Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:57
Steppe map preview
Map Steppe
Winner
EisomartoTsukuyomi
Pre-match Elo2032
Win probability77.2%
14:57 Match length Eisomarto favored
Defeated
Dr.AshPoseidon
Pre-match Elo1820
Win probability22.8%

Match at a glance

Eisomarto vs Dr.Ash

WinnerEisomarto
MapSteppe
QueueRanked 1v1 Supremacy
Duration14:57
Started
Ended
Elo favorite77.2%Eisomarto
Fastest Classical3:28*Dr.Ash
First pressure3:43Dr.Ash · Stable
Most military units150Eisomarto
Highest EAPM119.8Dr.Ash

Eisomarto

Tsukuyomi

Victory
Elo2032+8
EAPM93.6
Military units150
First pressure4:52Stable Japanese
First expansion
Market volume0
Total score 21,445
Military score 12,195
Economic score 7,902
Kills score 1,381
Units killed 54
Units lost 35
Buildings razed 4
Largest army 150
Favorite unit Naginata Rider 57 fielded
Classical 4:07* Research start 3:22
Heroic 10:34* Estimated start 9:38
Mythic Not reached

Dr.Ash

Poseidon

Defeat
Elo1820-8
EAPM119.8
Military units57
First pressure3:43Stable
First expansion
Market volume0
Total score 12,040
Military score 4,090
Economic score 7,065
Kills score 885
Units killed 35
Units lost 54
Buildings razed 0
Largest army 57
Favorite unit Prodromos 19 fielded
Classical 3:28* Research start 2:28
Heroic 10:06* Estimated start 8:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Hachiman
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoTsukuyomi
Match time
Dr.AshPoseidon
God powerNew Moon
First military pressureStable Japanese
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider32 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Yari Spearman10 training queues
Daimyo6 training queues
Yumi Horse Archer20 training queues
God powerSwampland
Key technologyCopper Armor
Naginata Rider10 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Farm transition5 farms clustered
Yari Spearman5 training queues
Bushi2 training queues
Daimyo10 training queues
Key technologyBallistics
Key technologyShaft Mine
God powerShogun
Yumi Horse Archer25 training queues
Naginata Rider15 training queues
Tengu2 training queues
Yari Spearman11 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Key technologyHusbandry
ArmoryArmory
Hippeus14 training queues
Key technologyMedium Cavalry
Prodromos19 training queues
God powerCease Fire
Fortress-tier buildingFortress
Hypaspist16 training queues
God powerCurse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.2%Eisomarto
Fastest Classical3:28*Dr.Ash
Fastest Heroic10:06*Dr.Ash
First pressure3:43Dr.Ash · Stable
Fortress timing12:23Dr.Ash · Fortress
Armory timing7:13Dr.Ash · Armory
Farm transition12:07–12:07Eisomarto · 5 farms clustered

Player highlights

Standout performances

Highest total score21,445Eisomarto
Highest military score12,195Eisomarto
Highest economy score7,902Eisomarto
Most kills1,381Eisomarto
Most units killed54Eisomarto
Most deaths54Dr.Ash
Most buildings razed4Eisomarto
Largest army150Eisomarto
Favorite unitNaginata RiderEisomarto · 57 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dr.Ash

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:07 estimated completion
Early pressure4:52 · Stable Japanese
Early armory / Heroic prep8:08 · Armory
Heavy walling signal11 wall build events
Farm transition12:07–12:07 · 5 farms clustered
Large army production150 military units

Dr.Ash

Fast Classical3:28 estimated completion
Early pressure3:43 · Stable
Early armory / Heroic prep7:13 · Armory
Fortress tech path12:23 · Fortress
Heavy walling signal11 wall build events
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Naginata Rider57
Yumi Horse Archer45
Yari Spearman26
Daimyo16
Tengu3
Bushi2
Kitsune1
Buildings10 types
House13
Wall11
Watermill7
Farm5
Shrine Japanese3
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Dr.Ash

Army

Prodromos19
Hippeus18
Hypaspist16
Theseus2
Atalanta1
Hippolyta1
Buildings9 types
House14
Wall11
Granary3
Military Academy3
Stable3
Storehouse3
Armory1
Fortress1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1