Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

igis4 vs MR I TMSH I MR

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:02
Alfheim map preview
Map Alfheim
Winner
igis4Odin
Pre-match Elo1049
Win probability56.0%
24:02 Match length igis4 favored
Defeated
MR I TMSH I MRGaia
Pre-match Elo1007
Win probability44.0%

Match at a glance

igis4 vs MR I TMSH I MR

Winnerigis4
MapAlfheim
QueueRanked 1v1 Supremacy
Duration24:02
Started
Ended
Elo favorite56.0%igis4
Fastest Classical3:47*MR I TMSH I MR
First pressure3:41igis4 · Hersir trained
First extra TC10:43igis4 · Town Center
Market timing7:08MR I TMSH I MR · Market
Most military units200igis4
Highest EAPM30.2igis4
Market volume700MR I TMSH I MR

igis4

Odin

Victory
Elo1049+15
EAPM30.2
Military units200
First pressure3:41Hersir trained
First expansion10:43
Market volume0
Total score 30,451
Military score 14,002
Economic score 10,794
Kills score 5,697
Units killed 189
Units lost 122
Buildings razed 21
Largest army 200
Favorite unit Throwing Axeman 62 fielded
Classical 4:40* Research start 3:40
Heroic 12:33* Research start 11:18
Mythic Not reached
Defeat
Elo1007-15
EAPM28.4
Military units195
First pressure3:56Counter Barracks
First expansion17:39
Market volume700
Total score 28,201
Military score 9,587
Economic score 15,191
Kills score 3,423
Units killed 126
Units lost 184
Buildings razed 1
Largest army 195
Favorite unit Turma 75 fielded
Classical 3:47* Research start 2:47
Heroic 16:21* Estimated start 15:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
Skadi
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

igis4Odin
Match time
MR I TMSH I MRGaia
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
God powerGreat Hunt
Raiding Cavalry6 training queues
Hersir6 training queues
Throwing Axeman11 training queues
Key technologyHusbandry
ArmoryArmory
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Shields
Throwing Axeman29 training queues
Raiding Cavalry9 training queues
Hersir3 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Godi4 training queues
Huskarl10 training queues
Einheri3 training queues
Raiding Cavalry7 training queues
Portable Ram4 training queues
Hersir3 training queues
Key technologyMedium Cavalry
God powerUndermine
Berserk6 training queues
Huskarl9 training queues
Portable Ram3 training queues
Throwing Axeman5 training queues
Raiding Cavalry16 training queues
Einheri5 training queues
Hersir4 training queues
Dryad3 training queues
Godi3 training queues
Throwing Axeman10 training queues
Jarl16 training queues
Portable Ram2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Dryad5 training queues
Throwing Axeman7 training queues
Hersir3 training queues
God powerUndermine
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
First military pressureCounter Barracks
Key technologyPickaxe
Key technologyHusbandry
God powerCarnivora
God powerGaia Forest
Katapeltes4 training queues
Key technologyPlow
Turma4 training queues
MarketMarket
Katapeltes5 training queues
ArmoryArmory
Turma4 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyCopper Armor
Farm transition4 farms clustered
Murmillo5 training queues
Key technologyCopper Weapons
Turma23 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyMedium Infantry
God powerCarnivora
Katapeltes8 training queues
Murmillo18 training queues
ArmoryArmory
ArmoryArmory
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad4 training queues
Turma22 training queues
Town CenterAdditional center
Murmillo13 training queues
God powerHesperides Tree
Dryad21 training queues
God powerCarnivora
MarketMarket
Murmillo13 training queues
Key technologyCrenellations
Destroyer5 training queues
Turma22 training queues
Dryad7 training queues
Murmillo8 training queues
Katapeltes6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%igis4
Fastest Classical3:47*MR I TMSH I MR
Fastest Heroic12:33*igis4
First pressure3:41igis4 · Hersir trained
First extra TC10:43igis4 · Town Center
Fortress timing13:37igis4 · Hill Fort
Market timing7:08MR I TMSH I MR · Market
Armory timing7:46MR I TMSH I MR · Armory
Farm transition10:38–10:40MR I TMSH I MR · 4 farms clustered

Player highlights

Standout performances

Highest total score30,451igis4
Highest military score14,002igis4
Highest economy score15,191MR I TMSH I MR
Most kills5,697igis4
Most units killed189igis4
Most deaths184MR I TMSH I MR
Most buildings razed21igis4
Largest army200igis4
Favorite unitTurmaMR I TMSH I MR · 75 fielded

igis4

Highest ScoreLargest ArmyMost Kills

MR I TMSH I MR

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

igis4

Classical timing4:40 estimated completion
Early pressure3:41 · Hersir trained
Expansion signal10:43 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:26 · Armory
Fortress tech path13:37 · Hill Fort
Heavy walling signal11 wall build events
Large army production200 military units

MR I TMSH I MR

Fast Classical3:47 estimated completion
Early pressure3:56 · Counter Barracks
Expansion signal17:39 · Town Center
Early market / Heroic prep7:08 · Market
Early armory / Heroic prep7:46 · Armory
Fortress tech path16:51 · Palace
Farm transition10:38–10:40 · 4 farms clustered
Market economy signal700 total resource volume
Large army production195 military units
igis4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
igis4 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MR I TMSH I MR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MR I TMSH I MR · Early MilitaryMeaningful trained combat units were produced during the early opening.
MR I TMSH I MR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MR I TMSH I MR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

igis4

Bought

No buys

Sold

No sells

Total player market volume0

MR I TMSH I MR

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

igis4

Army

Throwing Axeman62
Raiding Cavalry43
Hersir22
Huskarl19
Jarl16
Portable Ram9
Dryad8
Einheri8
Godi7
Berserk6
Buildings9 types
House16
Wall11
Great Hall3
Longhouse3
Ox Cart Building2
Town Center2
Armory1
Hill Fort1
Temple1
God powers2 invoked
Undermine2
Great Hunt1

MR I TMSH I MR

Army

Turma75
Murmillo57
Dryad32
Katapeltes23
Destroyer5
Oracle2
Caladria1
Buildings12 types
Manor13
Farm12
Sentry Tower10
Counter Barracks7
Military Barracks5
Armory3
Wall3
Economic Guild2
Market2
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2