Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jeebuzz vs 唬爛貓

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:12
Blue Lagoon map preview
Map Blue Lagoon
Winner
JeebuzzGaia
Pre-match Elo1040
Win probability49.7%
23:12 Match length UpsetThe Elo underdog won
Defeated
唬爛貓Odin
Pre-match Elo1042
Win probability50.3%

Match at a glance

Jeebuzz vs 唬爛貓

WinnerJeebuzz
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration23:12
Started
Ended
Elo favorite50.3%唬爛貓 · Upset
Fastest Classical3:54*唬爛貓
First pressure3:29唬爛貓 · Hersir trained
Market timing10:40唬爛貓 · Market
First extra TC4:54Jeebuzz · Town Center
Most military units152Jeebuzz
Highest EAPM51.5Jeebuzz
Market volume2,700唬爛貓

Jeebuzz

Gaia

Victory
Elo1040+18
EAPM51.5
Military units152
First pressure7:40Counter Barracks
First expansion4:54
Market volume0
Total score 43,273
Military score 20,838
Economic score 18,525
Kills score 3,910
Units killed 176
Units lost 119
Buildings razed 5
Largest army 152
Favorite unit Arcus 45 fielded
Classical 4:53* Research start 3:53
Heroic 14:32* Estimated start 13:17
Mythic Estimated start 21:57 · not reached

唬爛貓

Odin

Defeat
Elo1042-18
EAPM43.0
Military units137
First pressure3:29Hersir trained
First expansion7:13
Market volume2700
Total score 37,495
Military score 13,819
Economic score 19,841
Kills score 3,835
Units killed 123
Units lost 184
Buildings razed 5
Largest army 137
Favorite unit Hirdman 30 fielded
Classical 3:54* Research start 2:54
Heroic 11:32* Research start 10:17
Mythic 20:59* Research start 18:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Theia
HeroicAge
Njord
Hekate
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JeebuzzGaia
Match time
唬爛貓Odin
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
God powerGaia Forest
First military pressureCounter Barracks
Katapeltes3 training queues
Caladria2 training queues
Farm transition7 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Katapeltes5 training queues
ArmoryArmory
Murmillo8 training queues
Town CenterAdditional center
Katapeltes5 training queues
Key technologyMedium Archers
Cheiroballista4 training queues
Murmillo5 training queues
God powerHesperides Tree
Key technologyBallistics
Oracle2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerHesperides Tree
Fortress-tier buildingPalace
Murmillo5 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Contarius30 training queues
Cheiroballista5 training queues
God powerCarnivora
Arcus15 training queues
Town CenterAdditional center
Oracle2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Arcus30 training queues
Contarius5 training queues
Fortress-tier buildingPalace
Destroyer15 training queues
Fortress-tier buildingPalace
Murmillo5 training queues
Dryad2 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry8 training queues
Key technologyMedium Cavalry
God powerForest Fire
Town CenterAdditional center
God powerGreat Hunt
Hersir2 training queues
ArmoryArmory
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Godi4 training queues
God powerWalking Woods
Farm transition5 farms clustered
Throwing Axeman9 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyHand Axe
Trade route startedCaravan Norse queued
Key technologyPlow
Raiding Cavalry2 training queues
Key technologyBallistics
Town CenterAdditional center
Godi5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman6 training queues
Huskarl2 training queues
Fortress-tier buildingHill Fort
Berserk9 training queues
Jarl2 training queues
Raiding Cavalry2 training queues
God powerWalking Woods
Fortress-tier buildingHill Fort
Huskarl12 training queues
Godi7 training queues
Hirdman30 training queues
Key technologyCrenellations
God powerFimbulwinter
Ballista3 training queues
Berserk8 training queues
Throwing Axeman9 training queues
Key technologyChampion Infantry
Godi3 training queues
Huskarl2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%唬爛貓 · Upset
Fastest Classical3:54*唬爛貓
Fastest Heroic11:32*唬爛貓
Fastest Mythic20:59*唬爛貓
First pressure3:29唬爛貓 · Hersir trained
First extra TC4:54Jeebuzz · Town Center
Fortress timing13:16唬爛貓 · Hill Fort
Market timing10:40唬爛貓 · Market
Armory timing9:39唬爛貓 · Armory
Farm transition10:09–11:06Jeebuzz · 7 farms clustered
Trade route started13:48唬爛貓

Player highlights

Standout performances

Highest total score43,273Jeebuzz
Highest military score20,838Jeebuzz
Highest economy score19,841唬爛貓
Most kills3,910Jeebuzz
Most units killed176Jeebuzz
Most deaths184唬爛貓
Most buildings razed5Jeebuzz
Largest army152Jeebuzz
Favorite unitArcusJeebuzz · 45 fielded

Jeebuzz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

唬爛貓

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jeebuzz

Classical timing4:53 estimated completion
Delayed pressure7:40 · Counter Barracks
Fast expansion4:54 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:47 · Armory
Fortress tech path16:36 · Palace
Heavy walling signal6 wall build events
Farm transition10:09–11:06 · 7 farms clustered
Large army production152 military units

唬爛貓

Fast Classical3:54 estimated completion
Early pressure3:29 · Hersir trained
Fast expansion7:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:40 · Market
Early armory / Heroic prep9:39 · Armory
Fortress tech path13:16 · Hill Fort
Farm transition12:38–13:20 · 5 farms clustered
Trade route started13:48 · Caravan Norse queued
Market economy signal2,700 total resource volume
Large army production137 military units
Jeebuzz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Jeebuzz · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jeebuzz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jeebuzz · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
唬爛貓 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
唬爛貓 · Early MilitaryMeaningful trained combat units were produced during the early opening.
唬爛貓 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
唬爛貓 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
唬爛貓 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

Jeebuzz

Bought

No buys

Sold

No sells

Total player market volume0

唬爛貓

Bought

No buys

Sold

Food1000
Wood1700
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jeebuzz

Army

Arcus45
Contarius35
Murmillo23
Destroyer15
Katapeltes13
Cheiroballista9
Dryad6
Oracle4
Caladria2
Buildings10 types
Farm17
Manor9
Military Barracks9
Counter Barracks6
Wall6
Palace4
Town Center4
Economic Guild2
Armory1
Temple1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

唬爛貓

Army

Hirdman30
Throwing Axeman25
Berserk21
Godi19
Huskarl17
Raiding Cavalry13
Hersir7
Ballista3
Jarl2
Buildings11 types
Farm60
House17
Longhouse10
Great Hall8
Ox Cart Building6
Wall5
Hill Fort3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Great Hunt2
Walking Woods2
Fimbulwinter1
Forest Fire1