
Fastest Heroic12:47*KO
First pressure2:52Chepre · Warrior Priest trained
Market timing9:33Chepre · Market
Armory timing9:51KO · Armory

Player highlights

Standout performances

Highest total score16,326KO
Highest military score7,220KO
Highest economy score7,402KO
Most kills1,716KO
Most units killed87KO
Most deaths89Chepre
Most buildings razed8KO
Largest army72Chepre
Favorite unitHippeusKO · 38 fielded

Chepre

Largest ArmyMost Deaths

KO

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chepre

Fast Classical3:35 estimated completion
Early pressure2:52 · Warrior Priest trained
Early market / Heroic prep9:33 · Market
Heavy walling signal7 wall build events
Market economy signal200 total resource volume

KO

Fast Classical3:36 estimated completion
Early pressure4:24 · Stable
Early armory / Heroic prep9:51 · Armory
Chepre · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chepre · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chepre · Fast ClassicalClassical completed before 4:00 on a standard land opening.
KO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.
KO · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Chepre

Bought

Food200

Sold

No sells

Total player market volume200

KO

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chepre

Army

Tlamanih Spearman33
Tequihua Archer20
Warrior Priest17
Chaneque2
Buildings7 types
House16
Spike Trap9
Wall7
Calpulli5
War Hut3
Market1
Temple1
God powers2 invoked
Obsidian Mirror2
Lullaby1

KO

Army

Hippeus38
Centaur9
Theseus2
Atalanta1
Buildings7 types
House17
Granary4
Storehouse4
Wall4
Stable2
Armory1
Temple1
God powers2 invoked
Cease Fire1
Lure1