Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs THLMNK

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:43
Cloud Forest map preview
Map Cloud Forest
Winner
DevilOdin
Pre-match Elo1982
Win probability52.2%
21:43 Match length Devil favored
Defeated
THLMNKFreyr
Pre-match Elo1967
Win probability47.8%

Match at a glance

Devil vs THLMNK

WinnerDevil
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration21:43
Started
Ended
Elo favorite52.2%Devil
Fastest Classical3:59*Devil
First pressure1:33Devil · Hersir trained
Market timing10:11Devil · Market
First extra TC5:58Devil · Town Center
Most military units159Devil
Highest EAPM65.1Devil
Market volume2,500Devil

Devil

Odin

Victory
Elo1982+17
EAPM65.1
Military units159
First pressure1:33Hersir trained
First expansion5:58
Market volume2500
Total score 32,357
Military score 12,034
Economic score 15,911
Kills score 4,564
Units killed 157
Units lost 174
Buildings razed 22
Largest army 159
Favorite unit Huskarl 48 fielded
Classical 3:59* Research start 2:59
Heroic 12:02* Research start 10:46
Mythic 17:31* Estimated start 15:31

THLMNK

Freyr

Defeat
Elo1967-17
EAPM53.5
Military units144
First pressure3:12Hersir trained
First expansion8:32
Market volume1800
Total score 17,646
Military score 8,175
Economic score 5,434
Kills score 4,037
Units killed 145
Units lost 153
Buildings razed 9
Largest army 144
Favorite unit Throwing Axeman 67 fielded
Classical 4:01* Research start 3:01
Heroic 14:16* Estimated start 13:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Skadi
HeroicAge
Aegir
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilOdin
Match time
THLMNKFreyr
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Raiding Cavalry4 training queues
Throwing Axeman9 training queues
Town CenterAdditional center
Berserk6 training queues
Town CenterAdditional center
MarketMarket
Godi12 training queues
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyMedium Cavalry
Portable Ram3 training queues
Hersir3 training queues
Key technologyHeavy Cavalry
Jarl11 training queues
God powerFrost
Godi3 training queues
Huskarl48 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBronze Weapons
Frost Giant2 training queues
Portable Ram3 training queues
God powerForest Fire
Key technologyMedium Infantry
MarketMarket
God powerFimbulwinter
Jarl12 training queues
Frost Giant8 training queues
Ballista5 training queues
Godi17 training queues
Hersir2 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition8 farms clustered
Key technologyPlow
Key technologyHusbandry
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
God powerAsgardian Bastion
Throwing Axeman7 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyPickaxe
Hirdman10 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman15 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Berserk6 training queues
Hersir2 training queues
Throwing Axeman2 training queues
Town CenterAdditional center
MarketMarket
Key technologyHeavy Infantry
Hersir2 training queues
Key technologyMedium Cavalry
Key technologyBallistics
Berserk4 training queues
Jarl7 training queues
God powerTempest
God powerGullinbursti
Throwing Axeman3 training queues
God powerAsgardian Bastion
Key technologyCrenellations
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
MarketMarket
Throwing Axeman40 training queues
Godi3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hersir2 training queues
Jarl7 training queues
Key technologyHeavy Cavalry
Rock Giant8 training queues
Raiding Cavalry4 training queues
Berserk7 training queues
Godi7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Devil
Fastest Classical3:59*Devil
Fastest Heroic12:02*Devil
Fastest Mythic17:31*Devil
First pressure1:33Devil · Hersir trained
First extra TC5:58Devil · Town Center
Fortress timing13:17Devil · Hill Fort
Market timing10:11Devil · Market
Armory timing8:43THLMNK · Armory
Farm transition20:22–21:18Devil · 8 farms clustered

Player highlights

Standout performances

Highest total score32,357Devil
Highest military score12,034Devil
Highest economy score15,911Devil
Most kills4,564Devil
Most units killed157Devil
Most deaths174Devil
Most buildings razed22Devil
Largest army159Devil
Favorite unitThrowing AxemanTHLMNK · 67 fielded

Devil

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

THLMNK

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:59 estimated completion
Early pressure1:33 · Hersir trained
Fast expansion5:58 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep10:11 · Market
Early armory / Heroic prep12:19 · Armory
Fortress tech path13:17 · Hill Fort
Farm transition20:22–21:18 · 8 farms clustered
Market economy signal2,500 total resource volume
Large army production159 military units

THLMNK

Classical timing4:01 estimated completion
Early pressure3:12 · Hersir trained
Fast expansion8:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:38 · Market
Early armory / Heroic prep8:43 · Armory
Heavy walling signal21 wall build events
Market economy signal1,800 total resource volume
Large army production144 military units
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
THLMNK · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
THLMNK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
THLMNK · Early MilitaryMeaningful trained combat units were produced during the early opening.
THLMNK · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Devil

Bought

Wood1000

Sold

Wood1500
Total player market volume2500

THLMNK

Bought

Food100
Wood400

Sold

Food500
Wood800
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Huskarl48
Godi32
Jarl23
Throwing Axeman12
Frost Giant11
Hersir8
Berserk7
Portable Ram6
Ballista5
Raiding Cavalry4
Valkyrie3
Buildings11 types
House17
Farm12
Ox Cart Building9
Great Hall6
Town Center5
Hill Fort4
Longhouse3
Market2
Wall2
Armory1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

THLMNK

Army

Throwing Axeman67
Berserk17
Jarl14
Hersir11
Godi10
Hirdman10
Rock Giant8
Raiding Cavalry4
Draugr2
Portable Ram1
Buildings10 types
House23
Wall21
Ox Cart Building7
Longhouse6
Farm3
Great Hall3
Market2
Town Center2
Armory1
Temple1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1