Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Noctem Aeternus

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:23
Ghost Lake map preview
Map Ghost Lake
Winner
Dr.AshPoseidon
Pre-match Elo1827
Win probability79.3%
17:23 Match length Dr.Ash favored
Defeated
Noctem AeternusGaia
Pre-match Elo1594
Win probability20.7%

Match at a glance

Dr.Ash vs Noctem Aeternus

WinnerDr.Ash
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration17:23
Started
Ended
Elo favorite79.3%Dr.Ash
Fastest Classical4:07*Dr.Ash
First pressure4:33Noctem Aeternus · Counter Barracks
Market timing10:37Noctem Aeternus · Market
First extra TC4:28Dr.Ash · Town Center
Most military units85Noctem Aeternus
Highest EAPM103.8Dr.Ash
Market volume1,000Noctem Aeternus

Dr.Ash

Poseidon

Victory
Elo1827+7
EAPM103.8
Military units67
First pressure5:27Archery Range
First expansion4:28
Market volume800
Total score 33,954
Military score 14,142
Economic score 17,515
Kills score 2,381
Units killed 70
Units lost 19
Buildings razed 2
Largest army 67
Favorite unit Hippeus 24 fielded
Classical 4:07* Research start 3:07
Heroic 10:21* Estimated start 9:06
Mythic 14:36* Estimated start 12:36
Defeat
Elo1594-7
EAPM64.8
Military units85
First pressure4:33Counter Barracks
First expansion5:00
Market volume1000
Total score 25,044
Military score 6,511
Economic score 18,019
Kills score 514
Units killed 18
Units lost 67
Buildings razed 4
Largest army 85
Favorite unit Turma 21 fielded
Classical 4:15* Research start 3:15
Heroic 13:22* Estimated start 12:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
Noctem AeternusGaia
God powerLure
Town CenterAdditional center
First military pressureArchery Range
Hippeus3 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Farm transition15 farms clustered
Key technologyPlow
Hippeus6 training queues
Fortress-tier buildingFortress
Hypaspist3 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Hypaspist5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hippeus11 training queues
Key technologyBow Saw
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Cavalry
Prodromos3 training queues
Hypaspist8 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hetairos6 training queues
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Hoplite5 training queues
Key technologyChampion Infantry
God powerBronze
Prodromos7 training queues
Hippeus4 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Oracle2 training queues
First military pressureCounter Barracks
Town CenterAdditional center
Katapeltes7 training queues
God powerGaia Forest
Caladria2 training queues
Turma18 training queues
Katapeltes5 training queues
MarketMarket
ArmoryArmory
Katapeltes4 training queues
Turma3 training queues
God powerCarnivora
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad4 training queues
Destroyer9 training queues
Town CenterAdditional center
Farm transition4 farms clustered
God powerHesperides Tree
Dryad13 training queues
Contarius18 training queues
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.3%Dr.Ash
Fastest Classical4:07*Dr.Ash
Fastest Heroic10:21*Dr.Ash
Fastest Mythic14:36*Dr.Ash
First pressure4:33Noctem Aeternus · Counter Barracks
First extra TC4:28Dr.Ash · Town Center
Fortress timing11:36Dr.Ash · Fortress
Market timing10:37Noctem Aeternus · Market
Armory timing7:36Dr.Ash · Armory
Farm transition9:17–9:51Dr.Ash · 15 farms clustered

Player highlights

Standout performances

Highest total score33,954Dr.Ash
Highest military score14,142Dr.Ash
Highest economy score18,019Noctem Aeternus
Most kills2,381Dr.Ash
Most units killed70Dr.Ash
Most deaths67Noctem Aeternus
Most buildings razed4Noctem Aeternus
Largest army85Noctem Aeternus
Favorite unitHippeusDr.Ash · 24 fielded

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Noctem Aeternus

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:07 estimated completion
Early pressure5:27 · Archery Range
Fast expansion4:28 · Town Center
Early market / Heroic prep12:20 · Market
Early armory / Heroic prep7:36 · Armory
Fortress tech path11:36 · Fortress
Heavy walling signal14 wall build events
Farm transition9:17–9:51 · 15 farms clustered
Market economy signal800 total resource volume

Noctem Aeternus

Classical timing4:15 estimated completion
Early pressure4:33 · Counter Barracks
Fast expansion5:00 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:37 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path13:02 · Palace
Farm transition14:57–15:46 · 4 farms clustered
Market economy signal1,000 total resource volume
Large army production85 military units
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Noctem Aeternus · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Dr.Ash

Bought

No buys

Sold

Food300
Wood500
Total player market volume800

Noctem Aeternus

Bought

Food800
Wood200

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus24
Hypaspist16
Prodromos11
Hetairos6
Hoplite5
Theseus2
Atalanta1
Hippolyta1
Polyphemus1
Buildings13 types
Farm45
House20
Wall14
Granary8
Storehouse6
Military Academy4
Stable4
Armory3
Temple2
Archery Range1
Fortress1
Market1
Town Center1
God powers3 invoked
Bronze1
Lure1
Plenty Vault1

Noctem Aeternus

Army

Turma21
Contarius18
Dryad17
Katapeltes16
Destroyer9
Caladria2
Oracle2
Buildings11 types
Manor7
Military Barracks6
Economic Guild5
Farm5
Wall5
Counter Barracks4
Town Center3
Armory1
Market1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2