Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mkevin.moreland1995 vs Pe-Vermei

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:42
Mount Olympus map preview
Map Mount Olympus
Defeated
mkevin.moreland1995Thor
Pre-match Elo1236
Win probability44.0%
11:42 Match length Pe-Vermei favored
Winner
Pe-VermeiLoki
Pre-match Elo1278
Win probability56.0%

Match at a glance

mkevin.moreland1995 vs Pe-Vermei

WinnerPe-Vermei
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration11:42
Started
Ended
Elo favorite56.0%Pe-Vermei
Fastest Classical4:00*mkevin.moreland1995
First pressure1:40mkevin.moreland1995 · Hersir trained
Most military units44mkevin.moreland1995
Highest EAPM65.1mkevin.moreland1995
Defeat
Elo1236-16
EAPM65.1
Military units44
First pressure1:40Hersir trained
First expansion
Market volume0
Total score 9,468
Military score 3,953
Economic score 4,946
Kills score 569
Units killed 21
Units lost 32
Buildings razed 0
Largest army 44
Favorite unit Throwing Axeman 18 fielded
Classical 4:00* Estimated start 3:00
Heroic Estimated start 11:58 · not reached
Mythic Not reached

Pe-Vermei

Loki

Victory
Elo1278+16
EAPM50.2
Military units38
First pressure3:32Hersir trained
First expansion
Market volume0
Total score 12,300
Military score 4,480
Economic score 7,011
Kills score 853
Units killed 32
Units lost 21
Buildings razed 3
Largest army 38
Favorite unit Hersir 15 fielded
Classical 4:38* Research start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mkevin.moreland1995Thor
Match time
Pe-VermeiLoki
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Throwing Axeman18 training queues
Raiding Cavalry10 training queues
God powerForest Fire
Valkyrie2 training queues
Key technologyHand Axe
Key technologyPickaxe
Berserk3 training queues
Key technologyHusbandry
ArmoryDwarven Armory
ArmoryDwarven Armory
Hirdman3 training queues
Key technologyMedium Infantry
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry2 training queues
Raiding Cavalry3 training queues
Throwing Axeman4 training queues
ArmoryArmory
God powerHealing Spring
Raiding Cavalry4 training queues
Hersir3 training queues
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
Hersir4 training queues
Hirdman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Pe-Vermei
Fastest Classical4:00*mkevin.moreland1995
First pressure1:40mkevin.moreland1995 · Hersir trained
Armory timing8:25Pe-Vermei · Armory

Player highlights

Standout performances

Highest total score12,300Pe-Vermei
Highest military score4,480Pe-Vermei
Highest economy score7,011Pe-Vermei
Most kills853Pe-Vermei
Most units killed32Pe-Vermei
Most deaths32mkevin.moreland1995
Most buildings razed3Pe-Vermei
Largest army44mkevin.moreland1995
Favorite unitThrowing Axemanmkevin.moreland1995 · 18 fielded

mkevin.moreland1995

Most Deaths

Pe-Vermei

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mkevin.moreland1995

Classical timing4:00 estimated completion
Early pressure1:40 · Hersir trained
Early armory / Heroic prep10:28 · Dwarven Armory
Heavy walling signal15 wall build events

Pe-Vermei

Classical timing4:38 estimated completion
Early pressure3:32 · Hersir trained
Early armory / Heroic prep8:25 · Armory
mkevin.moreland1995 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mkevin.moreland1995

Army

Throwing Axeman18
Raiding Cavalry11
Hersir7
Berserk3
Hirdman3
Valkyrie2
Buildings7 types
Wall15
House9
Longhouse3
Ox Cart Building3
Dwarven Armory2
Great Hall2
Temple1
God powers1 invoked
Forest Fire1

Pe-Vermei

Army

Hersir15
Raiding Cavalry14
Throwing Axeman7
Hirdman2
Buildings6 types
House20
Longhouse2
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers2 invoked
Healing Spring1
Spy1