Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

K1NGY4S vs igis4

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:49
Elysium map preview
Map Elysium
Defeated
K1NGY4SKronos
Pre-match Elo1039
Win probability42.0%
20:49 Match length igis4 favored
Winner
igis4Gaia
Pre-match Elo1095
Win probability58.0%

Match at a glance

K1NGY4S vs igis4

Winnerigis4
MapElysium
QueueRanked 1v1 Supremacy
Duration20:49
Started
Ended
Elo favorite58.0%igis4
Fastest Classical4:29*igis4
First pressure6:14igis4 · Counter Barracks
Market timing16:26K1NGY4S · Market
First extra TC4:39igis4 · Town Center
Most military units123igis4
Highest EAPM23.0K1NGY4S

K1NGY4S

Kronos

Defeat
Elo1039-15
EAPM23.0
Military units77
First pressure6:16Military Barracks
First expansion6:01
Market volume0
Total score 43,547
Military score 16,990
Economic score 24,254
Kills score 2,303
Units killed 81
Units lost 71
Buildings razed 1
Largest army 77
Favorite unit Murmillo 20 fielded
Classical 4:35* Research start 3:35
Heroic 13:19* Research start 12:04
Mythic Research start 19:43 · not reached

igis4

Gaia

Victory
Elo1095+15
EAPM21.1
Military units123
First pressure6:14Counter Barracks
First expansion4:39
Market volume0
Total score 38,143
Military score 16,552
Economic score 19,467
Kills score 2,193
Units killed 71
Units lost 77
Buildings razed 2
Largest army 123
Favorite unit Contarius 38 fielded
Classical 4:29* Research start 3:29
Heroic 11:38* Research start 10:23
Mythic 18:51* Research start 16:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Hyperion
HeroicAge
Theia
Helios
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

K1NGY4SKronos
Match time
igis4Gaia
Key technologyHand Axe
Key technologyPickaxe
God powerValor
God powerValor
Town CenterAdditional center
First military pressureMilitary Barracks
God powerValor
Key technologyHusbandry
Murmillo3 training queues
God powerValor
Key technologyPlow
Turma4 training queues
ArmoryArmory
God powerValor
Key technologyMedium Archers
Katapeltes2 training queues
Oracle2 training queues
Farm transition3 farms clustered
God powerValor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerValor
God powerValor
Key technologyCopper Shields
Key technologyMedium Infantry
God powerValor
Murmillo2 training queues
Cheiroballista2 training queues
Katapeltes2 training queues
Oracle3 training queues
Key technologyCopper Armor
God powerValor
Murmillo9 training queues
Cheiroballista2 training queues
Turma2 training queues
Katapeltes2 training queues
God powerValor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerChaos
Key technologyBronze Shields
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Katapeltes2 training queues
Arcus2 training queues
God powerValor
Fortress-tier buildingPalace
Destroyer2 training queues
MarketMarket
Key technologyBronze Armor
Key technologyBronze Weapons
Turma2 training queues
Katapeltes2 training queues
Cheiroballista2 training queues
Satyr6 training queues
Contarius6 training queues
Murmillo6 training queues
Arcus6 training queues
Town CenterAdditional center
Destroyer6 training queues
Town CenterAdditional center
God powerChaos
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyShaft Mine
Key technologyBow Saw
Turma12 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyPlow
Key technologyHeavy Archers
God powerHesperides Tree
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Contarius28 training queues
God powerHesperides Tree
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
God powerCarnivora
Arcus34 training queues
Contarius3 training queues
Murmillo11 training queues
Dryad3 training queues
Destroyer10 training queues
Contarius4 training queues
Key technologyHeavy Infantry
Farm transition9 farms clustered
Arcus2 training queues
Contarius3 training queues
Key technologyChampion Infantry
Fanatic11 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%igis4
Fastest Classical4:29*igis4
Fastest Heroic11:38*igis4
Fastest Mythic18:51*igis4
First pressure6:14igis4 · Counter Barracks
First extra TC4:39igis4 · Town Center
Fortress timing12:22igis4 · Palace
Market timing16:26K1NGY4S · Market
Armory timing7:50K1NGY4S · Armory
Farm transition8:31–9:23K1NGY4S · 3 farms clustered

Player highlights

Standout performances

Highest total score43,547K1NGY4S
Highest military score16,990K1NGY4S
Highest economy score24,254K1NGY4S
Most kills2,303K1NGY4S
Most units killed81K1NGY4S
Most deaths77igis4
Most buildings razed2igis4
Largest army123igis4
Favorite unitContariusigis4 · 38 fielded

K1NGY4S

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

igis4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

K1NGY4S

Classical timing4:35 estimated completion
Early pressure6:16 · Military Barracks
Fast expansion6:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:26 · Market
Early armory / Heroic prep7:50 · Armory
Fortress tech path15:05 · Palace
Farm transition8:31–9:23 · 3 farms clustered

igis4

Classical timing4:29 estimated completion
Early pressure6:14 · Counter Barracks
Fast expansion4:39 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:32 · Armory
Fortress tech path12:22 · Palace
Farm transition18:24–19:30 · 9 farms clustered
Large army production123 military units
K1NGY4S · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
K1NGY4S · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
igis4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
igis4 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
igis4 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
igis4 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

K1NGY4S

Army

Murmillo20
Katapeltes10
Arcus8
Destroyer8
Turma8
Cheiroballista6
Contarius6
Satyr6
Oracle5
Buildings10 types
Farm12
Manor8
Temple4
Counter Barracks3
Military Barracks3
Town Center3
Palace2
Armory1
Economic Guild1
Market1
God powers2 invoked
Valor12
Chaos2

igis4

Army

Contarius38
Arcus36
Turma12
Fanatic11
Murmillo11
Destroyer10
Dryad3
Oracle2
Buildings9 types
Farm10
Manor8
Military Barracks6
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1