Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:15
Elysium map preview
Map Elysium
Winner
Pe-VermeiLoki
Pre-match Elo1295
Win probability51.7%
23:15 Match length Pe-Vermei favored
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1283
Win probability48.3%

Match at a glance

Pe-Vermei vs Revenge_Of_The_COWS

WinnerPe-Vermei
MapElysium
QueueRanked 1v1 Supremacy
Duration23:15
Started
Ended
Elo favorite51.7%Pe-Vermei
Fastest Classical3:31*Revenge_Of_The_COWS
First pressure3:12Pe-Vermei · Hersir trained
First extra TC15:09Pe-Vermei · Town Center
Most military units162Revenge_Of_The_COWS
Highest EAPM58.6Pe-Vermei

Pe-Vermei

Loki

Victory
Elo1295+17
EAPM58.6
Military units152
First pressure3:12Hersir trained
First expansion15:09
Market volume0
Total score 32,718
Military score 10,934
Economic score 16,635
Kills score 5,149
Units killed 174
Units lost 125
Buildings razed 8
Largest army 152
Favorite unit Raiding Cavalry 45 fielded
Classical 4:49* Research start 3:49
Heroic 12:23* Research start 11:08
Mythic Research start 22:57 · not reached
Defeat
Elo1283-17
EAPM33.5
Military units162
First pressure3:44Counter Barracks
First expansion
Market volume0
Total score 25,423
Military score 8,075
Economic score 14,048
Kills score 3,300
Units killed 128
Units lost 173
Buildings razed 1
Largest army 162
Favorite unit Murmillo 47 fielded
Classical 3:31* Research start 2:31
Heroic 12:50* Research start 11:35
Mythic Research start 22:15 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Bragi
HeroicAge
Rheia
Hel
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
Revenge_Of_The_COWSKronos
First military pressureHersir trained
Hersir8 training queues
Raiding Cavalry5 training queues
Throwing Axeman5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Raiding Cavalry18 training queues
God powerHealing Spring
Throwing Axeman7 training queues
Hersir2 training queues
ArmoryArmory
Throwing Axeman20 training queues
Raiding Cavalry20 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Godi5 training queues
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Huskarl11 training queues
Key technologyBow Saw
Town CenterAdditional center
Portable Ram2 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFlaming Weapons
Jarl4 training queues
Throwing Axeman6 training queues
Huskarl16 training queues
Jarl5 training queues
Raiding Cavalry2 training queues
Portable Ram3 training queues
Town CenterAdditional center
God powerFlaming Weapons
Jarl8 training queues
VictoryMatch result
God powerDeconstruction
Promethean2 training queues
First military pressureCounter Barracks
Turma4 training queues
Murmillo8 training queues
Katapeltes6 training queues
Key technologyPlow
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
Murmillo9 training queues
Turma2 training queues
Cheiroballista4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
God powerValor
Turma3 training queues
God powerValor
Murmillo12 training queues
Key technologyHand Axe
Katapeltes6 training queues
Key technologyBallistics
Turma5 training queues
Arcus10 training queues
Key technologyHeavy Archers
Key technologyCopper Weapons
Katapeltes2 training queues
Key technologyHeavy Infantry
God powerValor
Fortress-tier buildingPalace
Key technologyBronze Armor
God powerTraitor
God powerValor
Murmillo9 training queues
Contarius10 training queues
Arcus24 training queues
Destroyer7 training queues
Turma2 training queues
Key technologyHeavy Cavalry
Farm transition5 farms clustered
Key technologyBronze Shields
God powerValor
Behemoth2 training queues
Katapeltes3 training queues
Key technologyBronze Weapons
God powerValor
God powerTraitor
Murmillo9 training queues
Contarius11 training queues
Arcus5 training queues
Katapeltes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Pe-Vermei
Fastest Classical3:31*Revenge_Of_The_COWS
Fastest Heroic12:23*Pe-Vermei
First pressure3:12Pe-Vermei · Hersir trained
First extra TC15:09Pe-Vermei · Town Center
Fortress timing14:05Pe-Vermei · Hill Fort
Armory timing9:32Revenge_Of_The_COWS · Armory
Farm transition18:08–18:13Revenge_Of_The_COWS · 5 farms clustered

Player highlights

Standout performances

Highest total score32,718Pe-Vermei
Highest military score10,934Pe-Vermei
Highest economy score16,635Pe-Vermei
Most kills5,149Pe-Vermei
Most units killed174Pe-Vermei
Most deaths173Revenge_Of_The_COWS
Most buildings razed8Pe-Vermei
Largest army162Revenge_Of_The_COWS
Favorite unitMurmilloRevenge_Of_The_COWS · 47 fielded

Pe-Vermei

Highest ScoreMost Kills

Revenge_Of_The_COWS

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:49 estimated completion
Early pressure3:12 · Hersir trained
Expansion signal15:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:18 · Armory
Fortress tech path14:05 · Hill Fort
Large army production152 military units

Revenge_Of_The_COWS

Fast Classical3:31 estimated completion
Early pressure3:44 · Counter Barracks
Early armory / Heroic prep9:32 · Armory
Fortress tech path15:41 · Palace
Farm transition18:08–18:13 · 5 farms clustered
Large army production162 military units
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Raiding Cavalry45
Throwing Axeman38
Huskarl27
Jarl22
Hersir10
Godi5
Portable Ram5
Buildings8 types
House26
Ox Cart Building8
Great Hall3
Longhouse3
Temple2
Town Center2
Armory1
Hill Fort1
God powers2 invoked
Flaming Weapons2
Healing Spring1

Revenge_Of_The_COWS

Army

Murmillo47
Arcus39
Contarius21
Katapeltes21
Turma16
Destroyer8
Cheiroballista5
Behemoth3
Promethean2
Buildings8 types
Farm12
Manor8
Military Barracks6
Counter Barracks4
Armory1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Valor7
Traitor2
Deconstruction1