Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs D0p1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:55
Mount Olympus map preview
Map Mount Olympus
Defeated
nak4noAmaterasu
Pre-match Elo1663
Win probability36.3%
23:55 Match length D0p1 favored
Winner
D0p1Odin
Pre-match Elo1761
Win probability63.7%

Match at a glance

nak4no vs D0p1

WinnerD0p1
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration23:55
Started
Ended
Elo favorite63.7%D0p1
Fastest Classical3:56*nak4no
First pressure1:50D0p1 · Hersir trained
Market timing14:43D0p1 · Market
First extra TC9:13D0p1 · Town Center
Most military units267D0p1
Highest EAPM80.2D0p1
Market volume500D0p1

nak4no

Amaterasu

Defeat
Elo1663-13
EAPM63.6
Military units192
First pressure4:06Stable Japanese
First expansion16:56
Market volume0
Total score 23,871
Military score 8,267
Economic score 12,144
Kills score 3,460
Units killed 122
Units lost 113
Buildings razed 13
Largest army 192
Favorite unit Yumi Horse Archer 47 fielded
Classical 3:56* Research start 2:56
Heroic 18:26* Estimated start 17:10
Mythic Not reached

D0p1

Odin

Victory
Elo1761+13
EAPM80.2
Military units267
First pressure1:50Hersir trained
First expansion9:13
Market volume500
Total score 47,079
Military score 21,988
Economic score 21,363
Kills score 3,728
Units killed 115
Units lost 157
Buildings razed 16
Largest army 267
Favorite unit Throwing Axeman 95 fielded
Classical 4:02* Research start 3:02
Heroic 15:17* Estimated start 14:02
Mythic 18:12* Estimated start 16:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
Raijin
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
D0p1Odin
First military pressureStable Japanese
Naginata Rider27 training queues
God powerShrine Of The Hunt
Bushi10 training queues
Samurai28 training queues
God powerSolar Shield
Onna Musha3 training queues
Yumi Archer4 training queues
Wanyudo2 training queues
Yumi Archer10 training queues
God powerSolar Shield
Bushi2 training queues
Onna Musha4 training queues
Naginata Rider4 training queues
Bushi9 training queues
God powerSolar Shield
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Farm transition5 farms clustered
Samurai5 training queues
Yumi Horse Archer5 training queues
God powerThunder Burst
Samurai4 training queues
Yumi Horse Archer42 training queues
Shinobi6 training queues
Town CenterAdditional center
Bushi2 training queues
Yari Spearman2 training queues
Naginata Rider15 training queues
Yumi Archer5 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
God powerUndermine
Hirdman6 training queues
Key technologyHusbandry
Key technologyHand Axe
Berserk12 training queues
Key technologyMedium Infantry
Throwing Axeman50 training queues
Hirdman10 training queues
Berserk45 training queues
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Farm transition8 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyBallistics
MarketMarket
Key technologyBow Saw
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman20 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Huskarl5 training queues
Portable Ram5 training queues
God powerFrost
God powerFimbulwinter
Fortress-tier buildingHill Fort
Ballista5 training queues
Key technologyChampion Infantry
Throwing Axeman25 training queues
Berserk25 training queues
Huskarl10 training queues
Key technologyCrenellations
Town CenterAdditional center
Godi5 training queues
Ballista16 training queues
Jarl5 training queues
Key technologyMedium Cavalry
Key technologyIron Weapons
Godi5 training queues
Key technologyHeavy Cavalry
Berserk10 training queues
Jarl5 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%D0p1
Fastest Classical3:56*nak4no
Fastest Heroic15:17*D0p1
Fastest Mythic18:12*D0p1
First pressure1:50D0p1 · Hersir trained
First extra TC9:13D0p1 · Town Center
Fortress timing15:12D0p1 · Hill Fort
Market timing14:43D0p1 · Market
Armory timing12:32D0p1 · Armory
Farm transition13:34–13:57D0p1 · 8 farms clustered

Player highlights

Standout performances

Highest total score47,079D0p1
Highest military score21,988D0p1
Highest economy score21,363D0p1
Most kills3,728D0p1
Most units killed122nak4no
Most deaths157D0p1
Most buildings razed16D0p1
Largest army267D0p1
Favorite unitThrowing AxemanD0p1 · 95 fielded

nak4no

Most Kills

D0p1

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:56 estimated completion
Early pressure4:06 · Stable Japanese
Expansion signal16:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:40 · Armory
Heavy walling signal27 wall build events
Farm transition17:58–18:51 · 5 farms clustered
Large army production192 military units

D0p1

Classical timing4:02 estimated completion
Early pressure1:50 · Hersir trained
Expansion signal9:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:43 · Market
Early armory / Heroic prep12:32 · Armory
Fortress tech path15:12 · Hill Fort
Heavy walling signal76 wall build events
Farm transition13:34–13:57 · 8 farms clustered
Market economy signal500 total resource volume
Large army production267 military units
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
D0p1 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
D0p1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

nak4no

Bought

No buys

Sold

No sells

Total player market volume0

D0p1

Bought

Wood300

Sold

Wood200
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Yumi Horse Archer47
Naginata Rider46
Samurai37
Bushi23
Yumi Archer19
Onna Musha8
Shinobi6
Wanyudo4
Yari Spearman2
Buildings12 types
Wall27
Farm17
House11
Watermill9
Dojo5
Mining Camp Japanese5
Stable Japanese5
Guardhouse3
Shrine Japanese3
Town Center2
Armory1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

D0p1

Army

Throwing Axeman95
Berserk92
Ballista21
Hirdman16
Huskarl15
Godi10
Jarl10
Portable Ram5
Hersir3
Buildings12 types
Wall76
Farm44
House25
Longhouse11
Ox Cart Building7
Great Hall6
Sentry Tower6
Hill Fort5
Town Center3
Temple2
Armory1
Market1
God powers4 invoked
Fimbulwinter1
Frost1
Great Hunt1
Undermine1