Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CoffeePuppet853 vs goatsucker1116

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:43
Savannah map preview
Map Savannah
Winner
CoffeePuppet853Huitzilopochtli
Pre-match Elo1127
Win probability64.4%
12:43 Match length CoffeePuppet853 favored
Defeated
goatsucker1116Susanoo
Pre-match Elo1024
Win probability35.6%

Match at a glance

CoffeePuppet853 vs goatsucker1116

WinnerCoffeePuppet853
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:43
Started
Ended
Elo favorite64.4%CoffeePuppet853
Fastest Classical4:07*CoffeePuppet853
First pressure3:27CoffeePuppet853 · Warrior Priest trained
First extra TC7:22CoffeePuppet853 · Town Center
Most military units31goatsucker1116
Highest EAPM41.2goatsucker1116

CoffeePuppet853

Huitzilopochtli

Victory
Elo1127+12
EAPM20.1
Military units30
First pressure3:27Warrior Priest trained
First expansion7:22
Market volume0
Total score 14,130
Military score 4,034
Economic score 9,166
Kills score 930
Units killed 45
Units lost 21
Buildings razed 2
Largest army 30
Favorite unit Tequihua Archer 12 fielded
Classical 4:07* Estimated start 3:07
Heroic Not reached
Mythic Not reached

goatsucker1116

Susanoo

Defeat
Elo1024-12
EAPM41.2
Military units31
First pressure5:00Onna Musha produced
First expansion9:14
Market volume0
Total score 8,758
Military score 3,734
Economic score 4,669
Kills score 383
Units killed 19
Units lost 45
Buildings razed 0
Largest army 31
Favorite unit Yumi Archer 23 fielded
Classical 4:51* Estimated start 3:51
Heroic Estimated start 12:44 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CoffeePuppet853Huitzilopochtli
Match time
goatsucker1116Susanoo
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Tlamanih Spearman5 training queues
Key technologyPickaxe
Tlamanih Spearman3 training queues
Town CenterAdditional center
Key technologyHand Axe
Tequihua Archer12 training queues
Warrior Priest5 training queues
ArmoryArmory
VictoryMatch result
Key technologyPickaxe
First military pressureOnna Musha produced
Key technologyHand Axe
Key technologyHusbandry
Onna Musha2 training queues
Samurai2 training queues
Yumi Archer13 training queues
Town CenterAdditional center
ArmoryArmory
God powerSwampland
God powerKusanagi
Yumi Archer10 training queues
Jorogumo4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%CoffeePuppet853
Fastest Classical4:07*CoffeePuppet853
First pressure3:27CoffeePuppet853 · Warrior Priest trained
First extra TC7:22CoffeePuppet853 · Town Center
Armory timing9:41CoffeePuppet853 · Armory

Player highlights

Standout performances

Highest total score14,130CoffeePuppet853
Highest military score4,034CoffeePuppet853
Highest economy score9,166CoffeePuppet853
Most kills930CoffeePuppet853
Most units killed45CoffeePuppet853
Most deaths45goatsucker1116
Most buildings razed2CoffeePuppet853
Largest army31goatsucker1116
Favorite unitYumi Archergoatsucker1116 · 23 fielded

CoffeePuppet853

Highest ScoreLargest ArmyMost KillsMost Resources

goatsucker1116

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CoffeePuppet853

Classical timing4:07 estimated completion
Early pressure3:27 · Warrior Priest trained
Fast expansion7:22 · Town Center
Early armory / Heroic prep9:41 · Armory

goatsucker1116

Classical timing4:51 estimated completion
Early pressure5:00 · Onna Musha produced
Expansion signal9:14 · Town Center
Early armory / Heroic prep11:14 · Armory
Heavy walling signal14 wall build events
CoffeePuppet853 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CoffeePuppet853 · Early MilitaryMeaningful trained combat units were produced during the early opening.
goatsucker1116 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
goatsucker1116 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
goatsucker1116 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CoffeePuppet853

Army

Tequihua Archer12
Warrior Priest9
Tlamanih Spearman8
Centzon Totochtin1
Buildings7 types
House8
Calpulli4
Wall2
War Hut2
Armory1
Temple1
Town Center1

goatsucker1116

Army

Yumi Archer23
Jorogumo4
Onna Musha2
Samurai2
Buildings10 types
Wall14
House9
Watermill5
Dojo2
Guardhouse2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Swampland1