Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

riye7raningolk vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:35
Megalopolis map preview
Map Megalopolis
Defeated
riye7raningolkTsukuyomi
Pre-match Elo1557
Win probability44.0%
28:35 Match length SensFan1119 favored
Winner
SensFan1119Freyr
Pre-match Elo1599
Win probability56.0%

Match at a glance

riye7raningolk vs SensFan1119

WinnerSensFan1119
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration28:35
Started
Ended
Elo favorite56.0%SensFan1119
Fastest Classical4:22*SensFan1119
First pressure3:32SensFan1119 · Hersir trained
First extra TC4:51riye7raningolk · Town Center
Market timing12:22SensFan1119 · Market
Most military units376riye7raningolk
Highest EAPM62.4riye7raningolk
Market volume1,000riye7raningolk

riye7raningolk

Tsukuyomi

Defeat
Elo1557-15
EAPM62.4
Military units376
First pressure5:19Stable Japanese
First expansion4:51
Market volume1000
Total score 47,453
Military score 23,709
Economic score 17,694
Kills score 6,050
Units killed 208
Units lost 289
Buildings razed 15
Largest army 376
Favorite unit Naginata Rider 85 fielded
Classical 4:29* Research start 3:44
Heroic 16:21* Research start 15:25
Mythic 19:27* Research start 17:57

SensFan1119

Freyr

Victory
Elo1599+15
EAPM53.4
Military units243
First pressure3:32Hersir trained
First expansion8:06
Market volume1000
Total score 66,478
Military score 24,102
Economic score 32,942
Kills score 9,479
Units killed 272
Units lost 207
Buildings razed 24
Largest army 243
Favorite unit Berserk 72 fielded
Classical 4:22* Estimated start 3:22
Heroic 14:04* Estimated start 12:49
Mythic 19:09* Estimated start 17:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
Hachiman
HeroicAge
Aegir
Okuninushi
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

riye7raningolkTsukuyomi
Match time
SensFan1119Freyr
Town CenterAdditional center
First military pressureStable Japanese
Naginata Rider60 training queues
Kitsune3 training queues
Key technologyPickaxe
MarketMarket
Farm transition16 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Onna Musha5 training queues
Samurai10 training queues
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Weapons
God powerNew Moon
Town CenterAdditional center
Daimyo2 training queues
Fortress-tier buildingCastle
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
God powerShogun
God powerSwampland
Bushi10 training queues
Onmyoji25 training queues
Yumi Horse Archer5 training queues
God powerSacred Gate
God powerNew Moon
Town CenterAdditional center
Daimyo5 training queues
God powerSwampland
Yumi Horse Archer65 training queues
Naginata Rider25 training queues
Oyumi15 training queues
God powerShogun
Daimyo35 training queues
Onna Musha5 training queues
Onmyoji5 training queues
Samurai35 training queues
Shinobi10 training queues
Town CenterAdditional center
Shinobi10 training queues
Town CenterAdditional center
Daimyo20 training queues
Bushi5 training queues
Oyumi5 training queues
Yumi Archer5 training queues
Onmyoji5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Raiding Cavalry8 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Hirdman3 training queues
Raiding Cavalry2 training queues
Key technologyHusbandry
Throwing Axeman5 training queues
Key technologyPlow
Key technologyMedium Cavalry
Berserk2 training queues
ArmoryArmory
Hirdman2 training queues
Key technologyCopper Armor
ArmoryArmory
MarketMarket
Berserk5 training queues
Key technologyCrenellations
God powerForest Fire
Farm transition16 farms clustered
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Valkyrie3 training queues
Berserk7 training queues
Godi3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman5 training queues
Berserk2 training queues
Godi3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
Town CenterAdditional center
Hirdman6 training queues
Huskarl3 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Ballista2 training queues
Portable Ram2 training queues
God powerTempest
God powerGullinbursti
God powerNidhogg
Jarl4 training queues
Huskarl9 training queues
Berserk6 training queues
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingHill Fort
Ballista2 training queues
Berserk50 training queues
Jarl4 training queues
Godi2 training queues
Huskarl3 training queues
Fire Giant6 training queues
Ballista2 training queues
MarketMarket
Huskarl25 training queues
Hersir5 training queues
Key technologyIron Weapons
MarketMarket
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Fire Giant3 training queues
Fortress-tier buildingHill Fort
Jarl12 training queues
Huskarl24 training queues
Ballista6 training queues
Throwing Axeman8 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%SensFan1119
Fastest Classical4:22*SensFan1119
Fastest Heroic14:04*SensFan1119
Fastest Mythic19:09*SensFan1119
First pressure3:32SensFan1119 · Hersir trained
First extra TC4:51riye7raningolk · Town Center
Fortress timing16:09SensFan1119 · Hill Fort
Market timing12:22SensFan1119 · Market
Armory timing11:19SensFan1119 · Armory
Farm transition13:43–14:30SensFan1119 · 16 farms clustered
Trade route started26:03SensFan1119

Player highlights

Standout performances

Highest total score66,478SensFan1119
Highest military score24,102SensFan1119
Highest economy score32,942SensFan1119
Most kills9,479SensFan1119
Most units killed272SensFan1119
Most deaths289riye7raningolk
Most buildings razed24SensFan1119
Largest army376riye7raningolk
Favorite unitNaginata Riderriye7raningolk · 85 fielded

riye7raningolk

Most Deaths

SensFan1119

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

riye7raningolk

Classical timing4:29 estimated completion
Early pressure5:19 · Stable Japanese
Fast expansion4:51 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep13:57 · Market
Early armory / Heroic prep15:27 · Armory
Fortress tech path16:44 · Castle
Heavy walling signal7 wall build events
Farm transition14:03–14:39 · 16 farms clustered
Market economy signal1,000 total resource volume
Large army production376 military units

SensFan1119

Classical timing4:22 estimated completion
Early pressure3:32 · Hersir trained
Fast expansion8:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:22 · Market
Early armory / Heroic prep11:19 · Armory
Fortress tech path16:09 · Hill Fort
Heavy walling signal25 wall build events
Farm transition13:43–14:30 · 16 farms clustered
Trade route started26:03 · Caravan Norse queued
Market economy signal1,000 total resource volume
Large army production243 military units
riye7raningolk · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
riye7raningolk · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
riye7raningolk · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SensFan1119 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SensFan1119 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

riye7raningolk

Bought

Food500
Wood500

Sold

No sells

Total player market volume1000

SensFan1119

Bought

Food200
Wood300

Sold

Wood500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

riye7raningolk

Army

Naginata Rider85
Yumi Horse Archer70
Daimyo62
Samurai46
Onmyoji35
Oyumi21
Shinobi20
Bushi15
Onna Musha10
Kitsune6
Yumi Archer5
Tengu1
Buildings14 types
House40
Farm31
Stable Japanese16
Watermill13
Guardhouse11
Shrine Japanese10
Mining Camp Japanese7
Wall7
Town Center6
Dojo4
Armory3
Castle2
Market1
Temple1
God powers4 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

SensFan1119

Army

Berserk72
Huskarl64
Jarl20
Throwing Axeman17
Hirdman16
Ballista12
Raiding Cavalry10
Fire Giant9
Hersir9
Godi8
Valkyrie4
Portable Ram2
Buildings11 types
Farm35
Wall25
House22
Longhouse18
Great Hall10
Hill Fort8
Ox Cart Building8
Market3
Armory2
Temple2
Town Center2
God powers4 invoked
Forest Fire1
Gullinbursti1
Nidhogg1
Tempest1