Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TATSUMI420SCOPER vs xxDiogo94xx

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:03
Giza map preview
Map Giza
Winner
TATSUMI420SCOPERThor
Pre-match Elo1264
Win probability54.9%
26:03 Match length TATSUMI420SCOPER favored
Defeated
xxDiogo94xxFreyr
Pre-match Elo1230
Win probability45.1%

Match at a glance

TATSUMI420SCOPER vs xxDiogo94xx

WinnerTATSUMI420SCOPER
MapGiza
QueueRanked 1v1 Supremacy
Duration26:03
Started
Ended
Elo favorite54.9%TATSUMI420SCOPER
Fastest Classical4:27*TATSUMI420SCOPER
First pressure1:12TATSUMI420SCOPER · Hersir trained
Market timing15:43TATSUMI420SCOPER · Market
First extra TC13:04TATSUMI420SCOPER · Town Center
Most military units243TATSUMI420SCOPER
Highest EAPM67.2TATSUMI420SCOPER
Market volume2,300TATSUMI420SCOPER
Victory
Elo1264+16
EAPM67.2
Military units243
First pressure1:12Hersir trained
First expansion13:04
Market volume2300
Total score 32,495
Military score 12,796
Economic score 14,328
Kills score 5,416
Units killed 196
Units lost 205
Buildings razed 11
Largest army 243
Favorite unit Throwing Axeman 99 fielded
Classical 4:27* Research start 3:27
Heroic 14:39* Estimated start 13:24
Mythic Not reached

xxDiogo94xx

Freyr

Defeat
Elo1230-16
EAPM37.0
Military units229
First pressure4:03Hersir trained
First expansion23:28
Market volume1900
Total score 24,471
Military score 8,098
Economic score 10,703
Kills score 5,700
Units killed 209
Units lost 195
Buildings razed 25
Largest army 229
Favorite unit Throwing Axeman 59 fielded
Classical 5:32* Estimated start 4:32
Heroic 17:34* Estimated start 16:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Bragi
HeroicAge
Aegir
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TATSUMI420SCOPERThor
Match time
xxDiogo94xxFreyr
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
Key technologyPickaxe
God powerForest Fire
Raiding Cavalry8 training queues
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry2 training queues
Key technologyCopper Shields
Throwing Axeman21 training queues
Key technologyMedium Infantry
Hirdman3 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyCopper Armor
Valkyrie3 training queues
Raiding Cavalry7 training queues
Hersir2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Cavalry
Throwing Axeman10 training queues
Hirdman20 training queues
Key technologyBallistics
Key technologyIron Shields
Key technologyBronze Weapons
MarketMarket
Key technologyHeavy Infantry
Throwing Axeman25 training queues
Hersir10 training queues
Valkyrie5 training queues
Godi2 training queues
Jarl3 training queues
Hirdman5 training queues
Key technologyHeavy Infantry
God powerFlaming Weapons
Farm transition22 farms clustered
Jarl9 training queues
Throwing Axeman30 training queues
Key technologyHeavy Cavalry
Godi20 training queues
MarketMarket
Battle Boar2 training queues
Jarl4 training queues
Key technologyHusbandry
Key technologyPlow
Valkyrie5 training queues
Hersir4 training queues
Godi11 training queues
Throwing Axeman13 training queues
Jarl4 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
ArmoryArmory
Key technologyMedium Infantry
Hersir5 training queues
Key technologyCopper Armor
Raiding Cavalry9 training queues
Throwing Axeman6 training queues
Key technologyCopper Weapons
Portable Ram3 training queues
Berserk3 training queues
Throwing Axeman2 training queues
Raiding Cavalry5 training queues
Key technologyCopper Shields
Key technologyBallistics
Hersir11 training queues
Draugr4 training queues
Throwing Axeman3 training queues
Berserk15 training queues
Raiding Cavalry10 training queues
Portable Ram2 training queues
Key technologyMedium Cavalry
Throwing Axeman18 training queues
Raiding Cavalry12 training queues
MarketMarket
Draugr2 training queues
God powerGullinbursti
Portable Ram2 training queues
Berserk4 training queues
God powerTempest
Key technologyBronze Shields
Farm transition8 farms clustered
Key technologyPlow
Key technologyBow Saw
Draugr3 training queues
God powerAsgardian Bastion
Hersir5 training queues
Raiding Cavalry6 training queues
Godi6 training queues
Berserk8 training queues
Draugr7 training queues
Raiding Cavalry3 training queues
Godi3 training queues
Berserk6 training queues
Throwing Axeman30 training queues
Key technologyBronze Armor
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Draugr2 training queues
Godi17 training queues
Raiding Cavalry4 training queues
Berserk6 training queues
Key technologyBronze Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%TATSUMI420SCOPER
Fastest Classical4:27*TATSUMI420SCOPER
Fastest Heroic14:39*TATSUMI420SCOPER
First pressure1:12TATSUMI420SCOPER · Hersir trained
First extra TC13:04TATSUMI420SCOPER · Town Center
Fortress timing23:51xxDiogo94xx · Hill Fort
Market timing15:43TATSUMI420SCOPER · Market
Armory timing6:03xxDiogo94xx · Armory
Farm transition19:05–19:29xxDiogo94xx · 8 farms clustered

Player highlights

Standout performances

Highest total score32,495TATSUMI420SCOPER
Highest military score12,796TATSUMI420SCOPER
Highest economy score14,328TATSUMI420SCOPER
Most kills5,700xxDiogo94xx
Most units killed209xxDiogo94xx
Most deaths205TATSUMI420SCOPER
Most buildings razed25xxDiogo94xx
Largest army243TATSUMI420SCOPER
Favorite unitThrowing AxemanTATSUMI420SCOPER · 99 fielded

TATSUMI420SCOPER

Highest ScoreLargest ArmyMost DeathsMost Resources

xxDiogo94xx

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TATSUMI420SCOPER

Classical timing4:27 estimated completion
Early pressure1:12 · Hersir trained
Expansion signal13:04 · Town Center
Early market / Heroic prep15:43 · Market
Early armory / Heroic prep9:06 · Dwarven Armory
Farm transition19:32–19:34 · 22 farms clustered
Market economy signal2,300 total resource volume
Large army production243 military units

xxDiogo94xx

Late Classical5:32 estimated completion
Early pressure4:03 · Hersir trained
Expansion signal23:28 · Town Center
Early market / Heroic prep15:48 · Market
Early armory / Heroic prep6:03 · Armory
Fortress tech path23:51 · Hill Fort
Heavy walling signal8 wall build events
Farm transition19:05–19:29 · 8 farms clustered
Market economy signal1,900 total resource volume
Large army production229 military units
TATSUMI420SCOPER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TATSUMI420SCOPER · Early MilitaryMeaningful trained combat units were produced during the early opening.
TATSUMI420SCOPER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
xxDiogo94xx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
xxDiogo94xx · Early MilitaryMeaningful trained combat units were produced during the early opening.
xxDiogo94xx · Late ClassicalClassical completed after 5:00 on a standard land opening.
xxDiogo94xx · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

TATSUMI420SCOPER

Bought

Food1200

Sold

Wood1100
Total player market volume2300

xxDiogo94xx

Bought

Food1100

Sold

Wood800
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TATSUMI420SCOPER

Army

Throwing Axeman99
Godi33
Hirdman28
Hersir24
Jarl20
Raiding Cavalry19
Valkyrie15
Battle Boar5
Buildings9 types
Farm57
House43
Ox Cart Building15
Great Hall12
Longhouse7
Market2
Temple2
Dwarven Armory1
Town Center1
God powers2 invoked
Flaming Weapons1
Forest Fire1

xxDiogo94xx

Army

Throwing Axeman59
Raiding Cavalry49
Berserk42
Hersir27
Godi26
Draugr19
Portable Ram7
Buildings11 types
House31
Farm10
Wall8
Ox Cart Building5
Great Hall3
Longhouse3
Temple2
Armory1
Hill Fort1
Market1
Town Center1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1