Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kurilkinpetr vs kkarnage

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 43:16
Steppe map preview
Map Steppe
Defeated
kurilkinpetrNuwa
Pre-match Elo993
Win probability44.4%
43:16 Match length kkarnage favored
Winner
kkarnageHades
Pre-match Elo1032
Win probability55.6%

Match at a glance

kurilkinpetr vs kkarnage

Winnerkkarnage
MapSteppe
QueueRanked 1v1 Supremacy
Duration43:16
Started
Ended
Elo favorite55.6%kkarnage
Fastest Classical3:33*kurilkinpetr
First pressure5:12kkarnage · Stable
First extra TC9:47kkarnage · Town Center
Market timing27:28kkarnage · Market
Most military units420kkarnage
Highest EAPM44.9kkarnage
Market volume6,000kkarnage
Defeat
Elo993-16
EAPM44.7
Military units369
First pressure19:59Imperial Academy
First expansion11:48
Market volume0
Total score 49,326
Military score 10,685
Economic score 24,542
Kills score 14,099
Units killed 450
Units lost 351
Buildings razed 30
Largest army 369
Favorite unit Ge Halberdier 101 fielded
Classical 3:33* Research start 2:33
Heroic 18:01* Research start 16:46
Mythic Not reached

kkarnage

Hades

Victory
Elo1032+16
EAPM44.9
Military units420
First pressure5:12Stable
First expansion9:47
Market volume6000
Total score 60,123
Military score 25,163
Economic score 23,457
Kills score 11,545
Units killed 344
Units lost 449
Buildings razed 62
Largest army 420
Favorite unit Hippeus 152 fielded
Classical 4:48* Estimated start 3:48
Heroic 12:02* Estimated start 10:47
Mythic 26:57* Research start 24:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Athena
Rushou
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kurilkinpetrNuwa
Match time
kkarnageHades
ArmoryArmory
Fire Archer3 training queues
Key technologyPickaxe
Key technologyHand Axe
Fire Archer3 training queues
Wuzu Javelineer6 training queues
Pioneer2 training queues
Ge Halberdier5 training queues
Ge Halberdier10 training queues
Fire Archer37 training queues
Pioneer3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Wuzu Javelineer2 training queues
Town CenterAdditional center
Dao Swordsman2 training queues
Wuzu Javelineer6 training queues
Ge Halberdier19 training queues
Pioneer2 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyCopper Shields
Dao Swordsman7 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Town CenterAdditional center
God powerVanish
Wuzu Javelineer4 training queues
Fire Archer5 training queues
Dao Swordsman4 training queues
Farm transition21 farms clustered
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Dao Swordsman14 training queues
Ge Halberdier9 training queues
Siege Crossbow5 training queues
Fire Archer13 training queues
First military pressureImperial Academy
Key technologyHeavy Infantry
ArmoryArmory
Sage4 training queues
Pioneer3 training queues
Siege Crossbow4 training queues
Pioneer2 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerVenom Beast
Ge Halberdier10 training queues
Siege Crossbow6 training queues
Fire Archer9 training queues
Sage3 training queues
Qi Lin2 training queues
Dao Swordsman3 training queues
Pioneer4 training queues
Town CenterAdditional center
Dao Swordsman5 training queues
Ge Halberdier4 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Wuzu Javelineer12 training queues
Ge Halberdier7 training queues
Dao Swordsman16 training queues
Qi Lin2 training queues
Bai Hu2 training queues
Siege Crossbow5 training queues
Fire Archer2 training queues
Town CenterAdditional center
Dao Swordsman2 training queues
Ge Halberdier11 training queues
Fire Archer7 training queues
Pioneer4 training queues
Ge Halberdier3 training queues
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Ge Halberdier12 training queues
Dao Swordsman10 training queues
Wuzu Javelineer4 training queues
Town CenterAdditional center
Trade route startedCaravan Chinese queued
Town CenterAdditional center
ArmoryArmory
Chu Ko Nu3 training queues
Fire Archer8 training queues
Ge Halberdier8 training queues
Dao Swordsman7 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Town CenterAdditional center
God powerVanish
Fire Archer5 training queues
Dao Swordsman6 training queues
Ge Halberdier3 training queues
DefeatMatch result
God powerSentinel
First military pressureStable
ArmoryArmory
Hippeus4 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
God powerRestoration
Hippeus2 training queues
Hoplite2 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Farm transition4 farms clustered
Hoplite3 training queues
Town CenterAdditional center
Hippeus9 training queues
Hoplite2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Toxotes5 training queues
Key technologyMedium Archers
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist10 training queues
Key technologyHeavy Infantry
God powerSentinel
Toxotes2 training queues
Town CenterAdditional center
Hypaspist10 training queues
Key technologyPlow
Hippeus22 training queues
Minotaur3 training queues
Toxotes7 training queues
God powerUnderworld Passage
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Hypaspist5 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes30 training queues
Hypaspist5 training queues
God powerSentinel
Petrobolos3 training queues
Peltast5 training queues
Hippeus5 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Infantry
Hypaspist20 training queues
Key technologyIron Weapons
Key technologyIron Shields
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Petrobolos3 training queues
Helepolis4 training queues
Town CenterAdditional center
Hippeus10 training queues
Key technologyChampion Cavalry
Key technologyPickaxe
Key technologyHand Axe
Key technologyIron Armor
Hippeus25 training queues
Hypaspist25 training queues
Fortress-tier buildingFortress
Helepolis3 training queues
Town CenterAdditional center
Gastraphetoros3 training queues
Hypaspist10 training queues
Hippeus5 training queues
Helepolis3 training queues
Fortress-tier buildingFortress
Hippeus65 training queues
Key technologyChampion Archers
Hypaspist15 training queues
Town CenterAdditional center
Helepolis2 training queues
Town CenterAdditional center
Gastraphetoros2 training queues
God powerRestoration
Hypaspist20 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Toxotes10 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist21 training queues
Hoplite5 training queues
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%kkarnage
Fastest Classical3:33*kurilkinpetr
Fastest Heroic12:02*kkarnage
Fastest Mythic26:57*kkarnage
First pressure5:12kkarnage · Stable
First extra TC9:47kkarnage · Town Center
Fortress timing16:35kkarnage · Fortress
Market timing27:28kkarnage · Market
Armory timing5:15kkarnage · Armory
Farm transition10:59–11:01kkarnage · 4 farms clustered
Trade route started37:45kurilkinpetr

Player highlights

Standout performances

Highest total score60,123kkarnage
Highest military score25,163kkarnage
Highest economy score24,542kurilkinpetr
Most kills14,099kurilkinpetr
Most units killed450kurilkinpetr
Most deaths449kkarnage
Most buildings razed62kkarnage
Largest army420kkarnage
Favorite unitHippeuskkarnage · 152 fielded

kurilkinpetr

Largest ArmyMost Kills

kkarnage

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kurilkinpetr

Fast Classical3:33 estimated completion
Delayed pressure19:59 · Imperial Academy
Expansion signal11:48 · Town Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep34:46 · Market
Early armory / Heroic prep5:20 · Armory
Heavy walling signal17 wall build events
Farm transition17:55–18:45 · 21 farms clustered
Trade route started37:45 · Caravan Chinese queued
Large army production369 military units

kkarnage

Classical timing4:48 estimated completion
Early pressure5:12 · Stable
Expansion signal9:47 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep27:28 · Market
Early armory / Heroic prep5:15 · Armory
Fortress tech path16:35 · Fortress
Farm transition10:59–11:01 · 4 farms clustered
Market economy signal6,000 total resource volume
Large army production420 military units
kurilkinpetr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kurilkinpetr · Early MilitaryMeaningful trained combat units were produced during the early opening.
kurilkinpetr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
kurilkinpetr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
kkarnage · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
kkarnage · Early MilitaryMeaningful trained combat units were produced during the early opening.
kkarnage · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6000 total volume

kurilkinpetr

Bought

No buys

Sold

No sells

Total player market volume0

kkarnage

Bought

Wood500

Sold

Food2000
Wood3500
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kurilkinpetr

Army

Ge Halberdier101
Fire Archer92
Dao Swordsman78
Wuzu Javelineer34
Pioneer20
Siege Crossbow20
Qi Lin9
Sage7
Chu Ko Nu4
Bai Hu3
Jiang Zi Ya1
Buildings12 types
House35
Farm29
Silo29
Wall17
Town Center11
Machine Workshop7
Baolei4
Market4
Military Camp4
Armory3
Imperial Academy1
Temple1
God powers2 invoked
Vanish2
Venom Beast1

kkarnage

Army

Hippeus152
Hypaspist141
Toxotes54
Helepolis14
Petrobolos14
Hoplite12
Achilles7
Gastraphetoros7
Ajax5
Minotaur5
Peltast5
Chiron4
Buildings13 types
Farm28
House20
Stable19
Storehouse14
Archery Range9
Fortress9
Granary9
Town Center8
Military Academy7
Market4
Armory2
Sentry Tower2
Temple2
God powers4 invoked
Sentinel3
Restoration2
Plenty Vault1
Underworld Passage1