Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Medusa -_- vs D0p1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:50
Savannah map preview
Map Savannah
Defeated
Medusa -_-Hades
Pre-match Elo1554
Win probability19.5%
17:50 Match length D0p1 favored
Winner
D0p1Odin
Pre-match Elo1800
Win probability80.5%

Match at a glance

Medusa -_- vs D0p1

WinnerD0p1
MapSavannah
QueueRanked 1v1 Supremacy
Duration17:50
Started
Ended
Elo favorite80.5%D0p1
Fastest Classical4:10*D0p1
First pressure2:20D0p1 · Hersir trained
First extra TC7:15D0p1 · Town Center
Market timing12:40D0p1 · Market
Most military units207D0p1
Highest EAPM85.5D0p1
Market volume1,100D0p1

Medusa -_-

Hades

Defeat
Elo1554-7
EAPM52.8
Military units69
First pressure7:33Military Academy
First expansion15:19
Market volume100
Total score 18,058
Military score 7,700
Economic score 8,411
Kills score 1,989
Units killed 91
Units lost 71
Buildings razed 8
Largest army 69
Favorite unit Hypaspist 29 fielded
Classical 5:03* Research start 4:03
Heroic 10:23* Estimated start 9:08
Mythic Not reached

D0p1

Odin

Victory
Elo1800+7
EAPM85.5
Military units207
First pressure2:20Hersir trained
First expansion7:15
Market volume1100
Total score 26,020
Military score 11,182
Economic score 13,198
Kills score 1,755
Units killed 71
Units lost 86
Buildings razed 5
Largest army 207
Favorite unit Throwing Axeman 70 fielded
Classical 4:10* Research start 3:10
Heroic 15:25* Estimated start 14:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Medusa -_-Hades
Match time
D0p1Odin
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Hypaspist28 training queues
Hoplite3 training queues
Key technologyCrenellations
God powerCurse
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite3 training queues
God powerRestoration
Key technologyBronze Armor
Peltast18 training queues
MarketMarket
Key technologyCopper Shields
Hoplite2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Farm transition6 farms clustered
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite4 training queues
Key technologyMedium Infantry
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry15 training queues
God powerUndermine
Key technologyMedium Cavalry
Town CenterAdditional center
Hersir2 training queues
Key technologyPickaxe
Raiding Cavalry5 training queues
Key technologyHand Axe
Key technologyHusbandry
Raiding Cavalry10 training queues
Throwing Axeman20 training queues
Berserk5 training queues
Key technologyMedium Infantry
MarketMarket
MarketMarket
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
God powerWalking Woods
Jarl35 training queues
Godi15 training queues
Throwing Axeman45 training queues
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
God powerUndermine
Key technologyCopper Shields
Key technologyBallistics
Jarl20 training queues
Berserk15 training queues
God powerWalking Woods
Godi5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.5%D0p1
Fastest Classical4:10*D0p1
Fastest Heroic10:23*Medusa -_-
First pressure2:20D0p1 · Hersir trained
First extra TC7:15D0p1 · Town Center
Fortress timing15:14Medusa -_- · Fortress
Market timing12:40D0p1 · Market
Armory timing7:38Medusa -_- · Armory
Farm transition15:21–16:18Medusa -_- · 6 farms clustered

Player highlights

Standout performances

Highest total score26,020D0p1
Highest military score11,182D0p1
Highest economy score13,198D0p1
Most kills1,989Medusa -_-
Most units killed91Medusa -_-
Most deaths86D0p1
Most buildings razed8Medusa -_-
Largest army207D0p1
Favorite unitThrowing AxemanD0p1 · 70 fielded

Medusa -_-

Most ImprovementsMost Kills

D0p1

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Medusa -_-

Late Classical5:03 estimated completion
Delayed pressure7:33 · Military Academy
Expansion signal15:19 · Town Center
Early market / Heroic prep13:30 · Market
Early armory / Heroic prep7:38 · Armory
Fortress tech path15:14 · Fortress
Farm transition15:21–16:18 · 6 farms clustered
Market economy signal100 total resource volume

D0p1

Classical timing4:10 estimated completion
Early pressure2:20 · Hersir trained
Fast expansion7:15 · Town Center
Early market / Heroic prep12:40 · Market
Early armory / Heroic prep15:43 · Armory
Fortress tech path16:14 · Hill Fort
Heavy walling signal15 wall build events
Market economy signal1,100 total resource volume
Large army production207 military units
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Late ClassicalClassical completed after 5:00 on a standard land opening.
Medusa -_- · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Medusa -_-

Bought

Wood100

Sold

No sells

Total player market volume100

D0p1

Bought

No buys

Sold

Food700
Wood400
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Medusa -_-

Army

Hypaspist29
Peltast18
Hoplite12
Ajax4
Achilles3
Chiron2
Toxotes1
Buildings11 types
House16
Farm7
Fortress3
Granary3
Storehouse3
Archery Range2
Military Academy2
Temple2
Armory1
Market1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

D0p1

Army

Throwing Axeman70
Jarl55
Raiding Cavalry35
Berserk20
Godi20
Hersir7
Buildings10 types
House21
Wall15
Great Hall8
Longhouse8
Ox Cart Building8
Armory2
Market2
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Undermine2
Walking Woods2
Great Hunt1