Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs 唬爛貓

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:31
Watering Hole map preview
Map Watering Hole
Winner
epice404Thor
Pre-match Elo1003
Win probability47.1%
20:31 Match length UpsetThe Elo underdog won
Defeated
唬爛貓Odin
Pre-match Elo1023
Win probability52.9%

Match at a glance

epice404 vs 唬爛貓

Winnerepice404
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:31
Started
Ended
Elo favorite52.9%唬爛貓 · Upset
Fastest Classical4:07*唬爛貓
First pressure2:11epice404 · Hersir trained
Market timing11:52唬爛貓 · Market
First extra TC10:49唬爛貓 · Town Center
Most military units108epice404
Highest EAPM51.2epice404
Market volume2,100唬爛貓

epice404

Thor

Victory
Elo1003+19
EAPM51.2
Military units108
First pressure2:11Hersir trained
First expansion13:47
Market volume0
Total score 41,117
Military score 20,613
Economic score 19,030
Kills score 1,486
Units killed 61
Units lost 45
Buildings razed 12
Largest army 108
Favorite unit Throwing Axeman 34 fielded
Classical 4:35* Estimated start 3:35
Heroic 10:29* Research start 9:14
Mythic Research start 18:34 · not reached

唬爛貓

Odin

Defeat
Elo1023-19
EAPM42.5
Military units76
First pressure3:43Hersir trained
First expansion10:49
Market volume2100
Total score 33,358
Military score 10,779
Economic score 21,670
Kills score 921
Units killed 45
Units lost 56
Buildings razed 9
Largest army 76
Favorite unit Throwing Axeman 48 fielded
Classical 4:07* Research start 3:07
Heroic 12:26* Research start 11:11
Mythic 20:06* Research start 18:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
Tyr
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
唬爛貓Odin
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Hirdman3 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyPlow
Key technologyBronze Weapons
Key technologyMedium Infantry
Farm transition10 farms clustered
Town CenterAdditional center
Hirdman2 training queues
Hersir4 training queues
Throwing Axeman5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyHeavy Infantry
God powerDwarven Mine
Hirdman12 training queues
Fortress-tier buildingHill Fort
Hersir2 training queues
Throwing Axeman7 training queues
Berserk2 training queues
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
God powerHealing Spring
Portable Ram3 training queues
Berserk12 training queues
Throwing Axeman20 training queues
Hersir18 training queues
Fortress-tier buildingHill Fort
God powerFrost
Hirdman7 training queues
VictoryMatch result
First military pressureHersir trained
Raiding Cavalry5 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Key technologyCrenellations
God powerForest Fire
God powerForest Fire
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Hersir3 training queues
ArmoryArmory
Town CenterAdditional center
Hersir3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Fortress-tier buildingHill Fort
Throwing Axeman2 training queues
Key technologyMedium Infantry
Farm transition12 farms clustered
Key technologyPlow
Key technologyShaft Mine
Trade route startedCaravan Norse queued
Key technologyMedium Infantry
Throwing Axeman10 training queues
Key technologyBallistics
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBallistics
Fortress-tier buildingHill Fort
Throwing Axeman36 training queues
God powerFrost
Hersir2 training queues
God powerFimbulwinter
Berserk4 training queues
Godi2 training queues
Jarl2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%唬爛貓 · Upset
Fastest Classical4:07*唬爛貓
Fastest Heroic10:29*epice404
Fastest Mythic20:06*唬爛貓
First pressure2:11epice404 · Hersir trained
First extra TC10:49唬爛貓 · Town Center
Fortress timing12:31唬爛貓 · Hill Fort
Market timing11:52唬爛貓 · Market
Armory timing5:01epice404 · Dwarven Armory
Farm transition12:39–13:52唬爛貓 · 12 farms clustered
Trade route started13:06唬爛貓

Player highlights

Standout performances

Highest total score41,117epice404
Highest military score20,613epice404
Highest economy score21,670唬爛貓
Most kills1,486epice404
Most units killed61epice404
Most deaths56唬爛貓
Most buildings razed12epice404
Largest army108epice404
Favorite unitThrowing Axeman唬爛貓 · 48 fielded

epice404

Highest ScoreMost ImprovementsMost KillsMost Resources

唬爛貓

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Classical timing4:35 estimated completion
Early pressure2:11 · Hersir trained
Expansion signal13:47 · Town Center
Early armory / Heroic prep5:01 · Dwarven Armory
Fortress tech path16:15 · Hill Fort
Heavy walling signal25 wall build events
Farm transition13:26–13:27 · 10 farms clustered
Large army production108 military units

唬爛貓

Classical timing4:07 estimated completion
Early pressure3:43 · Hersir trained
Expansion signal10:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:52 · Market
Early armory / Heroic prep10:48 · Armory
Fortress tech path12:31 · Hill Fort
Heavy walling signal11 wall build events
Farm transition12:39–13:52 · 12 farms clustered
Trade route started13:06 · Caravan Norse queued
Market economy signal2,100 total resource volume
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

epice404

Bought

No buys

Sold

No sells

Total player market volume0

唬爛貓

Bought

No buys

Sold

Food100
Wood2000
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman34
Hersir31
Hirdman25
Berserk14
Portable Ram3
Frost Giant1
Buildings10 types
Wall25
Farm22
House17
Longhouse7
Ox Cart Building7
Great Hall4
Hill Fort3
Dwarven Armory1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1

唬爛貓

Army

Throwing Axeman48
Hersir9
Raiding Cavalry9
Berserk5
Godi2
Jarl2
Hirdman1
Buildings11 types
Farm43
House20
Wall11
Longhouse10
Ox Cart Building7
Great Hall3
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire2
Fimbulwinter1
Frost1