Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs D0p1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:21
Savannah map preview
Map Savannah
Defeated
DevilOdin
Pre-match Elo1957
Win probability72.8%
13:21 Match length UpsetThe Elo underdog won
Winner
D0p1Odin
Pre-match Elo1786
Win probability27.2%

Match at a glance

Devil vs D0p1

WinnerD0p1
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:21
Started
Ended
Elo favorite72.8%Devil · Upset
Fastest Classical4:07*D0p1
First pressure1:56Devil · Hersir trained
Most military units90D0p1
Highest EAPM77.4D0p1

Devil

Odin

Defeat
Elo1957-25
EAPM59.1
Military units57
First pressure1:56Hersir trained
First expansion
Market volume0
Total score 9,724
Military score 3,974
Economic score 4,867
Kills score 883
Units killed 40
Units lost 54
Buildings razed 0
Largest army 57
Favorite unit Raiding Cavalry 29 fielded
Classical 4:28* Research start 3:28
Heroic Not reached
Mythic Not reached

D0p1

Odin

Victory
Elo1786+25
EAPM77.4
Military units90
First pressure2:12Hersir trained
First expansion
Market volume0
Total score 13,957
Military score 6,156
Economic score 6,532
Kills score 1,281
Units killed 55
Units lost 41
Buildings razed 5
Largest army 90
Favorite unit Raiding Cavalry 31 fielded
Classical 4:07* Research start 3:07
Heroic 11:47* Estimated start 10:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilOdin
Match time
D0p1Odin
First military pressureHersir trained
Hersir2 training queues
God powerForest Fire
Raiding Cavalry29 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Throwing Axeman3 training queues
Hirdman16 training queues
Throwing Axeman2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
God powerGreat Hunt
Raiding Cavalry21 training queues
God powerForest Fire
Key technologyMedium Cavalry
Valkyrie2 training queues
Raiding Cavalry5 training queues
ArmoryArmory
Key technologyCopper Weapons
Raiding Cavalry5 training queues
Hirdman10 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyPickaxe
Jarl30 training queues
Key technologyBallistics
God powerWalking Woods
Godi10 training queues
Throwing Axeman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.8%Devil · Upset
Fastest Classical4:07*D0p1
Fastest Heroic11:47*D0p1
First pressure1:56Devil · Hersir trained
Armory timing8:41Devil · Armory

Player highlights

Standout performances

Highest total score13,957D0p1
Highest military score6,156D0p1
Highest economy score6,532D0p1
Most kills1,281D0p1
Most units killed55D0p1
Most deaths54Devil
Most buildings razed5D0p1
Largest army90D0p1
Favorite unitRaiding CavalryD0p1 · 31 fielded

Devil

Most Deaths

D0p1

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:28 estimated completion
Early pressure1:56 · Hersir trained
Early armory / Heroic prep8:41 · Armory
Heavy walling signal7 wall build events

D0p1

Classical timing4:07 estimated completion
Early pressure2:12 · Hersir trained
Early armory / Heroic prep9:02 · Armory
Large army production90 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Raiding Cavalry29
Hirdman16
Hersir5
Throwing Axeman5
Valkyrie2
Buildings7 types
House12
Wall7
Great Hall3
Ox Cart Building3
Longhouse2
Armory1
Temple1
God powers1 invoked
Forest Fire1

D0p1

Army

Raiding Cavalry31
Jarl30
Godi10
Hirdman10
Throwing Axeman5
Hersir2
Valkyrie2
Buildings7 types
House11
Great Hall3
Ox Cart Building3
Longhouse2
Wall2
Armory1
Temple1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1