Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nostradamus vs Interspellar

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:59
Cloud Forest map preview
Map Cloud Forest
Winner
NostradamusTsukuyomi
Pre-match Elo809
Win probability58.7%
27:59 Match length Nostradamus favored
Defeated
InterspellarLoki
Pre-match Elo748
Win probability41.3%

Match at a glance

Nostradamus vs Interspellar

WinnerNostradamus
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration27:59
Started
Ended
Elo favorite58.7%Nostradamus
Fastest Classical4:56*Nostradamus
First pressure4:12Interspellar · Hersir trained
First extra TC11:30Interspellar · Town Center
Market timing11:04Interspellar · Market
Most military units145Nostradamus
Highest EAPM38.2Interspellar
Market volume7,100Interspellar

Nostradamus

Tsukuyomi

Victory
Elo809+15
EAPM29.3
Military units145
First pressure7:09Stable Japanese
First expansion15:12
Market volume0
Total score 34,881
Military score 14,835
Economic score 16,914
Kills score 3,132
Units killed 90
Units lost 115
Buildings razed 7
Largest army 145
Favorite unit Bushi 29 fielded
Classical 4:56* Research start 4:11
Heroic 10:18* Estimated start 9:22
Mythic Not reached
Defeat
Elo748-15
EAPM38.2
Military units82
First pressure4:12Hersir trained
First expansion11:30
Market volume7100
Total score 28,122
Military score 12,065
Economic score 11,838
Kills score 4,243
Units killed 106
Units lost 89
Buildings razed 32
Largest army 82
Favorite unit Hersir 27 fielded
Classical 5:42* Estimated start 4:42
Heroic 15:36* Research start 14:21
Mythic 24:07* Research start 22:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Heimdall
Hachiman
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NostradamusTsukuyomi
Match time
InterspellarLoki
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Kitsune3 training queues
ArmoryArmory
Naginata Rider10 training queues
God powerNew Moon
Bushi4 training queues
Yumi Archer8 training queues
Key technologyHusbandry
Kitsune4 training queues
Yumi Horse Archer2 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyPlow
Jorogumo3 training queues
MarketMarket
Fortress-tier buildingCastle
Farm transition12 farms clustered
Onna Musha2 training queues
Shinobi6 training queues
Key technologyHeavy Stable Soldiers
Yumi Horse Archer2 training queues
Tengu3 training queues
God powerSwampland
Samurai13 training queues
Jorogumo4 training queues
Naginata Rider6 training queues
Town CenterAdditional center
Oyumi3 training queues
Shinobi8 training queues
God powerNew Moon
Town CenterAdditional center
Key technologyCrenellations
Shinobi10 training queues
Yumi Archer14 training queues
Bushi19 training queues
MarketMarket
Daimyo2 training queues
Yumi Horse Archer3 training queues
Onna Musha4 training queues
Shinobi2 training queues
Samurai4 training queues
God powerShogun
Town CenterAdditional center
Bushi6 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hersir7 training queues
Throwing Axeman3 training queues
Key technologyCrenellations
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman7 training queues
Throwing Axeman5 training queues
Hersir3 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Portable Ram3 training queues
God powerUndermine
Huskarl7 training queues
Throwing Axeman7 training queues
Hersir5 training queues
Portable Ram7 training queues
God powerUndermine
Key technologyChampion Infantry
God powerNidhogg
Town CenterAdditional center
Throwing Axeman3 training queues
Hersir4 training queues
Fortress-tier buildingHill Fort
Hersir4 training queues
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Nostradamus
Fastest Classical4:56*Nostradamus
Fastest Heroic10:18*Nostradamus
Fastest Mythic24:07*Interspellar
First pressure4:12Interspellar · Hersir trained
First extra TC11:30Interspellar · Town Center
Fortress timing16:33Interspellar · Hill Fort
Market timing11:04Interspellar · Market
Armory timing5:45Interspellar · Armory
Farm transition17:33–17:37Nostradamus · 12 farms clustered

Player highlights

Standout performances

Highest total score34,881Nostradamus
Highest military score14,835Nostradamus
Highest economy score16,914Nostradamus
Most kills4,243Interspellar
Most units killed106Interspellar
Most deaths115Nostradamus
Most buildings razed32Interspellar
Largest army145Nostradamus
Favorite unitBushiNostradamus · 29 fielded

Nostradamus

Highest ScoreLargest ArmyMost DeathsMost Resources

Interspellar

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nostradamus

Classical timing4:56 estimated completion
Delayed pressure7:09 · Stable Japanese
Expansion signal15:12 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:57 · Market
Early armory / Heroic prep7:52 · Armory
Fortress tech path17:00 · Castle
Farm transition17:33–17:37 · 12 farms clustered
Large army production145 military units

Interspellar

Late Classical5:42 estimated completion
Early pressure4:12 · Hersir trained
Expansion signal11:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:04 · Market
Early armory / Heroic prep5:45 · Armory
Fortress tech path16:33 · Hill Fort
Heavy walling signal19 wall build events
Market economy signal7,100 total resource volume
Large army production82 military units
Nostradamus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Interspellar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Interspellar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Interspellar · Late ClassicalClassical completed after 5:00 on a standard land opening.
Interspellar · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7100 total volume

Nostradamus

Bought

No buys

Sold

No sells

Total player market volume0

Interspellar

Bought

Food2000

Sold

Wood5100
Total player market volume7100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nostradamus

Army

Bushi29
Shinobi26
Yumi Archer22
Samurai17
Naginata Rider16
Jorogumo7
Kitsune7
Yumi Horse Archer7
Onna Musha6
Oyumi3
Tengu3
Daimyo2
Buildings14 types
Farm42
House27
Watermill11
Shrine Japanese10
Stable Japanese7
Dojo6
Guardhouse6
Mining Camp Japanese5
Sentry Tower5
Town Center4
Temple3
Market2
Armory1
Castle1
God powers3 invoked
New Moon2
Shogun1
Swampland1

Interspellar

Army

Hersir27
Throwing Axeman25
Portable Ram14
Huskarl7
Jarl6
Einheri1
Godi1
Raiding Cavalry1
Buildings11 types
House20
Wall19
Sentry Tower6
Hill Fort2
Longhouse2
Ox Cart Building2
Town Center2
Armory1
Great Hall1
Market1
Temple1
God powers3 invoked
Undermine2
Nidhogg1
Spy1