Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs Floko05

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:12
Yellow River map preview
Map Yellow River
Winner
SesshomaruTezcatlipoca
Pre-match Elo1434
Win probability47.4%
31:12 Match length UpsetThe Elo underdog won
Defeated
Floko05Hades
Pre-match Elo1452
Win probability52.6%

Match at a glance

Sesshomaru vs Floko05

WinnerSesshomaru
MapYellow River
QueueRanked 1v1 Supremacy
Duration31:12
Started
Ended
Elo favorite52.6%Floko05 · Upset
Fastest Classical4:20*Floko05
First pressure3:56Sesshomaru · Warrior Priest trained
First extra TC5:44Floko05 · Town Center
Market timing9:00Sesshomaru · Market
Most military units384Sesshomaru
Highest EAPM52.2Sesshomaru
Market volume5,400Floko05

Sesshomaru

Tezcatlipoca

Victory
Elo1434+18
EAPM52.2
Military units384
First pressure3:56Warrior Priest trained
First expansion6:58
Market volume0
Total score 66,703
Military score 29,229
Economic score 25,133
Kills score 12,375
Units killed 513
Units lost 266
Buildings razed 9
Largest army 384
Favorite unit Tequihua Archer 136 fielded
Classical 4:58* Estimated start 3:58
Heroic 15:54* Estimated start 14:39
Mythic Not reached

Floko05

Hades

Defeat
Elo1452-18
EAPM44.6
Military units380
First pressure5:10Military Academy
First expansion5:44
Market volume5400
Total score 51,643
Military score 11,575
Economic score 33,525
Kills score 6,543
Units killed 242
Units lost 513
Buildings razed 6
Largest army 380
Favorite unit Hypaspist 133 fielded
Classical 4:20* Research start 3:20
Heroic 14:40* Research start 13:25
Mythic 23:01* Research start 21:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Ares
Coyolxauhqui
HeroicAge
Aphrodite
Xolotl
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruTezcatlipoca
Match time
Floko05Hades
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
God powerLullaby
Town CenterAdditional center
Tequihua Archer105 training queues
Warrior Priest3 training queues
MarketMarket
ArmoryArmory
Key technologyMedium War Hut Soldiers
Warrior Priest2 training queues
Key technologyHusbandry
Warrior Priest2 training queues
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior40 training queues
Tequihua Archer5 training queues
God powerStarfall
Tequihua Archer10 training queues
Tlamanih Spearman5 training queues
Key technologyHand Axe
Key technologyBow Saw
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Key technologyBallistics
Town CenterAdditional center
Key technologyHeavy Great Temple Soldiers
Quinametzin2 training queues
Key technologyChampion Great Temple Soldiers
Farm transition3 farms clustered
Jaguar Rider30 training queues
Eagle Warrior25 training queues
Key technologyChampion War Hut Soldiers
Key technologyChampion Nobles Hut Soldiers
Warrior Priest7 training queues
God powerCorrupted Ground
Tequihua Archer15 training queues
Jaguar Rider15 training queues
God powerObsidian Mirror
Key technologyBallistics
Soul Guide3 training queues
Shorn One20 training queues
Warrior Priest4 training queues
Quinametzin5 training queues
Key technologyPlow
Key technologyShaft Mine
Jaguar Rider10 training queues
Shorn One30 training queues
Warrior Priest2 training queues
Eagle Warrior15 training queues
Warrior Priest10 training queues
Town CenterAdditional center
DockDock
Key technologyCrenellations Aztec
Jaguar Rider5 training queues
Eagle Warrior5 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite9 training queues
Town CenterAdditional center
Toxotes31 training queues
Hypaspist32 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Shields
Farm transition16 farms clustered
Key technologyPlow
Peltast32 training queues
Hypaspist40 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerCurse
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Key technologyBow Saw
Key technologyBronze Armor
Hypaspist41 training queues
Peltast76 training queues
Cyclops2 training queues
Key technologyBow Saw
God powerPlenty Vault
Helepolis7 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingFortress
Hoplite52 training queues
Toxotes3 training queues
Gastraphetoros2 training queues
MarketMarket
Fortress-tier buildingFortress
Hypaspist20 training queues
Toxotes12 training queues
Trade route startedCaravan Greek queued
Ajax3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Floko05 · Upset
Fastest Classical4:20*Floko05
Fastest Heroic14:40*Floko05
Fastest Mythic23:01*Floko05
First pressure3:56Sesshomaru · Warrior Priest trained
First extra TC5:44Floko05 · Town Center
Fortress timing15:41Floko05 · Fortress
Market timing9:00Sesshomaru · Market
Armory timing9:04Sesshomaru · Armory
Farm transition15:01–16:14Floko05 · 16 farms clustered
Trade route started28:51Floko05

Player highlights

Standout performances

Highest total score66,703Sesshomaru
Highest military score29,229Sesshomaru
Highest economy score33,525Floko05
Most kills12,375Sesshomaru
Most units killed513Sesshomaru
Most deaths513Floko05
Most buildings razed9Sesshomaru
Largest army384Sesshomaru
Favorite unitTequihua ArcherSesshomaru · 136 fielded

Sesshomaru

Highest ScoreMost ImprovementsMost Kills

Floko05

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:58 estimated completion
Early pressure3:56 · Warrior Priest trained
Fast expansion6:58 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:00 · Market
Early armory / Heroic prep9:04 · Armory
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Farm transition21:54–21:55 · 3 farms clustered
Large army production384 military units

Floko05

Classical timing4:20 estimated completion
Early pressure5:10 · Military Academy
Fast expansion5:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep27:16 · Market
Early armory / Heroic prep12:18 · Armory
Fortress tech path15:41 · Fortress
Heavy walling signal11 wall build events
Farm transition15:01–16:14 · 16 farms clustered
Trade route started28:51 · Caravan Greek queued
Market economy signal5,400 total resource volume
Large army production380 military units
Sesshomaru · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Sesshomaru · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sesshomaru · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Floko05 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Floko05 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5400 total volume

Sesshomaru

Bought

No buys

Sold

No sells

Total player market volume0

Floko05

Bought

No buys

Sold

Food1900
Wood3500
Total player market volume5400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Tequihua Archer136
Jaguar Rider60
Shorn One50
Eagle Warrior45
Coyote Warrior40
Warrior Priest35
Quinametzin7
Tlamanih Spearman5
Soul Guide3
Chaneque1
Ocelotl Warrior1
Quimichin Spy1
Buildings12 types
Farm47
House20
Calpulli19
Wall9
Great Temple4
Nobles Hut3
Temple3
Town Center3
War Hut3
Armory1
Dock1
Market1
God powers4 invoked
Obsidian Mirror2
Corrupted Ground1
Lullaby1
Starfall1

Floko05

Army

Hypaspist133
Peltast108
Hoplite62
Toxotes46
Helepolis8
Ajax7
Achilles6
Cyclops4
Chiron2
Gastraphetoros2
Perseus2
Buildings12 types
Farm43
House16
Storehouse14
Wall11
Archery Range7
Granary6
Military Academy6
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Curse1
Plenty Vault1