Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hanzo vs IK1nGI

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:06
Midgard map preview
Map Midgard
Defeated
hanzoTsukuyomi
Pre-match Elo1279
Win probability36.0%
11:06 Match length IK1nGI favored
Winner
IK1nGIHades
Pre-match Elo1379
Win probability64.0%

Match at a glance

hanzo vs IK1nGI

WinnerIK1nGI
MapMidgard
QueueRanked 1v1 Supremacy
Duration11:06
Started
Ended
Elo favorite64.0%IK1nGI
Fastest Classical5:20*hanzo
First pressure4:50hanzo · Stable Japanese
First extra TC9:00IK1nGI · Town Center
Most military units32hanzo
Highest EAPM56.0hanzo

hanzo

Tsukuyomi

Defeat
Elo1279-13
EAPM56.0
Military units32
First pressure4:50Stable Japanese
First expansion
Market volume0
Total score 12,993
Military score 5,045
Economic score 7,544
Kills score 404
Units killed 13
Units lost 22
Buildings razed 0
Largest army 32
Favorite unit Naginata Rider 21 fielded
Classical 5:20* Estimated start 4:35
Heroic 10:52* Estimated start 9:56
Mythic Not reached

IK1nGI

Hades

Victory
Elo1379+13
EAPM39.2
Military units27
First pressure8:05Military Academy
First expansion9:00
Market volume0
Total score 16,756
Military score 5,665
Economic score 10,458
Kills score 633
Units killed 23
Units lost 13
Buildings razed 0
Largest army 27
Favorite unit Prodromos 25 fielded
Classical 5:30* Research start 4:30
Heroic 9:01* Research start 7:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Fujin
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hanzoTsukuyomi
Match time
IK1nGIHades
DockDock
DockDock
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
Naginata Rider14 training queues
Key technologyHand Axe
Yumi Horse Archer9 training queues
God powerSwampland
Daimyo2 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
ArmoryArmory
God powerSentinel
First military pressureMilitary Academy
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Prodromos25 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%IK1nGI
Fastest Classical5:20*hanzo
Fastest Heroic9:01*IK1nGI
First pressure4:50hanzo · Stable Japanese
First extra TC9:00IK1nGI · Town Center
Fortress timing9:59IK1nGI · Fortress
Armory timing7:07IK1nGI · Armory

Player highlights

Standout performances

Highest total score16,756IK1nGI
Highest military score5,665IK1nGI
Highest economy score10,458IK1nGI
Most kills633IK1nGI
Most units killed23IK1nGI
Most deaths22hanzo
Most buildings razed0hanzo
Largest army32hanzo
Favorite unitProdromosIK1nGI · 25 fielded

hanzo

Most Deaths

IK1nGI

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hanzo

Late Classical5:20 estimated completion
Early pressure4:50 · Stable Japanese
Early armory / Heroic prep8:26 · Armory
Water commitment signal2 dock build events

IK1nGI

Late Classical5:30 estimated completion
Delayed pressure8:05 · Military Academy
Fast expansion9:00 · Town Center
Early armory / Heroic prep7:07 · Armory
Fortress tech path9:59 · Fortress
Water commitment signal6 dock build events
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Water BoomExisting water-opening timing signal.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hanzo

Army

Naginata Rider21
Yumi Horse Archer9
Daimyo2
Buildings9 types
House10
Shrine Japanese4
Stable Japanese3
Watermill3
Dock2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers1 invoked
Swampland1

IK1nGI

Army

Prodromos25
Achilles1
Ajax1
Buildings9 types
House10
Dock6
Storehouse5
Stable4
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers2 invoked
Curse1
Sentinel1