Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tomi360#2800 vs ben557856

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:12
Giza map preview
Map Giza
Defeated
Tomi360#2800Poseidon
Pre-match Elo549
Win probability44.1%
33:12 Match length ben557856 favored
Winner
ben557856Hades
Pre-match Elo590
Win probability55.9%

Match at a glance

Tomi360#2800 vs ben557856

Winnerben557856
MapGiza
QueueRanked 1v1 Supremacy
Duration33:12
Started
Ended
Elo favorite55.9%ben557856
Fastest Classical3:51*ben557856
First pressure4:36ben557856 · Archery Range
Market timing7:08Tomi360#2800 · Market
First extra TC7:05ben557856 · Town Center
Most military units194Tomi360#2800
Highest EAPM28.7ben557856
Market volume3,000ben557856

Tomi360#2800

Poseidon

Defeat
Elo549-16
EAPM15.0
Military units194
First pressure5:59Archery Range
First expansion18:45
Market volume2600
Total score 22,377
Military score 4,710
Economic score 13,584
Kills score 4,083
Units killed 132
Units lost 365
Buildings razed 5
Largest army 194
Favorite unit Toxotes 122 fielded
Classical 4:57* Research start 3:57
Heroic 27:30* Research start 26:15
Mythic Not reached

ben557856

Hades

Victory
Elo590+16
EAPM28.7
Military units192
First pressure4:36Archery Range
First expansion7:05
Market volume3000
Total score 37,966
Military score 14,383
Economic score 14,259
Kills score 9,468
Units killed 366
Units lost 132
Buildings razed 62
Largest army 192
Favorite unit Peltast 75 fielded
Classical 3:51* Estimated start 2:51
Heroic 11:48* Estimated start 10:33
Mythic 25:41* Estimated start 23:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tomi360#2800Poseidon
Match time
ben557856Hades
God powerLure
Key technologyHusbandry
Cyclops2 training queues
First military pressureArchery Range
Toxotes4 training queues
MarketMarket
God powerLure
Cyclops12 training queues
Toxotes14 training queues
Key technologyHand Axe
ArmoryArmory
Farm transition3 farms clustered
Key technologyMedium Archers
Key technologyBallistics
Toxotes18 training queues
Key technologyPlow
Toxotes8 training queues
God powerPestilence
Cyclops6 training queues
Toxotes30 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Cyclops5 training queues
Toxotes13 training queues
Cyclops2 training queues
Toxotes6 training queues
Cyclops4 training queues
Hoplite7 training queues
MarketMarket
Cyclops5 training queues
Town CenterAdditional center
Hoplite10 training queues
Key technologyMedium Infantry
Toxotes11 training queues
God powerBronze
Toxotes2 training queues
Key technologyHeavy Archers
Hydra2 training queues
Toxotes16 training queues
Hoplite12 training queues
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Town CenterAdditional center
Toxotes3 training queues
MarketMarket
Toxotes4 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Trade route startedCaravan Greek queued
Peltast2 training queues
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Peltast61 training queues
Hippeus6 training queues
Key technologyHusbandry
God powerSentinel
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Key technologyShaft Mine
God powerSentinel
God powerRestoration
Prodromos6 training queues
Toxotes11 training queues
Hippeus9 training queues
Petrobolos6 training queues
God powerUnderworld Passage
Prodromos7 training queues
God powerRestoration
Petrobolos4 training queues
Key technologyChampion Archers
Key technologyShaft Mine
Key technologyBallistics
God powerEarthquake
Gastraphetoros2 training queues
Toxotes2 training queues
Town CenterAdditional center
Petrobolos3 training queues
Peltast12 training queues
Toxotes25 training queues
God powerRestoration
Hippeus2 training queues
Gastraphetoros10 training queues
God powerSentinel
Petrobolos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%ben557856
Fastest Classical3:51*ben557856
Fastest Heroic11:48*ben557856
Fastest Mythic25:41*ben557856
First pressure4:36ben557856 · Archery Range
First extra TC7:05ben557856 · Town Center
Fortress timing12:59ben557856 · Fortress
Market timing7:08Tomi360#2800 · Market
Armory timing10:00ben557856 · Armory
Farm transition11:28–12:10Tomi360#2800 · 3 farms clustered
Trade route started11:21ben557856

Player highlights

Standout performances

Highest total score37,966ben557856
Highest military score14,383ben557856
Highest economy score14,259ben557856
Most kills9,468ben557856
Most units killed366ben557856
Most deaths365Tomi360#2800
Most buildings razed62ben557856
Largest army194Tomi360#2800
Favorite unitToxotesTomi360#2800 · 122 fielded

Tomi360#2800

Largest ArmyMost DeathsMost Resources

ben557856

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tomi360#2800

Classical timing4:57 estimated completion
Early pressure5:59 · Archery Range
Expansion signal18:45 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:08 · Market
Early armory / Heroic prep11:14 · Armory
Farm transition11:28–12:10 · 3 farms clustered
Market economy signal2,600 total resource volume
Large army production194 military units

ben557856

Fast Classical3:51 estimated completion
Early pressure4:36 · Archery Range
Fast expansion7:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:03 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path12:59 · Fortress
Trade route started11:21 · Caravan Greek queued
Market economy signal3,000 total resource volume
Large army production192 military units
Tomi360#2800 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tomi360#2800 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Tomi360#2800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tomi360#2800 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ben557856 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ben557856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ben557856 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ben557856 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ben557856 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

Tomi360#2800

Bought

Food500
Wood400

Sold

Wood1700
Total player market volume2600

ben557856

Bought

Food100
Wood1700

Sold

Food700
Wood500
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tomi360#2800

Army

Toxotes122
Cyclops37
Hoplite29
Atalanta2
Hydra2
Theseus2
Buildings10 types
House37
Farm36
Storehouse13
Archery Range8
Temple4
Town Center4
Market2
Military Academy2
Armory1
Granary1
God powers3 invoked
Lure2
Bronze1
Pestilence1

ben557856

Army

Peltast75
Toxotes46
Hippeus17
Petrobolos16
Prodromos14
Gastraphetoros12
Ajax4
Achilles3
Chiron2
Perseus2
Minotaur1
Buildings12 types
House17
Archery Range3
Granary3
Storehouse3
Temple3
Sentry Tower2
Stable2
Town Center2
Armory1
Farm1
Fortress1
Market1
God powers4 invoked
Sentinel4
Restoration3
Earthquake1
Underworld Passage1