Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:50
Mount Olympus map preview
Map Mount Olympus
Winner
SnackButtNuwa
Pre-match Elo1671
Win probability66.4%
24:50 Match length SnackButt favored
Defeated
SensFan1119Freyr
Pre-match Elo1553
Win probability33.6%

Match at a glance

SnackButt vs SensFan1119

WinnerSnackButt
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:50
Started
Ended
Elo favorite66.4%SnackButt
Fastest Classical4:14*SensFan1119
First pressure3:50SensFan1119 · Hersir trained
First extra TC3:50SnackButt · Town Center
Market timing18:39SensFan1119 · Market
Most military units158SensFan1119
Highest EAPM88.5SnackButt

SnackButt

Nuwa

Victory
Elo1671+12
EAPM88.5
Military units144
First pressure11:55Imperial Academy
First expansion3:50
Market volume0
Total score 59,167
Military score 28,620
Economic score 25,851
Kills score 4,718
Units killed 129
Units lost 112
Buildings razed 56
Largest army 144
Favorite unit Fire Archer 85 fielded
Classical 4:16* Estimated start 3:16
Heroic 9:06* Estimated start 7:51
Mythic Not reached

SensFan1119

Freyr

Defeat
Elo1553-12
EAPM42.8
Military units158
First pressure3:50Hersir trained
First expansion9:07
Market volume0
Total score 39,468
Military score 13,419
Economic score 22,557
Kills score 3,504
Units killed 109
Units lost 145
Buildings razed 42
Largest army 158
Favorite unit Berserk 36 fielded
Classical 4:14* Estimated start 3:14
Heroic 14:42* Estimated start 13:27
Mythic 19:47* Estimated start 17:47

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ullr
Goumang
HeroicAge
Aegir
Zhurong
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnackButtNuwa
Match time
SensFan1119Freyr
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Key technologyPickaxe
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
White Horse Cavalry3 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Chu Ko Nu11 training queues
Key technologyBallistics
Key technologyMedium Archers
Key technologyCopper Weapons
Dao Swordsman5 training queues
White Horse Cavalry2 training queues
God powerForest Protection
First military pressureImperial Academy
Fire Archer17 training queues
Key technologyBronze Weapons
Key technologyHeavy Archers
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Sage2 training queues
Key technologyPlow
Farm transition23 farms clustered
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyChampion Archers
Key technologyCrenellations
Fire Archer22 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyIron Shields
God powerBlazing Prairie
Town CenterAdditional center
Key technologyIron Armor
Zhu Que9 training queues
Axe Cart2 training queues
Fire Archer32 training queues
Key technologyChampion Infantry
Dao Swordsman19 training queues
Fire Archer14 training queues
God powerTitan Gate
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Berserk11 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Shields
Hersir3 training queues
Throwing Axeman3 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyCopper Weapons
Portable Ram5 training queues
Raiding Cavalry3 training queues
Throwing Axeman3 training queues
Berserk6 training queues
Draugr4 training queues
Throwing Axeman7 training queues
Huskarl4 training queues
Key technologyPlow
Farm transition13 farms clustered
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyBronze Shields
Jarl4 training queues
Godi2 training queues
Huskarl3 training queues
Berserk5 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
Godi4 training queues
Berserk2 training queues
Throwing Axeman4 training queues
Huskarl3 training queues
MarketMarket
Key technologyBronze Weapons
ArmoryArmory
Key technologyCrenellations
Key technologyChampion Infantry
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Huskarl5 training queues
Jarl11 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Berserk6 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Huskarl2 training queues
God powerTempest
Godi13 training queues
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingHill Fort
Ballista3 training queues
Berserk6 training queues
Jarl10 training queues
God powerGullinbursti
Huskarl16 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%SnackButt
Fastest Classical4:14*SensFan1119
Fastest Heroic9:06*SnackButt
Fastest Mythic19:47*SensFan1119
First pressure3:50SensFan1119 · Hersir trained
First extra TC3:50SnackButt · Town Center
Fortress timing16:47SensFan1119 · Hill Fort
Market timing18:39SensFan1119 · Market
Armory timing5:12SensFan1119 · Armory
Farm transition14:56–15:21SensFan1119 · 13 farms clustered

Player highlights

Standout performances

Highest total score59,167SnackButt
Highest military score28,620SnackButt
Highest economy score25,851SnackButt
Most kills4,718SnackButt
Most units killed129SnackButt
Most deaths145SensFan1119
Most buildings razed56SnackButt
Largest army158SensFan1119
Favorite unitFire ArcherSnackButt · 85 fielded

SnackButt

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SensFan1119

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SnackButt

Classical timing4:16 estimated completion
Delayed pressure11:55 · Imperial Academy
Fast expansion3:50 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:21 · Armory
Heavy walling signal18 wall build events
Farm transition15:07–15:30 · 23 farms clustered
Large army production144 military units

SensFan1119

Classical timing4:14 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal9:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:39 · Market
Early armory / Heroic prep5:12 · Armory
Fortress tech path16:47 · Hill Fort
Heavy walling signal30 wall build events
Farm transition14:56–15:21 · 13 farms clustered
Large army production158 military units
SnackButt · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
SnackButt · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
SnackButt · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SnackButt · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SensFan1119 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SensFan1119 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army

Fire Archer85
Dao Swordsman25
Chu Ko Nu11
Zhu Que9
White Horse Cavalry6
Sage3
Axe Cart2
Jiang Zi Ya1
Li Jing1
Tiger Cavalry1
Buildings11 types
House31
Silo30
Farm27
Wall18
Military Camp13
Machine Workshop12
Baolei3
Town Center3
Imperial Academy2
Armory1
Temple1
God powers5 invoked
Blazing Prairie1
Creation1
Earth Wall1
Forest Protection1
Titan Gate1

SensFan1119

Army

Berserk36
Huskarl33
Jarl25
Throwing Axeman21
Godi19
Portable Ram8
Hersir6
Draugr4
Ballista3
Raiding Cavalry3
Buildings11 types
House47
Farm33
Wall30
Longhouse12
Ox Cart Building9
Great Hall5
Hill Fort5
Town Center3
Armory2
Market1
Temple1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1