Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiLConti#8032 vs Vuilhard

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:19
Watering Hole map preview
Map Watering Hole
Defeated
LiLConti#8032Odin
Pre-match Elo622
Win probability30.5%
7:19 Match length Vuilhard favored
Winner
VuilhardZeus
Pre-match Elo765
Win probability69.5%

Match at a glance

LiLConti#8032 vs Vuilhard

WinnerVuilhard
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration7:19
Started
Ended
Elo favorite69.5%Vuilhard
Fastest Classical4:06*Vuilhard
First pressure4:45Vuilhard · Military Academy
Most military units4LiLConti#8032
Highest EAPM34.0Vuilhard
Defeat
Elo622-28
EAPM8.2
Military units4
First pressure5:29Hersir trained
First expansion
Market volume0
Total score 4,792
Military score 1,345
Economic score 3,399
Kills score 48
Units killed 1
Units lost 8
Buildings razed 0
Largest army 4
Favorite unit Hersir 4 fielded
Classical 5:50* Research start 4:50
Heroic Not reached
Mythic Not reached

Vuilhard

Zeus

Victory
Elo765+30
EAPM34.0
Military units3
First pressure4:45Military Academy
First expansion
Market volume0
Total score 6,561
Military score 2,275
Economic score 4,104
Kills score 182
Units killed 8
Units lost 1
Buildings razed 0
Largest army 3
Favorite unit Heracles 1 fielded
Classical 4:06* Estimated start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiLConti#8032Odin
Match time
VuilhardZeus
God powerGreat Hunt
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyMedium Infantry
God powerBolt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.5%Vuilhard
Fastest Classical4:06*Vuilhard
First pressure4:45Vuilhard · Military Academy

Player highlights

Standout performances

Highest total score6,561Vuilhard
Highest military score2,275Vuilhard
Highest economy score4,104Vuilhard
Most kills182Vuilhard
Most units killed8Vuilhard
Most deaths8LiLConti#8032
Most buildings razed0LiLConti#8032
Largest army4LiLConti#8032
Favorite unitHersirLiLConti#8032 · 4 fielded

LiLConti#8032

Most Deaths

Vuilhard

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiLConti#8032

Late Classical5:50 estimated completion
Early pressure5:29 · Hersir trained

Vuilhard

Classical timing4:06 estimated completion
Early pressure4:45 · Military Academy
LiLConti#8032 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiLConti#8032

Army

Hersir4
Buildings3 types
House2
Ox Cart Building1
Temple1
God powers1 invoked
Great Hunt1

Vuilhard

Army

Heracles1
Hoplite1
Jason1
Buildings5 types
Granary3
House3
Military Academy2
Storehouse2
Temple1
God powers1 invoked
Bolt1