Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FafSen vs DoctorGC

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:10
Tundra map preview
Map Tundra
Winner
FafSenLoki
Pre-match Elo812
Win probability61.3%
16:10 Match length FafSen favored
Defeated
DoctorGCGaia
Pre-match Elo732
Win probability38.7%

Match at a glance

FafSen vs DoctorGC

WinnerFafSen
MapTundra
QueueRanked 1v1 Supremacy
Duration16:10
Started
Ended
Elo favorite61.3%FafSen
Fastest Classical3:07*DoctorGC
First pressure3:30FafSen · Hersir trained
First extra TC6:37DoctorGC · Town Center
Market timing8:12FafSen · Market
Most military units61FafSen
Highest EAPM62.2FafSen

FafSen

Loki

Victory
Elo812+14
EAPM62.2
Military units61
First pressure3:30Hersir trained
First expansion
Market volume0
Total score 22,864
Military score 13,075
Economic score 9,739
Kills score 50
Units killed 3
Units lost 1
Buildings razed 0
Largest army 61
Favorite unit Berserk 26 fielded
Classical 4:33* Estimated start 3:33
Heroic 9:14* Estimated start 7:59
Mythic Not reached

DoctorGC

Gaia

Defeat
Elo732-14
EAPM14.8
Military units15
First pressure6:45Military Barracks
First expansion6:37
Market volume0
Total score 18,379
Military score 4,658
Economic score 13,699
Kills score 22
Units killed 1
Units lost 1
Buildings razed 0
Largest army 15
Favorite unit Murmillo 15 fielded
Classical 3:07* Estimated start 2:07
Heroic 11:54* Estimated start 10:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FafSenLoki
Match time
DoctorGCGaia
God powerSpy
First military pressureHersir trained
Key technologyHand Axe
Hersir5 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Raiding Cavalry5 training queues
MarketMarket
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Weapons
Berserk10 training queues
Key technologyMedium Infantry
Farm transition4 farms clustered
Key technologyHeavy Infantry
Throwing Axeman15 training queues
Key technologyBronze Shields
Berserk10 training queues
Key technologyPlow
Hersir4 training queues
Berserk5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Hersir2 training queues
VictoryMatch result
God powerGaia Forest
God powerCarnivora
Town CenterAdditional center
First military pressureMilitary Barracks
ArmoryArmory
Fortress-tier buildingPalace
Murmillo15 training queues
Fortress-tier buildingPalace
Farm transition8 farms clustered
God powerGaia Forest
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%FafSen
Fastest Classical3:07*DoctorGC
Fastest Heroic9:14*FafSen
First pressure3:30FafSen · Hersir trained
First extra TC6:37DoctorGC · Town Center
Fortress timing11:05DoctorGC · Palace
Market timing8:12FafSen · Market
Armory timing6:29FafSen · Armory
Farm transition11:06–11:07FafSen · 4 farms clustered

Player highlights

Standout performances

Highest total score22,864FafSen
Highest military score13,075FafSen
Highest economy score13,699DoctorGC
Most kills50FafSen
Most units killed3FafSen
Most deaths1FafSen
Most buildings razed0FafSen
Largest army61FafSen
Favorite unitBerserkFafSen · 26 fielded

FafSen

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FafSen

Classical timing4:33 estimated completion
Early pressure3:30 · Hersir trained
Early market / Heroic prep8:12 · Market
Early armory / Heroic prep6:29 · Armory
Heavy walling signal7 wall build events
Farm transition11:06–11:07 · 4 farms clustered

DoctorGC

Fast Classical3:07 estimated completion
Early pressure6:45 · Military Barracks
Fast expansion6:37 · Town Center
Early armory / Heroic prep9:09 · Armory
Fortress tech path11:05 · Palace
Heavy walling signal13 wall build events
Farm transition14:31–15:45 · 8 farms clustered
FafSen · Early MilitaryMeaningful trained combat units were produced during the early opening.
FafSen · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FafSen · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FafSen

Army

Berserk26
Throwing Axeman15
Hersir12
Raiding Cavalry7
Troll1
Buildings10 types
House18
Wall7
Ox Cart Building6
Farm4
Longhouse3
Sentry Tower3
Temple2
Armory1
Great Hall1
Market1
God powers1 invoked
Spy1

DoctorGC

Army

Murmillo15
Buildings9 types
Wall13
Farm8
Military Barracks5
Manor4
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1