Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

s,alm smurf vs KoningYoshi2

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:26
Blue Lagoon map preview
Map Blue Lagoon
Defeated
s,alm smurfZeus
Pre-match Elo1819
Win probability65.3%
19:26 Match length UpsetThe Elo underdog won
Winner
KoningYoshi2Amaterasu
Pre-match Elo1709
Win probability34.7%

Match at a glance

s,alm smurf vs KoningYoshi2

WinnerKoningYoshi2
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:26
Started
Ended
Elo favorite65.3%s,alm smurf · Upset
Fastest Classical4:06*s,alm smurf
First pressure4:09s,alm smurf · Archery Range
First extra TC4:58KoningYoshi2 · Town Center
Market timing11:47s,alm smurf · Market
Most military units177s,alm smurf
Highest EAPM84.0s,alm smurf
Market volume300s,alm smurf
Defeat
Elo1819-23
EAPM84.0
Military units177
First pressure4:09Archery Range
First expansion
Market volume300
Total score 19,290
Military score 7,503
Economic score 8,780
Kills score 3,007
Units killed 109
Units lost 120
Buildings razed 10
Largest army 177
Favorite unit Hoplite 77 fielded
Classical 4:06* Research start 3:06
Heroic 14:32* Estimated start 13:17
Mythic Not reached

KoningYoshi2

Amaterasu

Victory
Elo1709+23
EAPM66.0
Military units154
First pressure6:36Stable Japanese
First expansion4:58
Market volume0
Total score 23,728
Military score 10,367
Economic score 10,655
Kills score 2,728
Units killed 119
Units lost 107
Buildings razed 4
Largest army 154
Favorite unit Naginata Rider 55 fielded
Classical 4:14* Research start 3:14
Heroic 14:25* Research start 13:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

s,alm smurfZeus
Match time
KoningYoshi2Amaterasu
Heracles2 training queues
First military pressureArchery Range
Toxotes23 training queues
Hoplite39 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
God powerBolt
Key technologyHusbandry
MarketMarket
Peltast73 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hoplite38 training queues
God powerRestoration
God powerUnderworld Passage
God powerRestoration
DefeatMatch result
Key technologyPickaxe
God powerShrine Of The Hunt
Town CenterAdditional center
First military pressureStable Japanese
Naginata Rider14 training queues
Yumi Archer29 training queues
God powerSolar Shield
Naginata Rider12 training queues
ArmoryArmory
Yumi Archer6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Naginata Rider14 training queues
Daimyo38 training queues
Bushi2 training queues
Kitsune2 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Yumi Horse Archer10 training queues
God powerSolar Shield
Naginata Rider10 training queues
Yumi Archer10 training queues
MarketMarket
Naginata Rider5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.3%s,alm smurf · Upset
Fastest Classical4:06*s,alm smurf
Fastest Heroic14:25*KoningYoshi2
First pressure4:09s,alm smurf · Archery Range
First extra TC4:58KoningYoshi2 · Town Center
Fortress timing15:36KoningYoshi2 · Castle
Market timing11:47s,alm smurf · Market
Armory timing12:25KoningYoshi2 · Armory

Player highlights

Standout performances

Highest total score23,728KoningYoshi2
Highest military score10,367KoningYoshi2
Highest economy score10,655KoningYoshi2
Most kills3,007s,alm smurf
Most units killed119KoningYoshi2
Most deaths120s,alm smurf
Most buildings razed10s,alm smurf
Largest army177s,alm smurf
Favorite unitHoplites,alm smurf · 77 fielded

s,alm smurf

Most Deaths

KoningYoshi2

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

s,alm smurf

Classical timing4:06 estimated completion
Early pressure4:09 · Archery Range
Early market / Heroic prep11:47 · Market
Heavy walling signal16 wall build events
Market economy signal300 total resource volume
Large army production177 military units

KoningYoshi2

Classical timing4:14 estimated completion
Early pressure6:36 · Stable Japanese
Fast expansion4:58 · Town Center
Early market / Heroic prep18:41 · Market
Early armory / Heroic prep12:25 · Armory
Fortress tech path15:36 · Castle
Large army production154 military units
s,alm smurf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
s,alm smurf · Early MilitaryMeaningful trained combat units were produced during the early opening.
s,alm smurf · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
KoningYoshi2 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KoningYoshi2 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

s,alm smurf

Bought

Food200
Wood100

Sold

No sells

Total player market volume300

KoningYoshi2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

s,alm smurf

Army

Hoplite77
Peltast73
Toxotes23
Heracles2
Jason2
Buildings8 types
House19
Wall16
Granary7
Storehouse5
Archery Range3
Military Academy2
Market1
Temple1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1

KoningYoshi2

Army

Naginata Rider55
Yumi Archer45
Daimyo38
Yumi Horse Archer10
Bushi2
Kitsune2
Oyumi1
Wanyudo1
Buildings12 types
House21
Watermill9
Stable Japanese6
Guardhouse5
Mining Camp Japanese5
Wall5
Shrine Japanese3
Temple2
Armory1
Castle1
Market1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1