Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

clemusbarbarus vs Pen_Island970

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:01
Savannah map preview
Map Savannah
Winner
clemusbarbarusOdin
Pre-match Elo1380
Win probability75.9%
16:01 Match length clemusbarbarus favored
Defeated
Pen_Island970Amaterasu
Pre-match Elo1181
Win probability24.1%

Match at a glance

clemusbarbarus vs Pen_Island970

Winnerclemusbarbarus
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:01
Started
Ended
Elo favorite75.9%clemusbarbarus
Fastest Classical4:26*clemusbarbarus
First pressure3:20clemusbarbarus · Hersir trained
Market timing13:43clemusbarbarus · Market
Most military units107clemusbarbarus
Highest EAPM48.7clemusbarbarus
Market volume600clemusbarbarus
Victory
Elo1380+9
EAPM48.7
Military units107
First pressure3:20Hersir trained
First expansion
Market volume600
Total score 20,474
Military score 9,603
Economic score 9,698
Kills score 1,173
Units killed 54
Units lost 39
Buildings razed 11
Largest army 107
Favorite unit Berserk 57 fielded
Classical 4:26* Research start 3:26
Heroic 15:27* Estimated start 14:12
Mythic Not reached

Pen_Island970

Amaterasu

Defeat
Elo1181-23
EAPM45.2
Military units49
First pressure15:39Stable Japanese
First expansion
Market volume0
Total score 14,238
Military score 4,606
Economic score 8,820
Kills score 812
Units killed 38
Units lost 51
Buildings razed 0
Largest army 49
Favorite unit Yumi Archer 31 fielded
Classical 4:34* Estimated start 3:34
Heroic 15:08* Research start 13:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Njord
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

clemusbarbarusOdin
Match time
Pen_Island970Amaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry19 training queues
Key technologyMedium Cavalry
Berserk37 training queues
God powerForest Fire
Hirdman2 training queues
Throwing Axeman2 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Throwing Axeman17 training queues
Berserk20 training queues
MarketMarket
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Yumi Archer14 training queues
Yari Spearman10 training queues
Bushi3 training queues
Wanyudo2 training queues
Key technologyHusbandry
ArmoryArmory
Yumi Archer17 training queues
First military pressureStable Japanese
Tengu2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.9%clemusbarbarus
Fastest Classical4:26*clemusbarbarus
Fastest Heroic15:08*Pen_Island970
First pressure3:20clemusbarbarus · Hersir trained
Market timing13:43clemusbarbarus · Market
Armory timing12:09clemusbarbarus · Armory

Player highlights

Standout performances

Highest total score20,474clemusbarbarus
Highest military score9,603clemusbarbarus
Highest economy score9,698clemusbarbarus
Most kills1,173clemusbarbarus
Most units killed54clemusbarbarus
Most deaths51Pen_Island970
Most buildings razed11clemusbarbarus
Largest army107clemusbarbarus
Favorite unitBerserkclemusbarbarus · 57 fielded

clemusbarbarus

Highest ScoreLargest ArmyMost KillsMost Resources

Pen_Island970

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

clemusbarbarus

Classical timing4:26 estimated completion
Early pressure3:20 · Hersir trained
Early market / Heroic prep13:43 · Market
Early armory / Heroic prep12:09 · Armory
Heavy walling signal15 wall build events
Market economy signal600 total resource volume
Large army production107 military units

Pen_Island970

Classical timing4:34 estimated completion
Delayed pressure15:39 · Stable Japanese
Early armory / Heroic prep12:40 · Armory
Heavy walling signal12 wall build events
clemusbarbarus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
clemusbarbarus · Early MilitaryMeaningful trained combat units were produced during the early opening.
clemusbarbarus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pen_Island970 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pen_Island970 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pen_Island970 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pen_Island970 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

clemusbarbarus

Bought

Food200

Sold

Wood400
Total player market volume600

Pen_Island970

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

clemusbarbarus

Army

Berserk57
Throwing Axeman25
Raiding Cavalry19
Hersir4
Hirdman2
Buildings8 types
House18
Wall15
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Market1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

Pen_Island970

Army

Yumi Archer31
Yari Spearman11
Bushi3
Tengu2
Wanyudo2
Buildings10 types
House17
Wall12
Watermill4
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Sentry Tower1
Stable Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1