Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

goatsucker1116 vs Skymaster

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:52
Blue Lagoon map preview
Map Blue Lagoon
Winner
goatsucker1116Quetzalcoatl
Pre-match Elo1070
Win probability51.3%
21:52 Match length goatsucker1116 favored
Defeated
SkymasterHades
Pre-match Elo1061
Win probability48.7%

Match at a glance

goatsucker1116 vs Skymaster

Winnergoatsucker1116
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:52
Started
Ended
Elo favorite51.3%goatsucker1116
Fastest Classical4:49*Skymaster
First pressure3:33goatsucker1116 · Warrior Priest trained
First extra TC7:30Skymaster · Town Center
Most military units161Skymaster
Highest EAPM52.5goatsucker1116

goatsucker1116

Quetzalcoatl

Victory
Elo1070+17
EAPM52.5
Military units151
First pressure3:33Warrior Priest trained
First expansion16:09
Market volume0
Total score 29,345
Military score 11,130
Economic score 13,369
Kills score 4,846
Units killed 179
Units lost 84
Buildings razed 11
Largest army 151
Favorite unit Eagle Warrior 53 fielded
Classical 4:51* Estimated start 3:51
Heroic 12:55* Estimated start 11:40
Mythic Not reached

Skymaster

Hades

Defeat
Elo1061-17
EAPM42.2
Military units161
First pressure5:01Stable
First expansion7:30
Market volume0
Total score 23,676
Military score 8,644
Economic score 13,247
Kills score 1,785
Units killed 79
Units lost 180
Buildings razed 0
Largest army 161
Favorite unit Toxotes 43 fielded
Classical 4:49* Research start 3:49
Heroic 14:18* Research start 13:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Coatlicue
HeroicAge
Apollo
Tlaloc
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

goatsucker1116Quetzalcoatl
Match time
SkymasterHades
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Tlamanih Spearman7 training queues
God powerTailwind
Tequihua Archer6 training queues
Warrior Priest2 training queues
ArmoryArmory
God powerAgave Bloom
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
Eagle Warrior40 training queues
God powerEarth Monster
Tlamanih Spearman2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Tlamanih Spearman11 training queues
Tequihua Archer2 training queues
Town CenterAdditional center
Coyote Warrior10 training queues
Tlamanih Spearman4 training queues
Eagle Warrior10 training queues
Warrior Priest3 training queues
Coyote Warrior34 training queues
Town CenterAdditional center
Warrior Priest6 training queues
Eagle Warrior3 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus14 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPickaxe
Toxotes9 training queues
Town CenterAdditional center
Hoplite9 training queues
Minotaur4 training queues
Key technologyMedium Infantry
God powerSentinel
Hypaspist7 training queues
God powerRestoration
Peltast42 training queues
Key technologyBow Saw
Toxotes34 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyBallistics
Key technologyBronze Shields
Key technologyCopper Weapons
Hypaspist2 training queues
Hoplite2 training queues
Farm transition14 farms clustered
Minotaur2 training queues
Hypaspist10 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hippeus9 training queues
Minotaur2 training queues
Hoplite6 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%goatsucker1116
Fastest Classical4:49*Skymaster
Fastest Heroic12:55*goatsucker1116
First pressure3:33goatsucker1116 · Warrior Priest trained
First extra TC7:30Skymaster · Town Center
Fortress timing19:18Skymaster · Fortress
Armory timing10:10goatsucker1116 · Armory
Farm transition17:37–17:42Skymaster · 14 farms clustered

Player highlights

Standout performances

Highest total score29,345goatsucker1116
Highest military score11,130goatsucker1116
Highest economy score13,369goatsucker1116
Most kills4,846goatsucker1116
Most units killed179goatsucker1116
Most deaths180Skymaster
Most buildings razed11goatsucker1116
Largest army161Skymaster
Favorite unitEagle Warriorgoatsucker1116 · 53 fielded

goatsucker1116

Highest ScoreLargest ArmyMost Kills

Skymaster

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

goatsucker1116

Classical timing4:51 estimated completion
Early pressure3:33 · Warrior Priest trained
Expansion signal16:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:10 · Armory
Heavy walling signal14 wall build events
Large army production151 military units

Skymaster

Classical timing4:49 estimated completion
Early pressure5:01 · Stable
Fast expansion7:30 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:26 · Armory
Fortress tech path19:18 · Fortress
Farm transition17:37–17:42 · 14 farms clustered
Large army production161 military units
goatsucker1116 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
goatsucker1116 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
goatsucker1116 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skymaster · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Skymaster · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Skymaster · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Skymaster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skymaster · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

goatsucker1116

Army

Eagle Warrior53
Coyote Warrior44
Tlamanih Spearman24
Warrior Priest20
Tequihua Archer8
Ayotochtli1
Quimichin Spy1
Buildings9 types
House25
Wall14
Calpulli11
Nobles Hut4
War Hut4
Great Temple2
Town Center2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Skymaster

Army

Toxotes43
Peltast42
Hippeus24
Hypaspist19
Hoplite18
Minotaur9
Ajax3
Achilles2
Chiron1
Buildings11 types
Farm14
House13
Storehouse9
Archery Range7
Granary5
Military Academy3
Town Center3
Fortress2
Stable2
Armory1
Temple1
God powers2 invoked
Restoration1
Sentinel1