Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

victorcfischer vs max71299

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:13
Nile Shallows map preview
Map Nile Shallows
Defeated
victorcfischerZeus
Pre-match Elo877
Win probability35.7%
25:13 Match length max71299 favored
Winner
max71299Zeus
Pre-match Elo979
Win probability64.3%

Match at a glance

victorcfischer vs max71299

Winnermax71299
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration25:13
Started
Ended
Elo favorite64.3%max71299
Fastest Classical4:08*max71299
First pressure4:52victorcfischer · Military Academy
Market timing15:33victorcfischer · Market
First extra TC10:03victorcfischer · Town Center
Most military units107victorcfischer
Highest EAPM23.2victorcfischer
Defeat
Elo877-13
EAPM23.2
Military units107
First pressure4:52Military Academy
First expansion10:03
Market volume0
Total score 27,265
Military score 8,137
Economic score 17,022
Kills score 2,106
Units killed 70
Units lost 157
Buildings razed 0
Largest army 107
Favorite unit Toxotes 42 fielded
Classical 4:12* Estimated start 3:12
Heroic 11:50* Estimated start 10:35
Mythic 22:08* Research start 20:08

max71299

Zeus

Victory
Elo979+13
EAPM18.1
Military units9
First pressure5:34Military Academy
First expansion12:20
Market volume0
Total score 47,209
Military score 15,896
Economic score 26,117
Kills score 5,230
Units killed 157
Units lost 70
Buildings razed 44
Largest army 9
Favorite unit Hoplite 6 fielded
Classical 4:08* Research start 3:08
Heroic 11:21* Estimated start 10:06
Mythic 16:38* Estimated start 14:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Hera
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

victorcfischerZeus
Match time
max71299Zeus
Key technologyHand Axe
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyPickaxe
Hoplite7 training queues
Key technologyMedium Infantry
ArmoryArmory
Toxotes3 training queues
Centaur2 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Toxotes2 training queues
Key technologyCopper Shields
Fortress-tier buildingFortress
Toxotes4 training queues
Farm transition10 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyBallistics
Key technologyBronze Weapons
MarketMarket
Town CenterAdditional center
Petrobolos2 training queues
Manticore5 training queues
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyHeavy Archers
Petrobolos2 training queues
Toxotes6 training queues
Town CenterAdditional center
God powerBolt
Hoplite18 training queues
God powerCease Fire
Toxotes5 training queues
God powerLightning Storm
God powerBolt
Manticore4 training queues
Toxotes13 training queues
Hypaspist14 training queues
Toxotes9 training queues
Manticore2 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hoplite5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Infantry
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Farm transition20 farms clustered
God powerUnderworld Passage
Fortress-tier buildingFortress
God powerRestoration
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%max71299
Fastest Classical4:08*max71299
Fastest Heroic11:21*max71299
Fastest Mythic16:38*max71299
First pressure4:52victorcfischer · Military Academy
First extra TC10:03victorcfischer · Town Center
Fortress timing12:24victorcfischer · Fortress
Market timing15:33victorcfischer · Market
Armory timing6:05max71299 · Armory
Farm transition13:44–14:30victorcfischer · 10 farms clustered

Player highlights

Standout performances

Highest total score47,209max71299
Highest military score15,896max71299
Highest economy score26,117max71299
Most kills5,230max71299
Most units killed157max71299
Most deaths157victorcfischer
Most buildings razed44max71299
Largest army107victorcfischer
Favorite unitToxotesvictorcfischer · 42 fielded

victorcfischer

Most Deaths

max71299

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

victorcfischer

Classical timing4:12 estimated completion
Early pressure4:52 · Military Academy
Expansion signal10:03 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep9:05 · Armory
Fortress tech path12:24 · Fortress
Heavy walling signal14 wall build events
Farm transition13:44–14:30 · 10 farms clustered
Large army production107 military units

max71299

Classical timing4:08 estimated completion
Early pressure5:34 · Military Academy
Expansion signal12:20 · Town Center
Early armory / Heroic prep6:05 · Armory
Fortress tech path13:13 · Fortress
Farm transition18:00–18:48 · 20 farms clustered
victorcfischer · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
victorcfischer · Early MilitaryMeaningful trained combat units were produced during the early opening.
victorcfischer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
victorcfischer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
max71299 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

victorcfischer

Army

Toxotes42
Hoplite26
Hypaspist14
Manticore12
Petrobolos4
Centaur3
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings12 types
House42
Wall14
Farm10
Storehouse8
Archery Range6
Granary6
Military Academy6
Temple4
Town Center4
Armory1
Fortress1
Market1
God powers3 invoked
Bolt2
Cease Fire1
Lightning Storm1

max71299

Army

Hoplite6
Heracles2
Jason1
Buildings9 types
Farm29
House16
Granary10
Storehouse7
Fortress3
Military Academy2
Armory1
Temple1
Town Center1
God powers3 invoked
Plenty Vault1
Restoration1
Underworld Passage1