Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dani.cronos-Youtube vs nak4no

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:44
Cloud Forest map preview
Map Cloud Forest
Defeated
dani.cronos-YoutubeRa
Pre-match Elo1541
Win probability34.4%
11:44 Match length nak4no favored
Winner
nak4noAmaterasu
Pre-match Elo1653
Win probability65.6%

Match at a glance

dani.cronos-Youtube vs nak4no

Winnernak4no
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration11:44
Started
Ended
Elo favorite65.6%nak4no
Fastest Classical3:51*nak4no
First pressure4:09nak4no · Stable Japanese
Most military units72nak4no
Highest EAPM71.9nak4no
Defeat
Elo1541-12
EAPM44.6
Military units38
First pressure6:05Barracks
First expansion
Market volume0
Total score 8,257
Military score 2,399
Economic score 5,128
Kills score 730
Units killed 22
Units lost 42
Buildings razed 0
Largest army 38
Favorite unit Spearman 19 fielded
Classical 4:43* Research start 3:43
Heroic 7:36* Estimated start 6:22
Mythic Not reached

nak4no

Amaterasu

Victory
Elo1653+12
EAPM71.9
Military units72
First pressure4:09Stable Japanese
First expansion
Market volume0
Total score 12,112
Military score 6,080
Economic score 5,015
Kills score 1,084
Units killed 42
Units lost 21
Buildings razed 9
Largest army 72
Favorite unit Naginata Rider 35 fielded
Classical 3:51* Research start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Sekhmet
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronos-YoutubeRa
Match time
nak4noAmaterasu
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Spearman9 training queues
Axeman2 training queues
Slinger6 training queues
Fortress-tier buildingMigdol Stronghold
Slinger2 training queues
Axeman7 training queues
Camel Rider2 training queues
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider35 training queues
Samurai30 training queues
ArmoryArmory
Wanyudo5 training queues
God powerSolar Shield
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%nak4no
Fastest Classical3:51*nak4no
Fastest Heroic7:36*dani.cronos-Youtube
First pressure4:09nak4no · Stable Japanese
Fortress timing7:55dani.cronos-Youtube · Migdol Stronghold
Armory timing4:52dani.cronos-Youtube · Armory

Player highlights

Standout performances

Highest total score12,112nak4no
Highest military score6,080nak4no
Highest economy score5,128dani.cronos-Youtube
Most kills1,084nak4no
Most units killed42nak4no
Most deaths42dani.cronos-Youtube
Most buildings razed9nak4no
Largest army72nak4no
Favorite unitNaginata Ridernak4no · 35 fielded

dani.cronos-Youtube

Most Deaths

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos-Youtube

Classical timing4:43 estimated completion
Early pressure6:05 · Barracks
Early armory / Heroic prep4:52 · Armory
Fortress tech path7:55 · Migdol Stronghold

nak4no

Fast Classical3:51 estimated completion
Early pressure4:09 · Stable Japanese
Early armory / Heroic prep7:01 · Armory
Heavy walling signal6 wall build events
dani.cronos-Youtube · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
dani.cronos-Youtube · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos-Youtube

Army

Spearman19
Axeman9
Slinger8
Camel Rider2
Buildings11 types
House13
Obelisk10
Mining Camp5
Granary4
Barracks2
Migdol Stronghold2
Wall2
Armory1
Lumber Camp1
Monument To Villagers1
Temple1
God powers1 invoked
Citadel1

nak4no

Army

Naginata Rider35
Samurai30
Wanyudo5
Onna Musha2
Buildings9 types
House12
Wall6
Watermill4
Shrine Japanese3
Dojo2
Stable Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1