Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baxota#2048 vs Dondonees

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:28
Blue Lagoon map preview
Map Blue Lagoon
Winner
Baxota#2048Loki
Pre-match Elo1015
Win probability60.6%
22:28 Match length Baxota#2048 favored
Defeated
DondoneesOranos
Pre-match Elo940
Win probability39.4%

Match at a glance

Baxota#2048 vs Dondonees

WinnerBaxota#2048
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:28
Started
Ended
Elo favorite60.6%Baxota#2048
Fastest Classical3:54*Dondonees
First pressure3:39Dondonees · Military Barracks
Market timing14:20Dondonees · Market
First extra TC8:44Dondonees · Town Center
Most military units146Dondonees
Highest EAPM45.1Dondonees
Market volume3,600Dondonees
Victory
Elo1015+14
EAPM35.9
Military units143
First pressure3:59Hersir trained
First expansion10:47
Market volume0
Total score 31,857
Military score 16,360
Economic score 12,098
Kills score 3,510
Units killed 115
Units lost 71
Buildings razed 8
Largest army 143
Favorite unit Throwing Axeman 70 fielded
Classical 4:03* Estimated start 3:03
Heroic 13:41* Estimated start 12:26
Mythic Not reached

Dondonees

Oranos

Defeat
Elo940-14
EAPM45.1
Military units146
First pressure3:39Military Barracks
First expansion8:44
Market volume3600
Total score 32,174
Military score 10,969
Economic score 19,784
Kills score 1,490
Units killed 61
Units lost 114
Buildings razed 1
Largest army 146
Favorite unit Murmillo 51 fielded
Classical 3:54* Estimated start 2:54
Heroic 12:17* Estimated start 11:02
Mythic 20:08* Research start 18:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Bragi
HeroicAge
Hyperion
No choice recorded
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Baxota#2048Loki
Match time
DondoneesOranos
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Hirdman7 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Throwing Axeman43 training queues
Key technologyHeavy Infantry
Hirdman5 training queues
Raiding Cavalry12 training queues
God powerHealing Spring
Farm transition11 farms clustered
Raiding Cavalry3 training queues
Throwing Axeman11 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Battle Boar2 training queues
Hirdman9 training queues
God powerFlaming Weapons
Throwing Axeman16 training queues
Huskarl2 training queues
Godi6 training queues
Portable Ram5 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
God powerHealing Spring
Troll2 training queues
Battle Boar2 training queues
Fortress-tier buildingHill Fort
Hersir2 training queues
VictoryMatch result
First military pressureMilitary Barracks
God powerValor
Murmillo6 training queues
God powerValor
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyHand Axe
Cheiroballista2 training queues
Town CenterAdditional center
ArmoryArmory
Murmillo3 training queues
Farm transition3 farms clustered
Key technologyCopper Armor
Arcus4 training queues
Murmillo15 training queues
Key technologyPlow
Key technologyMedium Archers
Fortress-tier buildingPalace
God powerChaos
Turma10 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyCopper Weapons
MarketMarket
Arcus8 training queues
Destroyer7 training queues
God powerValor
God powerShockwave
Katapeltes7 training queues
Key technologyCopper Shields
Town CenterAdditional center
Arcus30 training queues
Katapeltes19 training queues
Murmillo26 training queues
Key technologyHeavy Archers
God powerChaos
God powerValor
God powerShockwave
Turma2 training queues
Fortress-tier buildingPalace
Fanatic5 training queues
Fortress-tier buildingPalace
God powerValor
Key technologyChampion Archers
Key technologyHeavy Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%Baxota#2048
Fastest Classical3:54*Dondonees
Fastest Heroic12:17*Dondonees
Fastest Mythic20:08*Dondonees
First pressure3:39Dondonees · Military Barracks
First extra TC8:44Dondonees · Town Center
Fortress timing12:40Dondonees · Palace
Market timing14:20Dondonees · Market
Armory timing8:36Baxota#2048 · Armory
Farm transition11:06–12:17Dondonees · 3 farms clustered

Player highlights

Standout performances

Highest total score32,174Dondonees
Highest military score16,360Baxota#2048
Highest economy score19,784Dondonees
Most kills3,510Baxota#2048
Most units killed115Baxota#2048
Most deaths114Dondonees
Most buildings razed8Baxota#2048
Largest army146Dondonees
Favorite unitThrowing AxemanBaxota#2048 · 70 fielded

Baxota#2048

Largest ArmyMost Kills

Dondonees

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baxota#2048

Classical timing4:03 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal10:47 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:36 · Armory
Fortress tech path18:34 · Hill Fort
Farm transition16:55–16:57 · 11 farms clustered
Large army production143 military units

Dondonees

Fast Classical3:54 estimated completion
Early pressure3:39 · Military Barracks
Fast expansion8:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:20 · Market
Early armory / Heroic prep9:32 · Armory
Fortress tech path12:40 · Palace
Heavy walling signal10 wall build events
Farm transition11:06–12:17 · 3 farms clustered
Market economy signal3,600 total resource volume
Large army production146 military units
Baxota#2048 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baxota#2048 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dondonees · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dondonees · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dondonees · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dondonees · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

Baxota#2048

Bought

No buys

Sold

No sells

Total player market volume0

Dondonees

Bought

Wood200

Sold

Food1200
Wood2200
Total player market volume3600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baxota#2048

Army

Throwing Axeman70
Hirdman21
Raiding Cavalry17
Portable Ram11
Hersir9
Godi6
Battle Boar4
Troll3
Huskarl2
Buildings9 types
House26
Farm23
Longhouse7
Great Hall4
Ox Cart Building3
Hill Fort2
Town Center2
Armory1
Temple1
God powers3 invoked
Healing Spring2
Flaming Weapons1
Spy1

Dondonees

Army

Murmillo51
Arcus42
Katapeltes26
Turma12
Destroyer7
Fanatic5
Cheiroballista3
Buildings12 types
Farm15
Manor10
Wall10
Military Barracks6
Counter Barracks5
Palace4
Sky Passage3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor5
Chaos2
Shockwave2