Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Floko05 vs Bob Gymlan

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:49
Megalopolis map preview
Map Megalopolis
Winner
Floko05Hades
Pre-match Elo1492
Win probability67.6%
14:49 Match length Floko05 favored
Defeated
Bob GymlanLoki
Pre-match Elo1364
Win probability32.4%

Match at a glance

Floko05 vs Bob Gymlan

WinnerFloko05
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:49
Started
Ended
Elo favorite67.6%Floko05
Fastest Classical4:14*Bob Gymlan
First pressure3:21Bob Gymlan · Hersir trained
Most military units100Bob Gymlan
Highest EAPM39.5Bob Gymlan

Floko05

Hades

Victory
Elo1492+11
EAPM35.2
Military units89
First pressure4:27Military Academy
First expansion
Market volume0
Total score 18,948
Military score 9,084
Economic score 8,077
Kills score 1,787
Units killed 69
Units lost 59
Buildings razed 0
Largest army 89
Favorite unit Hypaspist 32 fielded
Classical 4:26* Research start 3:26
Heroic 12:17* Research start 11:02
Mythic Not reached

Bob Gymlan

Loki

Defeat
Elo1364-11
EAPM39.5
Military units100
First pressure3:21Hersir trained
First expansion
Market volume0
Total score 11,445
Military score 4,029
Economic score 6,021
Kills score 1,395
Units killed 59
Units lost 69
Buildings razed 0
Largest army 100
Favorite unit Raiding Cavalry 35 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Floko05Hades
Match time
Bob GymlanLoki
First military pressureMilitary Academy
Key technologyHand Axe
Toxotes10 training queues
Hypaspist13 training queues
Key technologyMedium Infantry
Hoplite3 training queues
Key technologyHusbandry
Hoplite3 training queues
Hypaspist3 training queues
Toxotes3 training queues
Cyclops2 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite16 training queues
Hypaspist16 training queues
Toxotes13 training queues
Key technologyPickaxe
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyHeavy Infantry
God powerCurse
Cyclops2 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
Raiding Cavalry7 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Throwing Axeman10 training queues
Berserk3 training queues
Einheri8 training queues
Raiding Cavalry22 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Hersir12 training queues
Throwing Axeman13 training queues
Berserk4 training queues
Raiding Cavalry6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%Floko05
Fastest Classical4:14*Bob Gymlan
Fastest Heroic12:17*Floko05
First pressure3:21Bob Gymlan · Hersir trained
Armory timing10:17Floko05 · Armory

Player highlights

Standout performances

Highest total score18,948Floko05
Highest military score9,084Floko05
Highest economy score8,077Floko05
Most kills1,787Floko05
Most units killed69Floko05
Most deaths69Bob Gymlan
Most buildings razed0Floko05
Largest army100Bob Gymlan
Favorite unitRaiding CavalryBob Gymlan · 35 fielded

Floko05

Highest ScoreMost ImprovementsMost KillsMost Resources

Bob Gymlan

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Floko05

Classical timing4:26 estimated completion
Early pressure4:27 · Military Academy
Early armory / Heroic prep10:17 · Armory
Large army production89 military units

Bob Gymlan

Classical timing4:14 estimated completion
Early pressure3:21 · Hersir trained
Large army production100 military units
Floko05 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Floko05

Army

Hypaspist32
Toxotes26
Hoplite22
Cyclops4
Achilles2
Ajax2
Chiron1
Buildings8 types
House13
Granary5
Storehouse3
Archery Range2
Military Academy2
Wall2
Armory1
Temple1
God powers1 invoked
Curse1

Bob Gymlan

Army

Raiding Cavalry35
Throwing Axeman26
Hersir21
Einheri10
Berserk7
Hirdman1
Buildings6 types
House11
Ox Cart Building3
Great Hall2
Longhouse2
Wall2
Temple1
God powers1 invoked
Spy1