Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

eyebeeProfins vs Pen_Island970

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:09
Watering Hole map preview
Map Watering Hole
Defeated
eyebeeProfinsOdin
Pre-match Elo1120
Win probability38.1%
14:09 Match length Pen_Island970 favored
Winner
Pen_Island970Zeus
Pre-match Elo1204
Win probability61.9%

Match at a glance

eyebeeProfins vs Pen_Island970

WinnerPen_Island970
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration14:09
Started
Ended
Elo favorite61.9%Pen_Island970
Fastest Classical3:44*Pen_Island970
First pressure3:46eyebeeProfins · Hersir trained
First extra TC13:56Pen_Island970 · Town Center
Most military units79eyebeeProfins
Highest EAPM42.3eyebeeProfins
Defeat
Elo1120-14
EAPM42.3
Military units79
First pressure3:46Hersir trained
First expansion
Market volume0
Total score 11,106
Military score 4,685
Economic score 5,986
Kills score 435
Units killed 18
Units lost 58
Buildings razed 0
Largest army 79
Favorite unit Throwing Axeman 26 fielded
Classical 4:56* Estimated start 3:56
Heroic Not reached
Mythic Not reached
Victory
Elo1204+35
EAPM40.7
Military units47
First pressure5:31Military Academy
First expansion13:56
Market volume0
Total score 16,315
Military score 7,110
Economic score 7,667
Kills score 1,560
Units killed 61
Units lost 17
Buildings razed 2
Largest army 47
Favorite unit Hoplite 38 fielded
Classical 3:44* Research start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

eyebeeProfinsOdin
Match time
Pen_Island970Zeus
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
Valkyrie2 training queues
Raiding Cavalry8 training queues
Key technologyMedium Cavalry
Godi3 training queues
Throwing Axeman14 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerGreat Hunt
Valkyrie2 training queues
Valkyrie6 training queues
Raiding Cavalry4 training queues
Godi5 training queues
Throwing Axeman12 training queues
Hersir7 training queues
Berserk10 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Infantry
Heracles2 training queues
Jason2 training queues
Hoplite10 training queues
Minotaur2 training queues
God powerRestoration
Key technologyCrenellations
Hoplite20 training queues
ArmoryArmory
Town CenterAdditional center
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%Pen_Island970
Fastest Classical3:44*Pen_Island970
First pressure3:46eyebeeProfins · Hersir trained
First extra TC13:56Pen_Island970 · Town Center
Armory timing13:53Pen_Island970 · Armory

Player highlights

Standout performances

Highest total score16,315Pen_Island970
Highest military score7,110Pen_Island970
Highest economy score7,667Pen_Island970
Most kills1,560Pen_Island970
Most units killed61Pen_Island970
Most deaths58eyebeeProfins
Most buildings razed2Pen_Island970
Largest army79eyebeeProfins
Favorite unitHoplitePen_Island970 · 38 fielded

eyebeeProfins

Most DeathsMost Resources

Pen_Island970

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

eyebeeProfins

Classical timing4:56 estimated completion
Early pressure3:46 · Hersir trained

Pen_Island970

Fast Classical3:44 estimated completion
Early pressure5:31 · Military Academy
Expansion signal13:56 · Town Center
Early armory / Heroic prep13:53 · Armory
eyebeeProfins · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
eyebeeProfins · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pen_Island970 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pen_Island970 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pen_Island970 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eyebeeProfins

Army

Throwing Axeman26
Raiding Cavalry14
Hersir11
Berserk10
Valkyrie10
Godi8
Buildings5 types
House10
Ox Cart Building4
Longhouse3
Great Hall2
Temple1
God powers1 invoked
Great Hunt1

Pen_Island970

Army

Hoplite38
Heracles3
Jason3
Minotaur3
Buildings8 types
House16
Granary4
Storehouse4
Armory2
Military Academy2
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Restoration1