Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

L3Gi0~X vs jaime-shinobi

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:19
Anatolia map preview
Map Anatolia
Winner
L3Gi0~XLoki
Pre-match Elo971
Win probability57.8%
20:19 Match length L3Gi0~X favored
Defeated
jaime-shinobiRa
Pre-match Elo916
Win probability42.2%

Match at a glance

L3Gi0~X vs jaime-shinobi

WinnerL3Gi0~X
MapAnatolia
QueueRanked 1v1 Supremacy
Duration20:19
Started
Ended
Elo favorite57.8%L3Gi0~X
Fastest Classical4:28*jaime-shinobi
First pressure4:04L3Gi0~X · Hersir trained
First extra TC7:20jaime-shinobi · Town Center
Market timing17:00jaime-shinobi · Market
Most military units104L3Gi0~X
Highest EAPM28.0jaime-shinobi

L3Gi0~X

Loki

Victory
Elo971+15
EAPM26.1
Military units104
First pressure4:04Hersir trained
First expansion8:13
Market volume0
Total score 22,385
Military score 8,415
Economic score 12,052
Kills score 1,918
Units killed 87
Units lost 85
Buildings razed 12
Largest army 104
Favorite unit Throwing Axeman 49 fielded
Classical 5:33* Research start 4:33
Heroic 18:50* Research start 17:35
Mythic Not reached
Defeat
Elo916-15
EAPM28.0
Military units57
First pressure8:05Barracks
First expansion7:20
Market volume0
Total score 31,929
Military score 8,016
Economic score 21,809
Kills score 2,192
Units killed 81
Units lost 87
Buildings razed 1
Largest army 57
Favorite unit Axeman 30 fielded
Classical 4:28* Estimated start 3:28
Heroic 7:39* Estimated start 6:24
Mythic 18:23* Estimated start 16:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Njord
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

L3Gi0~XLoki
Match time
jaime-shinobiRa
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
ArmoryArmory
Raiding Cavalry4 training queues
Throwing Axeman3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Hersir6 training queues
Key technologyCopper Weapons
DockDock
Key technologyBallistics
Throwing Axeman11 training queues
Hersir2 training queues
Hersir7 training queues
Dreki2 training queues
Town CenterAdditional center
DockDock
Hersir26 training queues
Throwing Axeman35 training queues
Dreki2 training queues
God powerUndermine
God powerWalking Woods
VictoryMatch result
DockDock
ArmoryArmory
DockDock
Town CenterAdditional center
God powerLocust Swarm
First military pressureBarracks
Axeman20 training queues
Petsuchos2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Spearman10 training queues
Farm transition11 farms clustered
Axeman10 training queues
Petsuchos3 training queues
DockDock
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
War Elephant4 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
God powerSon Of Osiris
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
God powerLocust Swarm
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%L3Gi0~X
Fastest Classical4:28*jaime-shinobi
Fastest Heroic7:39*jaime-shinobi
Fastest Mythic18:23*jaime-shinobi
First pressure4:04L3Gi0~X · Hersir trained
First extra TC7:20jaime-shinobi · Town Center
Fortress timing15:23jaime-shinobi · Migdol Stronghold
Market timing17:00jaime-shinobi · Market
Armory timing4:54jaime-shinobi · Armory
Farm transition11:39–11:42jaime-shinobi · 11 farms clustered

Player highlights

Standout performances

Highest total score31,929jaime-shinobi
Highest military score8,415L3Gi0~X
Highest economy score21,809jaime-shinobi
Most kills2,192jaime-shinobi
Most units killed87L3Gi0~X
Most deaths87jaime-shinobi
Most buildings razed12L3Gi0~X
Largest army104L3Gi0~X
Favorite unitThrowing AxemanL3Gi0~X · 49 fielded

L3Gi0~X

Largest ArmyMost Kills

jaime-shinobi

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

L3Gi0~X

Late Classical5:33 estimated completion
Early pressure4:04 · Hersir trained
Fast expansion8:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:33 · Armory
Water commitment signal2 dock build events
Large army production104 military units

jaime-shinobi

Classical timing4:28 estimated completion
Delayed pressure8:05 · Barracks
Fast expansion7:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:00 · Market
Early armory / Heroic prep4:54 · Armory
Fortress tech path15:23 · Migdol Stronghold
Heavy walling signal8 wall build events
Water commitment signal3 dock build events
Farm transition11:39–11:42 · 11 farms clustered
L3Gi0~X · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
L3Gi0~X · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
L3Gi0~X · Early MilitaryMeaningful trained combat units were produced during the early opening.
L3Gi0~X · Late ClassicalClassical completed after 5:00 on a standard land opening.
L3Gi0~X · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jaime-shinobi · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L3Gi0~X

Army

Throwing Axeman49
Hersir44
Raiding Cavalry6
Dreki4
Hirdman1
Buildings8 types
House15
Ox Cart Building3
Dock2
Great Hall2
Longhouse2
Town Center2
Armory1
Temple1
God powers2 invoked
Undermine1
Walking Woods1

jaime-shinobi

Army

Axeman30
Spearman10
War Elephant8
Petsuchos5
Chariot Archer2
Siege Tower2
Buildings18 types
House22
Farm18
Wall8
Obelisk7
Granary5
Lumber Camp4
Market4
Mining Camp4
Dock3
Migdol Stronghold3
Barracks2
Siege Works2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers2 invoked
Locust Swarm2
Son Of Osiris1