Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:39
Cloud Forest map preview
Map Cloud Forest
Defeated
EisomartoSet
Pre-match Elo1987
Win probability66.7%
9:39 Match length UpsetThe Elo underdog won
Winner
Dr.AshPoseidon
Pre-match Elo1866
Win probability33.3%

Match at a glance

Eisomarto vs Dr.Ash

WinnerDr.Ash
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration9:39
Started
Ended
Elo favorite66.7%Eisomarto · Upset
Fastest Classical3:43*Dr.Ash
First pressure3:55Dr.Ash · Stable
First extra TC5:31Dr.Ash · Town Center
Most military units30Eisomarto
Highest EAPM99.4Dr.Ash

Eisomarto

Set

Defeat
Elo1987-23
EAPM73.7
Military units30
First pressure4:40Barracks
First expansion
Market volume0
Total score 8,977
Military score 2,991
Economic score 5,644
Kills score 342
Units killed 7
Units lost 38
Buildings razed 1
Largest army 30
Favorite unit Spearman 30 fielded
Classical 4:28* Research start 3:28
Heroic 9:00* Estimated start 7:45
Mythic Estimated start 9:27 · not reached

Dr.Ash

Poseidon

Victory
Elo1866+23
EAPM99.4
Military units17
First pressure3:55Stable
First expansion5:31
Market volume0
Total score 9,652
Military score 3,075
Economic score 6,301
Kills score 319
Units killed 28
Units lost 7
Buildings razed 0
Largest army 17
Favorite unit Hippeus 12 fielded
Classical 3:43* Research start 2:43
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sekhmet
HeroicAge
Aphrodite
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoSet
Match time
Dr.AshPoseidon
Key technologyPickaxe
Key technologyShaft Mine
God powerVision
First military pressureBarracks
Spearman30 training queues
ArmoryArmory
God powerPlague Of Serpents
Key technologyShaft Mine
Key technologyMedium Spearmen
God powerCitadel
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
God powerLure
First military pressureStable
Hippeus2 training queues
Town CenterAdditional center
Hippeus2 training queues
Centaur3 training queues
God powerCease Fire
Key technologyHusbandry
Hippeus8 training queues
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%Eisomarto · Upset
Fastest Classical3:43*Dr.Ash
Fastest Heroic9:00*Eisomarto
First pressure3:55Dr.Ash · Stable
First extra TC5:31Dr.Ash · Town Center
Fortress timing8:27Eisomarto · Migdol Stronghold
Armory timing6:15Eisomarto · Armory

Player highlights

Standout performances

Highest total score9,652Dr.Ash
Highest military score3,075Dr.Ash
Highest economy score6,301Dr.Ash
Most kills342Eisomarto
Most units killed28Dr.Ash
Most deaths38Eisomarto
Most buildings razed1Eisomarto
Largest army30Eisomarto
Favorite unitSpearmanEisomarto · 30 fielded

Eisomarto

Largest ArmyMost DeathsMost Improvements

Dr.Ash

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:28 estimated completion
Early pressure4:40 · Barracks
Early armory / Heroic prep6:15 · Armory
Fortress tech path8:27 · Migdol Stronghold
Heavy walling signal14 wall build events

Dr.Ash

Fast Classical3:43 estimated completion
Early pressure3:55 · Stable
Fast expansion5:31 · Town Center
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Spearman30
Buildings11 types
Wall14
House5
Barracks2
Granary2
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Villagers1
Obelisk1
Temple1
God powers3 invoked
Citadel1
Plague Of Serpents1
Vision1

Dr.Ash

Army

Hippeus12
Centaur3
Atalanta1
Theseus1
Buildings6 types
House5
Granary3
Stable2
Storehouse2
Temple2
Town Center1
God powers2 invoked
Cease Fire1
Lure1