Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

berserker1415 vs _PaRs

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:52
Tundra map preview
Map Tundra
Winner
berserker1415Odin
Pre-match Elo1322
Win probability53.3%
15:52 Match length berserker1415 favored
Defeated
_PaRsHades
Pre-match Elo1299
Win probability46.7%

Match at a glance

berserker1415 vs _PaRs

Winnerberserker1415
MapTundra
QueueRanked 1v1 Supremacy
Duration15:52
Started
Ended
Elo favorite53.3%berserker1415
Fastest Classical3:45*_PaRs
First pressure2:19berserker1415 · Hersir trained
First extra TC4:54_PaRs · Town Center
Market timing13:42_PaRs · Market
Most military units77berserker1415
Highest EAPM60.8berserker1415
Market volume700_PaRs
Victory
Elo1322+16
EAPM60.8
Military units77
First pressure2:19Hersir trained
First expansion8:13
Market volume0
Total score 23,808
Military score 11,771
Economic score 10,712
Kills score 1,350
Units killed 64
Units lost 29
Buildings razed 1
Largest army 77
Favorite unit Raiding Cavalry 19 fielded
Classical 4:21* Research start 3:21
Heroic 12:58* Research start 11:43
Mythic Not reached

_PaRs

Hades

Defeat
Elo1299-16
EAPM48.8
Military units41
First pressure6:02Military Academy
First expansion4:54
Market volume700
Total score 14,225
Military score 5,940
Economic score 7,527
Kills score 758
Units killed 34
Units lost 64
Buildings razed 0
Largest army 41
Favorite unit Hippeus 12 fielded
Classical 3:45* Estimated start 2:45
Heroic 14:07* Estimated start 12:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

berserker1415Odin
Match time
_PaRsHades
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry4 training queues
Throwing Axeman3 training queues
God powerForest Fire
Berserk2 training queues
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Throwing Axeman4 training queues
Throwing Axeman8 training queues
ArmoryArmory
Raiding Cavalry10 training queues
Godi4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk11 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyPlow
Portable Ram2 training queues
Huskarl3 training queues
Jarl2 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Portable Ram3 training queues
Raiding Cavalry3 training queues
Jarl2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
VictoryMatch result
Town CenterAdditional center
God powerRestoration
God powerSentinel
First military pressureMilitary Academy
ArmoryArmory
Hoplite9 training queues
Hippeus10 training queues
Key technologyPickaxe
Key technologyHand Axe
Toxotes7 training queues
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
Hoplite2 training queues
Hippeus2 training queues
Toxotes5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyMedium Infantry
God powerCurse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%berserker1415
Fastest Classical3:45*_PaRs
Fastest Heroic12:58*berserker1415
First pressure2:19berserker1415 · Hersir trained
First extra TC4:54_PaRs · Town Center
Fortress timing13:04berserker1415 · Hill Fort
Market timing13:42_PaRs · Market
Armory timing7:03_PaRs · Armory

Player highlights

Standout performances

Highest total score23,808berserker1415
Highest military score11,771berserker1415
Highest economy score10,712berserker1415
Most kills1,350berserker1415
Most units killed64berserker1415
Most deaths64_PaRs
Most buildings razed1berserker1415
Largest army77berserker1415
Favorite unitRaiding Cavalryberserker1415 · 19 fielded

berserker1415

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

_PaRs

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

berserker1415

Classical timing4:21 estimated completion
Early pressure2:19 · Hersir trained
Fast expansion8:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:17 · Armory
Fortress tech path13:04 · Hill Fort
Heavy walling signal12 wall build events

_PaRs

Fast Classical3:45 estimated completion
Early pressure6:02 · Military Academy
Fast expansion4:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:42 · Market
Early armory / Heroic prep7:03 · Armory
Heavy walling signal35 wall build events
Market economy signal700 total resource volume
berserker1415 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
berserker1415 · Early MilitaryMeaningful trained combat units were produced during the early opening.
berserker1415 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
_PaRs · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
_PaRs · Early MilitaryMeaningful trained combat units were produced during the early opening.
_PaRs · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
_PaRs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_PaRs · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

berserker1415

Bought

No buys

Sold

No sells

Total player market volume0

_PaRs

Bought

Food400

Sold

Wood300
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berserker1415

Army

Raiding Cavalry19
Throwing Axeman19
Berserk14
Hersir5
Portable Ram5
Godi4
Huskarl4
Jarl4
Frost Giant1
Hirdman1
Valkyrie1
Buildings9 types
House14
Wall12
Ox Cart Building7
Longhouse4
Great Hall3
Town Center2
Armory1
Hill Fort1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

_PaRs

Army

Hippeus12
Toxotes12
Hoplite11
Ajax3
Achilles1
Hypaspist1
Peltast1
Buildings11 types
Wall35
House16
Storehouse5
Granary4
Military Academy3
Stable3
Archery Range2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1