Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

riye7raningolk vs Yanfri

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:16
Watering Hole map preview
Map Watering Hole
Winner
riye7raningolkTsukuyomi
Pre-match Elo1607
Win probability53.3%
38:16 Match length riye7raningolk favored
Defeated
YanfriGaia
Pre-match Elo1584
Win probability46.7%

Match at a glance

riye7raningolk vs Yanfri

Winnerriye7raningolk
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration38:16
Started
Ended
Elo favorite53.3%riye7raningolk
Fastest Classical3:42*Yanfri
First pressure3:51Yanfri · Military Barracks
First extra TC4:54riye7raningolk · Town Center
Market timing17:55riye7raningolk · Market
Most military units731riye7raningolk
Highest EAPM64.6Yanfri
Market volume1,000riye7raningolk

riye7raningolk

Tsukuyomi

Victory
Elo1607+16
EAPM62.2
Military units731
First pressure12:37Stable Japanese
First expansion4:54
Market volume1000
Total score 59,140
Military score 22,263
Economic score 16,188
Kills score 20,689
Units killed 678
Units lost 414
Buildings razed 35
Largest army 731
Favorite unit Shinobi 185 fielded
Classical 4:07* Research start 3:22
Heroic 22:16* Research start 21:20
Mythic Not reached

Yanfri

Gaia

Defeat
Elo1584-16
EAPM64.6
Military units730
First pressure3:51Military Barracks
First expansion15:39
Market volume800
Total score 46,149
Military score 12,115
Economic score 21,792
Kills score 12,242
Units killed 415
Units lost 671
Buildings razed 15
Largest army 730
Favorite unit Contarius 387 fielded
Classical 3:42* Research start 2:42
Heroic 13:15* Estimated start 12:00
Mythic 25:22* Estimated start 23:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Fujin
HeroicAge
Theia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

riye7raningolkTsukuyomi
Match time
YanfriGaia
Town CenterAdditional center
Samurai2 training queues
Bushi2 training queues
Yumi Archer11 training queues
Jorogumo4 training queues
Samurai45 training queues
God powerNew Moon
God powerSwampland
Onna Musha10 training queues
First military pressureStable Japanese
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Farm transition27 farms clustered
Naginata Rider5 training queues
Jorogumo2 training queues
Key technologyPlow
Bushi3 training queues
Onna Musha5 training queues
Naginata Rider5 training queues
Samurai5 training queues
Onna Musha5 training queues
Yumi Archer10 training queues
Naginata Rider50 training queues
Jorogumo2 training queues
MarketMarket
Samurai20 training queues
Bushi2 training queues
ArmoryArmory
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Yumi Horse Archer5 training queues
Shinobi20 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Shinobi115 training queues
Oni5 training queues
Naginata Rider10 training queues
Daimyo5 training queues
God powerSmiting Gust
Yumi Horse Archer10 training queues
Jorogumo3 training queues
Samurai5 training queues
Town CenterAdditional center
Samurai5 training queues
Yumi Horse Archer25 training queues
Oni8 training queues
Daimyo5 training queues
Naginata Rider5 training queues
Samurai25 training queues
Yumi Archer2 training queues
Yumi Horse Archer20 training queues
Daimyo5 training queues
Dryad17 training queues
Yari Spearman23 training queues
Daimyo25 training queues
Yumi Horse Archer20 training queues
Onna Musha5 training queues
Bushi13 training queues
Yumi Archer2 training queues
Shinobi50 training queues
Samurai15 training queues
Yumi Archer5 training queues
Oni5 training queues
Jorogumo3 training queues
Samurai25 training queues
Yumi Archer10 training queues
Daimyo10 training queues
Dryad10 training queues
Yumi Horse Archer15 training queues
VictoryMatch result
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo30 training queues
Key technologyHand Axe
Turma5 training queues
Key technologyPickaxe
Key technologyMedium Infantry
God powerCarnivora
Turma9 training queues
Key technologyShaft Mine
ArmoryArmory
DockDock
Key technologyMedium Archers
Turma5 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Arcus5 training queues
God powerGaia Forest
Contarius10 training queues
Key technologyBow Saw
Key technologyHeavy Cavalry
God powerHesperides Tree
Destroyer3 training queues
Oracle3 training queues
Dryad7 training queues
Town CenterAdditional center
Contarius40 training queues
Destroyer3 training queues
God powerCarnivora
Arcus50 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
God powerCarnivora
Farm transition5 farms clustered
Key technologyPlow
Contarius25 training queues
Destroyer14 training queues
Key technologyBronze Shields
Town CenterAdditional center
Town CenterAdditional center
Oracle3 training queues
Fortress-tier buildingPalace
Contarius10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Infantry
God powerCarnivora
Contarius302 training queues
Arcus160 training queues
Key technologyCrenellations
Destroyer9 training queues
Dryad12 training queues
Katapeltes7 training queues
Caladria2 training queues
Stymphalian Bird2 training queues
Fortress-tier buildingPalace
God powerCarnivora
Stymphalian Bird5 training queues
Dryad2 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Atlantean queued
DockDock
Stymphalian Bird4 training queues
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%riye7raningolk
Fastest Classical3:42*Yanfri
Fastest Heroic13:15*Yanfri
Fastest Mythic25:22*Yanfri
First pressure3:51Yanfri · Military Barracks
First extra TC4:54riye7raningolk · Town Center
Fortress timing12:59Yanfri · Palace
Market timing17:55riye7raningolk · Market
Armory timing10:30Yanfri · Armory
Farm transition13:45–15:00riye7raningolk · 27 farms clustered
Trade route started33:52Yanfri

Player highlights

Standout performances

Highest total score59,140riye7raningolk
Highest military score22,263riye7raningolk
Highest economy score21,792Yanfri
Most kills20,689riye7raningolk
Most units killed678riye7raningolk
Most deaths671Yanfri
Most buildings razed35riye7raningolk
Largest army731riye7raningolk
Favorite unitContariusYanfri · 387 fielded

riye7raningolk

Highest ScoreMost ImprovementsMost Kills

Yanfri

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

riye7raningolk

Classical timing4:07 estimated completion
Delayed pressure12:37 · Stable Japanese
Fast expansion4:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep20:42 · Armory
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition13:45–15:00 · 27 farms clustered
Market economy signal1,000 total resource volume
Large army production731 military units

Yanfri

Fast Classical3:42 estimated completion
Early pressure3:51 · Military Barracks
Expansion signal15:39 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep32:43 · Market
Early armory / Heroic prep10:30 · Armory
Fortress tech path12:59 · Palace
Heavy walling signal12 wall build events
Water commitment signal2 dock build events
Farm transition20:10–20:39 · 5 farms clustered
Trade route started33:52 · Caravan Atlantean queued
Market economy signal800 total resource volume
Large army production730 military units
riye7raningolk · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
riye7raningolk · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
riye7raningolk · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Yanfri · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yanfri · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yanfri · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

riye7raningolk

Bought

Wood1000

Sold

No sells

Total player market volume1000

Yanfri

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

riye7raningolk

Army

Shinobi185
Samurai147
Yumi Horse Archer95
Naginata Rider75
Daimyo50
Yumi Archer40
Dryad27
Onna Musha26
Yari Spearman25
Bushi24
Oni19
Jorogumo16
Ramming Wasen2
Buildings14 types
Farm39
House28
Wall26
Watermill16
Dojo12
Guardhouse9
Shrine Japanese9
Stable Japanese8
Mining Camp Japanese6
Temple2
Town Center2
Armory1
Dock1
Market1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

Yanfri

Army

Contarius387
Arcus215
Murmillo30
Destroyer29
Dryad22
Turma19
Stymphalian Bird11
Katapeltes7
Oracle6
Caladria3
Transport Ship Atlantean1
Buildings12 types
Farm25
Military Barracks18
Manor14
Wall12
Palace6
Economic Guild4
Counter Barracks3
Market3
Town Center3
Dock2
Armory1
Temple1
God powers3 invoked
Carnivora5
Gaia Forest2
Hesperides Tree2