Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Arsen Lüpen vs Osaka

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:48
Steppe map preview
Map Steppe
Defeated
Arsen LüpenKronos
Pre-match Elo426
Win probability39.0%
34:48 Match length Osaka favored
Winner
OsakaHades
Pre-match Elo504
Win probability61.0%

Match at a glance

Arsen Lüpen vs Osaka

WinnerOsaka
MapSteppe
QueueRanked 1v1 Supremacy
Duration34:48
Started
Ended
Elo favorite61.0%Osaka
Fastest Classical2:35*Arsen Lüpen
First pressure4:22Osaka · Stable
Market timing24:44Arsen Lüpen · Market
First extra TC13:38Osaka · Town Center
Most military units249Osaka
Highest EAPM36.2Arsen Lüpen
Market volume3,300Arsen Lüpen

Arsen Lüpen

Kronos

Defeat
Elo426-14
EAPM36.2
Military units159
First pressure4:56Military Barracks
First expansion18:04
Market volume3300
Total score 31,852
Military score 9,160
Economic score 16,277
Kills score 6,415
Units killed 218
Units lost 180
Buildings razed 2
Largest army 159
Favorite unit Murmillo 36 fielded
Classical 2:35* Estimated start 1:35
Heroic 25:38* Estimated start 24:23
Mythic Research start 33:01 · not reached

Osaka

Hades

Victory
Elo504+14
EAPM35.0
Military units249
First pressure4:22Stable
First expansion13:38
Market volume0
Total score 48,931
Military score 10,839
Economic score 30,895
Kills score 7,197
Units killed 200
Units lost 216
Buildings razed 25
Largest army 249
Favorite unit Hoplite 138 fielded
Classical 4:23* Estimated start 3:23
Heroic 12:34* Estimated start 11:19
Mythic 19:39* Estimated start 17:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Athena
Hyperion
HeroicAge
Aphrodite
Atlas
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Arsen LüpenKronos
Match time
OsakaHades
Automaton2 training queues
First military pressureMilitary Barracks
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Oracle2 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHand Axe
Turma7 training queues
God powerSpider Lair
Automaton3 training queues
Murmillo3 training queues
Turma4 training queues
Key technologyMedium Archers
Automaton3 training queues
Cheiroballista2 training queues
Murmillo2 training queues
Key technologyMedium Infantry
Turma2 training queues
Oracle4 training queues
Katapeltes2 training queues
Town CenterAdditional center
Automaton5 training queues
Murmillo7 training queues
Katapeltes2 training queues
God powerSpider Lair
Key technologyPlow
Farm transition5 farms clustered
God powerSpider Lair
ArmoryArmory
God powerDeconstruction
Town CenterAdditional center
Murmillo4 training queues
Cheiroballista4 training queues
God powerSpider Lair
Town CenterAdditional center
Turma2 training queues
Katapeltes2 training queues
Murmillo3 training queues
Cheiroballista3 training queues
MarketMarket
Katapeltes2 training queues
Cheiroballista5 training queues
Murmillo2 training queues
God powerDeconstruction
Town CenterAdditional center
God powerSpider Lair
Murmillo10 training queues
Katapeltes7 training queues
Turma7 training queues
Cheiroballista6 training queues
Automaton3 training queues
Oracle2 training queues
ArmoryArmory
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Contarius3 training queues
Arcus3 training queues
Murmillo3 training queues
Turma4 training queues
Katapeltes4 training queues
Cheiroballista4 training queues
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Destroyer3 training queues
Murmillo2 training queues
Arcus5 training queues
Turma3 training queues
Katapeltes3 training queues
Cheiroballista2 training queues
Contarius2 training queues
DefeatMatch result
God powerSentinel
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Hippeus4 training queues
Hoplite3 training queues
Hoplite6 training queues
ArmoryArmory
Toxotes6 training queues
God powerRestoration
Town CenterAdditional center
Hoplite9 training queues
God powerCurse
Hippeus3 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
God powerRestoration
Fortress-tier buildingFortress
Petrobolos6 training queues
Minotaur8 training queues
Hoplite25 training queues
God powerSentinel
Nemean Lion3 training queues
Toxotes6 training queues
Petrobolos6 training queues
Toxotes10 training queues
Fortress-tier buildingFortress
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
God powerSentinel
Hoplite16 training queues
Minotaur4 training queues
Toxotes39 training queues
Hoplite4 training queues
Farm transition9 farms clustered
Key technologyHeavy Archers
God powerSentinel
Achilles2 training queues
Hoplite50 training queues
Key technologyHeavy Infantry
God powerEarthquake
Hypaspist2 training queues
God powerCurse
Fortress-tier buildingFortress
Hoplite25 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Osaka
Fastest Classical2:35*Arsen Lüpen
Fastest Heroic12:34*Osaka
Fastest Mythic19:39*Osaka
First pressure4:22Osaka · Stable
First extra TC13:38Osaka · Town Center
Fortress timing16:39Osaka · Fortress
Market timing24:44Arsen Lüpen · Market
Armory timing4:57Arsen Lüpen · Armory
Farm transition19:45–20:22Arsen Lüpen · 5 farms clustered

Player highlights

Standout performances

Highest total score48,931Osaka
Highest military score10,839Osaka
Highest economy score30,895Osaka
Most kills7,197Osaka
Most units killed218Arsen Lüpen
Most deaths216Osaka
Most buildings razed25Osaka
Largest army249Osaka
Favorite unitHopliteOsaka · 138 fielded

Arsen Lüpen

Largest ArmyMost ImprovementsMost Kills

Osaka

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Arsen Lüpen

Fast Classical2:35 estimated completion
Early pressure4:56 · Military Barracks
Expansion signal18:04 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep24:44 · Market
Early armory / Heroic prep4:57 · Armory
Fortress tech path31:04 · Palace
Farm transition19:45–20:22 · 5 farms clustered
Market economy signal3,300 total resource volume
Large army production159 military units

Osaka

Classical timing4:23 estimated completion
Early pressure4:22 · Stable
Expansion signal13:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:16 · Armory
Fortress tech path16:39 · Fortress
Farm transition27:47–27:52 · 9 farms clustered
Large army production249 military units
Arsen Lüpen · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Arsen Lüpen · Early MilitaryMeaningful trained combat units were produced during the early opening.
Arsen Lüpen · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Arsen Lüpen · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Osaka · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Osaka · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

Arsen Lüpen

Bought

Food1500

Sold

Wood1800
Total player market volume3300

Osaka

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Arsen Lüpen

Army

Murmillo36
Turma31
Cheiroballista27
Katapeltes23
Automaton18
Arcus8
Oracle8
Contarius5
Destroyer3
Buildings11 types
Farm18
Manor12
Military Barracks7
Counter Barracks5
Town Center5
Armory3
Economic Guild3
Temple3
Sentry Tower2
Market1
Palace1
God powers2 invoked
Spider Lair5
Deconstruction2

Osaka

Army

Hoplite138
Toxotes63
Petrobolos13
Minotaur12
Hippeus8
Achilles5
Nemean Lion5
Chiron2
Hypaspist2
Ajax1
Buildings11 types
House16
Storehouse13
Farm10
Granary9
Military Academy8
Archery Range4
Fortress4
Town Center2
Armory1
Stable1
Temple1
God powers4 invoked
Sentinel4
Curse2
Restoration2
Earthquake1