Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

polskymax vs LiPe

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:09
Nile Shallows map preview
Map Nile Shallows
Defeated
polskymaxZeus
Pre-match Elo780
Win probability33.0%
16:09 Match length LiPe favored
Winner
LiPeFreyr
Pre-match Elo903
Win probability67.0%

Match at a glance

polskymax vs LiPe

WinnerLiPe
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:09
Started
Ended
Elo favorite67.0%LiPe
Fastest Classical4:46*polskymax
First pressure4:25LiPe · Hersir trained
First extra TC6:42LiPe · Town Center
Most military units69polskymax
Highest EAPM38.7polskymax

polskymax

Zeus

Defeat
Elo780-11
EAPM38.7
Military units69
First pressure5:20Military Academy
First expansion6:54
Market volume0
Total score 16,624
Military score 5,135
Economic score 11,016
Kills score 473
Units killed 16
Units lost 50
Buildings razed 0
Largest army 69
Favorite unit Hoplite 32 fielded
Classical 4:46* Research start 3:46
Heroic Research start 15:28 · not reached
Mythic Not reached

LiPe

Freyr

Victory
Elo903+11
EAPM22.3
Military units59
First pressure4:25Hersir trained
First expansion6:42
Market volume0
Total score 24,592
Military score 9,817
Economic score 13,358
Kills score 1,469
Units killed 50
Units lost 17
Buildings razed 1
Largest army 59
Favorite unit Throwing Axeman 26 fielded
Classical 5:04* Research start 4:04
Heroic 14:52* Research start 13:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

polskymaxZeus
Match time
LiPeFreyr
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite14 training queues
Hippeus9 training queues
ArmoryArmory
Toxotes2 training queues
Farm transition9 farms clustered
God powerBolt
Hippeus13 training queues
Hoplite18 training queues
God powerCease Fire
Key technologyMedium Infantry
Toxotes11 training queues
Key technologyMedium Archers
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Hirdman5 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
Raiding Cavalry5 training queues
Key technologyCopper Shields
God powerAsgardian Bastion
Throwing Axeman14 training queues
Portable Ram4 training queues
Key technologyCopper Armor
Hersir4 training queues
Throwing Axeman12 training queues
Key technologyCopper Weapons
Farm transition15 farms clustered
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Hersir3 training queues
Huskarl4 training queues
God powerTempest
Hirdman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%LiPe
Fastest Classical4:46*polskymax
Fastest Heroic14:52*LiPe
First pressure4:25LiPe · Hersir trained
First extra TC6:42LiPe · Town Center
Armory timing8:02LiPe · Armory
Farm transition10:09–10:17polskymax · 9 farms clustered

Player highlights

Standout performances

Highest total score24,592LiPe
Highest military score9,817LiPe
Highest economy score13,358LiPe
Most kills1,469LiPe
Most units killed50LiPe
Most deaths50polskymax
Most buildings razed1LiPe
Largest army69polskymax
Favorite unitHoplitepolskymax · 32 fielded

polskymax

Most Deaths

LiPe

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

polskymax

Classical timing4:46 estimated completion
Early pressure5:20 · Military Academy
Fast expansion6:54 · Town Center
Early armory / Heroic prep9:05 · Armory
Farm transition10:09–10:17 · 9 farms clustered

LiPe

Late Classical5:04 estimated completion
Early pressure4:25 · Hersir trained
Fast expansion6:42 · Town Center
Early armory / Heroic prep8:02 · Armory
Farm transition13:48–13:56 · 15 farms clustered
polskymax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
polskymax · Early MilitaryMeaningful trained combat units were produced during the early opening.
LiPe · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LiPe · Early MilitaryMeaningful trained combat units were produced during the early opening.
LiPe · Late ClassicalClassical completed after 5:00 on a standard land opening.
LiPe · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polskymax

Army

Hoplite32
Hippeus22
Toxotes13
Heracles1
Jason1
Buildings11 types
Farm21
House15
Granary4
Storehouse4
Archery Range2
Military Academy2
Sentry Tower2
Stable2
Armory1
Temple1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1

LiPe

Army

Throwing Axeman26
Hersir12
Hirdman7
Raiding Cavalry6
Huskarl4
Portable Ram4
Buildings8 types
Farm23
House14
Ox Cart Building4
Great Hall3
Longhouse3
Armory1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Tempest1