Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:22
Ghost Lake map preview
Map Ghost Lake
Winner
Bob GymlanLoki
Pre-match Elo1375
Win probability67.1%
26:22 Match length Bob Gymlan favored
Defeated
ただジムで疲れてるだTezcatlipoca
Pre-match Elo1251
Win probability32.9%

Match at a glance

Bob Gymlan vs ただジムで疲れてるだ

WinnerBob Gymlan
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:22
Started
Ended
Elo favorite67.1%Bob Gymlan
Fastest Classical3:57*Bob Gymlan
First pressure3:08Bob Gymlan · Hersir trained
Market timing7:01ただジムで疲れてるだ · Market
First extra TC10:19Bob Gymlan · Town Center
Most military units264Bob Gymlan
Highest EAPM49.9ただジムで疲れてるだ
Market volume800ただジムで疲れてるだ

Bob Gymlan

Loki

Victory
Elo1375+11
EAPM41.7
Military units264
First pressure3:08Hersir trained
First expansion10:19
Market volume0
Total score 55,187
Military score 26,484
Economic score 23,856
Kills score 4,908
Units killed 148
Units lost 209
Buildings razed 16
Largest army 264
Favorite unit Throwing Axeman 65 fielded
Classical 3:57* Research start 2:57
Heroic 14:31* Estimated start 13:16
Mythic 21:45* Estimated start 19:45
Defeat
Elo1251-11
EAPM49.9
Military units106
First pressure4:40Warrior Priest trained
First expansion13:39
Market volume800
Total score 28,880
Military score 9,098
Economic score 14,699
Kills score 5,123
Units killed 192
Units lost 162
Buildings razed 1
Largest army 106
Favorite unit Shorn One 23 fielded
Classical 6:09* Estimated start 5:09
Heroic 9:46* Estimated start 8:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Malinalxochitl
Bragi
HeroicAge
Coyolxauhqui
Tyr
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Bob GymlanLoki
Match time
ただジムで疲れてるだTezcatlipoca
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Key technologyMedium Infantry
Raiding Cavalry6 training queues
Throwing Axeman17 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyHusbandry
Raiding Cavalry9 training queues
Hersir2 training queues
Town CenterAdditional center
Hersir8 training queues
ArmoryArmory
Hersir19 training queues
Throwing Axeman16 training queues
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyBallistics
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Key technologyBow Saw
Huskarl5 training queues
Battle Boar3 training queues
God powerUndermine
God powerFlaming Weapons
Berserk2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Farm transition26 farms clustered
Key technologyPlow
Battle Boar5 training queues
Throwing Axeman19 training queues
Hersir8 training queues
Key technologyBronze Shields
Raiding Cavalry5 training queues
Huskarl3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Hersir4 training queues
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Jarl13 training queues
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
Key technologyChampion Infantry
Throwing Axeman4 training queues
Huskarl8 training queues
Key technologyIron Weapons
MarketMarket
Key technologyIron Armor
Key technologyChampion Cavalry
Throwing Axeman8 training queues
Jarl12 training queues
Berserk7 training queues
Hersir13 training queues
Huskarl15 training queues
Godi4 training queues
Town CenterAdditional center
Jarl21 training queues
Berserk12 training queues
Huskarl5 training queues
Town CenterAdditional center
VictoryMatch result
God powerObsidian Mirror
God powerObsidian Mirror
Key technologyPickaxe
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest11 training queues
God powerInfestation
Tequihua Archer2 training queues
MarketMarket
Tlamanih Spearman8 training queues
Key technologyHand Axe
Warrior Priest2 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
God powerStarfall
Tequihua Archer3 training queues
Warrior Priest3 training queues
Town CenterAdditional center
Key technologyPlow
Jaguar Rider2 training queues
Key technologyHeavy Great Temple Soldiers
Farm transition3 farms clustered
Shorn One14 training queues
ArmoryArmory
Jaguar Rider7 training queues
Maquizcoatl2 training queues
God powerStarfall
Jaguar Rider8 training queues
Warrior Priest2 training queues
Shorn One5 training queues
Tequihua Archer7 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Maquizcoatl5 training queues
Jaguar Rider2 training queues
Shorn One4 training queues
God powerVolcano
Warrior Priest2 training queues
Quinametzin2 training queues
Otontin2 training queues
Tequihua Archer2 training queues
Maquizcoatl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%Bob Gymlan
Fastest Classical3:57*Bob Gymlan
Fastest Heroic9:46*ただジムで疲れてるだ
Fastest Mythic21:45*Bob Gymlan
First pressure3:08Bob Gymlan · Hersir trained
First extra TC10:19Bob Gymlan · Town Center
Fortress timing15:22Bob Gymlan · Hill Fort
Market timing7:01ただジムで疲れてるだ · Market
Armory timing11:34Bob Gymlan · Armory
Farm transition15:02–15:05ただジムで疲れてるだ · 3 farms clustered

Player highlights

Standout performances

Highest total score55,187Bob Gymlan
Highest military score26,484Bob Gymlan
Highest economy score23,856Bob Gymlan
Most kills5,123ただジムで疲れてるだ
Most units killed192ただジムで疲れてるだ
Most deaths209Bob Gymlan
Most buildings razed16Bob Gymlan
Largest army264Bob Gymlan
Favorite unitThrowing AxemanBob Gymlan · 65 fielded

Bob Gymlan

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

ただジムで疲れてるだ

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bob Gymlan

Fast Classical3:57 estimated completion
Early pressure3:08 · Hersir trained
Expansion signal10:19 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:25 · Market
Early armory / Heroic prep11:34 · Armory
Fortress tech path15:22 · Hill Fort
Heavy walling signal6 wall build events
Farm transition17:15–18:14 · 26 farms clustered
Large army production264 military units

ただジムで疲れてるだ

Late Classical6:09 estimated completion
Early pressure4:40 · Warrior Priest trained
Expansion signal13:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:01 · Market
Early armory / Heroic prep15:58 · Armory
Heavy walling signal22 wall build events
Farm transition15:02–15:05 · 3 farms clustered
Market economy signal800 total resource volume
Large army production106 military units
Bob Gymlan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Bob Gymlan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army

Throwing Axeman65
Hersir59
Jarl46
Huskarl36
Raiding Cavalry22
Berserk21
Battle Boar9
Godi4
Einheri2
Buildings11 types
Farm43
House18
Wall6
Town Center5
Great Hall4
Hill Fort4
Longhouse4
Ox Cart Building4
Armory1
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1

ただジムで疲れてるだ

Army

Shorn One23
Warrior Priest21
Jaguar Rider20
Tequihua Archer15
Maquizcoatl12
Tlamanih Spearman8
Quinametzin3
Otontin2
Quimichin Spy2
Buildings11 types
Wall22
Farm21
House16
Calpulli13
Great Temple4
Temple2
Town Center2
War Hut2
Armory1
Market1
Smoke Trap1
God powers4 invoked
Obsidian Mirror3
Starfall2
Infestation1
Volcano1