Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs HardxGodx

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:55
Nile Shallows map preview
Map Nile Shallows
Defeated
mkevin.moreland1995Thor
Pre-match Elo1235
Win probability3.1%
13:55 Match length HardxGodx favored
Winner
HardxGodxPoseidon
Pre-match Elo1834
Win probability96.9%

Match at a glance

mkevin.moreland1995 vs HardxGodx

WinnerHardxGodx
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:55
Started
Ended
Elo favorite96.9%HardxGodx
Fastest Classical4:02*HardxGodx
First pressure1:36mkevin.moreland1995 · Hersir trained
Market timing9:50HardxGodx · Market
Most military units65mkevin.moreland1995
Highest EAPM78.3HardxGodx
Defeat
Elo1235-1
EAPM62.1
Military units65
First pressure1:36Hersir trained
First expansion
Market volume0
Total score 10,753
Military score 5,163
Economic score 4,966
Kills score 624
Units killed 21
Units lost 51
Buildings razed 0
Largest army 65
Favorite unit Raiding Cavalry 36 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

HardxGodx

Poseidon

Victory
Elo1834+1
EAPM78.3
Military units61
First pressure4:11Stable
First expansion
Market volume0
Total score 15,363
Military score 7,789
Economic score 6,445
Kills score 1,129
Units killed 49
Units lost 21
Buildings razed 0
Largest army 61
Favorite unit Toxotes 22 fielded
Classical 4:02* Research start 3:02
Heroic 10:47* Estimated start 9:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mkevin.moreland1995Thor
Match time
HardxGodxPoseidon
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry22 training queues
Hirdman3 training queues
Hersir2 training queues
God powerForest Fire
Hirdman6 training queues
Valkyrie6 training queues
Raiding Cavalry14 training queues
ArmoryDwarven Armory
Hirdman2 training queues
Valkyrie2 training queues
DefeatMatch result
First military pressureStable
God powerLure
Hippeus14 training queues
Key technologyMedium Cavalry
ArmoryArmory
Toxotes4 training queues
God powerCease Fire
Key technologyCopper Armor
Key technologyBallistics
MarketMarket
Toxotes18 training queues
Hippeus3 training queues
Key technologyCopper Weapons
Prodromos5 training queues
Hypaspist9 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerBronze
Prodromos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite96.9%HardxGodx
Fastest Classical4:02*HardxGodx
Fastest Heroic10:47*HardxGodx
First pressure1:36mkevin.moreland1995 · Hersir trained
Market timing9:50HardxGodx · Market
Armory timing7:46HardxGodx · Armory

Player highlights

Standout performances

Highest total score15,363HardxGodx
Highest military score7,789HardxGodx
Highest economy score6,445HardxGodx
Most kills1,129HardxGodx
Most units killed49HardxGodx
Most deaths51mkevin.moreland1995
Most buildings razed0mkevin.moreland1995
Largest army65mkevin.moreland1995
Favorite unitRaiding Cavalrymkevin.moreland1995 · 36 fielded

mkevin.moreland1995

Largest ArmyMost Deaths

HardxGodx

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mkevin.moreland1995

Classical timing4:05 estimated completion
Early pressure1:36 · Hersir trained
Early armory / Heroic prep11:58 · Dwarven Armory
Heavy walling signal23 wall build events

HardxGodx

Classical timing4:02 estimated completion
Early pressure4:11 · Stable
Early market / Heroic prep9:50 · Market
Early armory / Heroic prep7:46 · Armory
Heavy walling signal9 wall build events
mkevin.moreland1995 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.
HardxGodx · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.
HardxGodx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army

Raiding Cavalry36
Hirdman11
Valkyrie9
Hersir8
Berserk1
Buildings7 types
Wall23
House14
Great Hall5
Ox Cart Building2
Dwarven Armory1
Longhouse1
Temple1
God powers1 invoked
Forest Fire1

HardxGodx

Army

Toxotes22
Hippeus17
Hypaspist9
Prodromos7
Atalanta2
Centaur2
Theseus2
Buildings10 types
House13
Wall9
Storehouse5
Granary3
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1