Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dani.cronos-Youtube vs Sesshomaru

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:31
Marsh map preview
Map Marsh
Defeated
dani.cronos-YoutubeRa
Pre-match Elo1531
Win probability66.0%
19:31 Match length UpsetThe Elo underdog won
Winner
SesshomaruSusanoo
Pre-match Elo1416
Win probability34.0%

Match at a glance

dani.cronos-Youtube vs Sesshomaru

WinnerSesshomaru
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:31
Started
Ended
Elo favorite66.0%dani.cronos-Youtube · Upset
Fastest Classical3:58*Sesshomaru
First pressure3:59Sesshomaru · Stable Japanese
Most military units236Sesshomaru
Highest EAPM68.0dani.cronos-Youtube
Defeat
Elo1531-23
EAPM68.0
Military units168
First pressure5:42Barracks
First expansion
Market volume0
Total score 15,808
Military score 6,556
Economic score 6,745
Kills score 2,507
Units killed 83
Units lost 186
Buildings razed 0
Largest army 168
Favorite unit Axeman 57 fielded
Classical 4:59* Research start 3:59
Heroic 17:08* Estimated start 15:53
Mythic Not reached

Sesshomaru

Susanoo

Victory
Elo1416+23
EAPM44.0
Military units236
First pressure3:59Stable Japanese
First expansion
Market volume0
Total score 26,830
Military score 13,158
Economic score 9,883
Kills score 3,839
Units killed 186
Units lost 80
Buildings razed 10
Largest army 236
Favorite unit Naginata Rider 64 fielded
Classical 3:58* Research start 2:58
Heroic 18:44* Estimated start 17:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Minakatatomi
Sekhmet
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dani.cronos-YoutubeRa
Match time
SesshomaruSusanoo
Key technologyPickaxe
Sphinx4 training queues
First military pressureBarracks
Spearman21 training queues
Axeman28 training queues
Slinger15 training queues
God powerEclipse
Sphinx7 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyMedium Axemen
ArmoryArmory
Sphinx4 training queues
Axeman29 training queues
Slinger7 training queues
Spearman28 training queues
Slinger22 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerCitadel
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Bushi4 training queues
Naginata Rider2 training queues
God powerKusanagi
Wanyudo7 training queues
Key technologyPickaxe
Key technologyHusbandry
Samurai4 training queues
Onna Musha2 training queues
Key technologyHand Axe
Bushi2 training queues
God powerKusanagi
Samurai2 training queues
Wanyudo8 training queues
Bushi25 training queues
Yumi Archer10 training queues
Naginata Rider55 training queues
ArmoryArmory
Samurai6 training queues
Yari Spearman5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Yumi Archer25 training queues
Samurai5 training queues
Bushi5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Yari Spearman5 training queues
Naginata Rider5 training queues
God powerThunder Burst
Bushi15 training queues
Onna Musha10 training queues
Shinobi15 training queues
Samurai5 training queues
Yumi Horse Archer10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%dani.cronos-Youtube · Upset
Fastest Classical3:58*Sesshomaru
Fastest Heroic17:08*dani.cronos-Youtube
First pressure3:59Sesshomaru · Stable Japanese
Fortress timing18:36dani.cronos-Youtube · Migdol Stronghold
Armory timing12:10dani.cronos-Youtube · Armory

Player highlights

Standout performances

Highest total score26,830Sesshomaru
Highest military score13,158Sesshomaru
Highest economy score9,883Sesshomaru
Most kills3,839Sesshomaru
Most units killed186Sesshomaru
Most deaths186dani.cronos-Youtube
Most buildings razed10Sesshomaru
Largest army236Sesshomaru
Favorite unitNaginata RiderSesshomaru · 64 fielded

dani.cronos-Youtube

Largest ArmyMost Deaths

Sesshomaru

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dani.cronos-Youtube

Classical timing4:59 estimated completion
Early pressure5:42 · Barracks
Early armory / Heroic prep12:10 · Armory
Fortress tech path18:36 · Migdol Stronghold
Large army production168 military units

Sesshomaru

Fast Classical3:58 estimated completion
Early pressure3:59 · Stable Japanese
Early armory / Heroic prep13:44 · Armory
Heavy walling signal21 wall build events
Large army production236 military units
dani.cronos-Youtube · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sesshomaru · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dani.cronos-Youtube

Army

Axeman57
Spearman49
Slinger44
Sphinx17
Scarab1
Buildings13 types
House23
Obelisk11
Granary7
Barracks5
Mining Camp5
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Citadel1
Eclipse1

Sesshomaru

Army

Naginata Rider64
Bushi51
Yumi Archer36
Samurai22
Wanyudo16
Shinobi15
Onna Musha12
Yari Spearman10
Yumi Horse Archer10
Buildings10 types
Wall21
House18
Watermill9
Shrine Japanese4
Mining Camp Japanese3
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
Kusanagi2
Shrine Of The Hunt1
Thunder Burst1