Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KoningYoshi2 vs nak4no

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:41
Savannah map preview
Map Savannah
Winner
KoningYoshi2Fuxi
Pre-match Elo1686
Win probability51.4%
24:41 Match length KoningYoshi2 favored
Defeated
nak4noAmaterasu
Pre-match Elo1676
Win probability48.6%

Match at a glance

KoningYoshi2 vs nak4no

WinnerKoningYoshi2
MapSavannah
QueueRanked 1v1 Supremacy
Duration24:41
Started
Ended
Elo favorite51.4%KoningYoshi2
Fastest Classical3:35*KoningYoshi2
First pressure4:11KoningYoshi2 · Imperial Academy
Market timing15:33KoningYoshi2 · Market
First extra TC20:44KoningYoshi2 · Town Center
Most military units285nak4no
Highest EAPM76.1nak4no
Market volume1,600nak4no
Victory
Elo1686+17
EAPM60.7
Military units184
First pressure4:11Imperial Academy
First expansion20:44
Market volume600
Total score 43,191
Military score 19,960
Economic score 16,805
Kills score 6,446
Units killed 199
Units lost 110
Buildings razed 29
Largest army 184
Favorite unit Ge Halberdier 59 fielded
Classical 3:35* Research start 2:35
Heroic 16:56* Estimated start 15:41
Mythic Not reached

nak4no

Amaterasu

Defeat
Elo1676-17
EAPM76.1
Military units285
First pressure4:19Stable Japanese
First expansion24:10
Market volume1600
Total score 19,882
Military score 8,208
Economic score 8,680
Kills score 2,994
Units killed 112
Units lost 197
Buildings razed 4
Largest army 285
Favorite unit Naginata Rider 126 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Minakatatomi
Goumang
HeroicAge
No choice recorded
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KoningYoshi2Fuxi
Match time
nak4noAmaterasu
God powerThe Peach Blossom Spring
Pioneer14 training queues
Key technologyPickaxe
Key technologyHand Axe
First military pressureImperial Academy
Key technologyPickaxe
Qi Lin2 training queues
Key technologyHusbandry
Dao Swordsman2 training queues
Ge Halberdier2 training queues
Wuzu Javelineer3 training queues
Pioneer19 training queues
Ge Halberdier10 training queues
Qi Lin2 training queues
ArmoryArmory
Key technologyMedium Infantry
Dao Swordsman2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
God powerVanish
Nezha Child2 training queues
Dao Swordsman3 training queues
Key technologyMedium Archers
Fire Archer31 training queues
Ge Halberdier29 training queues
Pioneer8 training queues
MarketMarket
Qi Lin3 training queues
God powerForest Protection
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyCopper Shields
Dao Swordsman4 training queues
Ge Halberdier18 training queues
Fire Archer3 training queues
Chu Ko Nu3 training queues
Wuzu Javelineer4 training queues
Sage2 training queues
Town CenterAdditional center
Siege Crossbow2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyBronze Armor
God powerGreat Flood
Tiger Cavalry10 training queues
Key technologyChampion Cavalry
Farm transition5 farms clustered
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider11 training queues
Samurai43 training queues
God powerSolar Shield
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider115 training queues
Onna Musha2 training queues
God powerSolar Shield
Bushi6 training queues
Onna Musha2 training queues
Wanyudo2 training queues
Key technologyHusbandry
Bushi9 training queues
MarketMarket
Bushi3 training queues
Key technologyBallistics
Farm transition15 farms clustered
Key technologyPlow
Samurai3 training queues
Key technologyCrenellations
Bushi22 training queues
Yumi Archer18 training queues
Samurai8 training queues
Yari Spearman6 training queues
Bushi2 training queues
Town CenterAdditional center
Yumi Archer25 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%KoningYoshi2
Fastest Classical3:35*KoningYoshi2
Fastest Heroic16:56*KoningYoshi2
First pressure4:11KoningYoshi2 · Imperial Academy
First extra TC20:44KoningYoshi2 · Town Center
Market timing15:33KoningYoshi2 · Market
Armory timing8:22nak4no · Armory
Farm transition20:39–21:54nak4no · 15 farms clustered

Player highlights

Standout performances

Highest total score43,191KoningYoshi2
Highest military score19,960KoningYoshi2
Highest economy score16,805KoningYoshi2
Most kills6,446KoningYoshi2
Most units killed199KoningYoshi2
Most deaths197nak4no
Most buildings razed29KoningYoshi2
Largest army285nak4no
Favorite unitNaginata Ridernak4no · 126 fielded

KoningYoshi2

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

nak4no

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KoningYoshi2

Fast Classical3:35 estimated completion
Early pressure4:11 · Imperial Academy
Expansion signal20:44 · Town Center
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep10:12 · Armory
Heavy walling signal26 wall build events
Farm transition24:13–24:22 · 5 farms clustered
Market economy signal600 total resource volume
Large army production184 military units

nak4no

Fast Classical3:50 estimated completion
Early pressure4:19 · Stable Japanese
Expansion signal24:10 · Town Center
Early market / Heroic prep18:48 · Market
Early armory / Heroic prep8:22 · Armory
Heavy walling signal20 wall build events
Farm transition20:39–21:54 · 15 farms clustered
Market economy signal1,600 total resource volume
Large army production285 military units
KoningYoshi2 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KoningYoshi2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
KoningYoshi2 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
KoningYoshi2 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

KoningYoshi2

Bought

No buys

Sold

Food600
Total player market volume600

nak4no

Bought

Food500
Wood100

Sold

Food100
Wood900
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KoningYoshi2

Army

Ge Halberdier59
Pioneer41
Fire Archer34
Dao Swordsman11
Tiger Cavalry10
Qi Lin8
Wuzu Javelineer7
Chu Ko Nu3
Nezha Child3
Siege Crossbow3
Sage2
Jiang Zi Ya1
Nezha Youth1
White Horse Cavalry1
Buildings12 types
Wall26
Silo21
House18
Military Camp6
Farm5
Machine Workshop4
Baolei3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1

nak4no

Army

Naginata Rider126
Samurai54
Yumi Archer44
Bushi43
Onna Musha9
Yari Spearman6
Wanyudo3
Buildings13 types
Wall20
House18
Farm17
Watermill12
Guardhouse8
Stable Japanese6
Dojo5
Mining Camp Japanese3
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1